RegisterDonateLogin

I don't get it, what's a "Bloom ilk"?

Welcome Guest Active Topics | Members

Miniature Review #10: Mandalore the Ultimate Options
harryg
Posted: Monday, November 11, 2013 8:31:57 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/11/2013
Posts: 758
Hey all! harryg here reviewing Mandalore the Ultimate. Let's look at his stats
Mandalore the Ultimate Mandalorian Cost: 75
HP: 130
Defense: 19
Attack: 12
Damage: 30
SA:
Unique
Charging Fire (Replaces turn: Can move up to double speed, then attack)
Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
Mandalorian Conscription (All characters in your squad are considered Mandalorian for the rest of the skirmish)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Commander Effect:
Mandalorian allies gain Charging Fire.
Alright, stats are kinda below average for 75, most noticeably the attack. That's a problem because he can't really get boosted much there, not being not subject to the Mandalorian quartermaster. Charging fire, twin and flurry make him an offensive beast, meaning he can either charge up 12 and smack someone for 60 or stay back and shoot. Mandalorian Conscription is nice because it can make some good fringes better by subjecting them to his ce, the quartermasters, the Mando captains, and maybe Mandalore the indomitable. His commander effect is also very good. He basically gives everyone on your team charging fire. Pair that with kelborn and you have lots of movement breaking. The Captain gives twin on the charge. Add in some scouts or gunslingers and you've got a scary squad.Indomitable can give out momentum if You're using a Melee piece such as jarael. That probably isn't the best option for jarael there unless she can't reach the target to pull of a greater mobile. Anyway, there aren't a lot of guys that can boost Mandalore. Indomitable gives him momentum. I can't stress enough that those two are very expensive together, but if you have the points, that's a 16 for 40 twice on a charge with flurry. He has no defensive abilitys, but Mandalore the preserver can give him beskargam. In conclusion, Mandalore the ultimate Is a big piece that can attack well On His own, but also helps out the Mando and fringe shooter on your team. Even though your squad can be very mobile and dangerous if you pair him with kelborn, he will go down like a rock on his own, and even if he gains beskargam, it can still be a risk to put him on the front lines. 8/10
CorranHornsux123
Posted: Monday, November 11, 2013 8:37:44 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/4/2013
Posts: 1,093
he a 9/10 for me Him + Kelborn + Boba are deadily plus add the Traing Sarg and u cn give him evade/ parry so u can be up on the front lines fighting off them Jedi ;)
harryg
Posted: Monday, November 11, 2013 8:39:17 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/11/2013
Posts: 758
Yeah- forgot about the sarge, evade/parry is a great thing for him, and battle ready never hurts either.
CorranHornsux123
Posted: Monday, November 11, 2013 8:40:24 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/4/2013
Posts: 1,093
harryg wrote:
Yeah- forgot about the sarge, evade/parry is a great thing for him, and battle ready never hurts either.


Exactly :D
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.