RegisterDonateLogin

Rules by fear.

Welcome Guest Active Topics | Members

Darth Bane, Sith'ari's stats Options
Deaths_Baine
Posted: Friday, January 31, 2014 7:06:55 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/31/2010
Posts: 1,628
so, just heard banes stats, and holy freaking crap he is a beast. What's everyone thoughts about him? what squad people like him in, etc?
thereisnotry
Posted: Friday, January 31, 2014 8:21:20 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/29/2008
Posts: 1,784
Location: Canada
Deaths_Baine wrote:
so, just heard banes stats, and holy freaking crap he is a beast. What's everyone thoughts about him? what squad people like him in, etc?

Here's the first squad that came to my mind:

--Bane, Sith'ari--
63 Darth Bane, Sith'ari
62 Darth Revan, Sith Lord
36 Atton "Jaq" Rand
27 Lobot
6 Mouse Droid x2
6 Ugnaught Demolitionist x2

(200pts. 8 activations)

It's a variation on the Kaan-bomb squad concept, and I think it's actually better in some ways, since a good opponent generally won't let you get all that many guys in Kaan's bomb radius. It gets Bane in there where he can wreak havoc with a 50dmg Lightning or a devastating 100dmg Leaping Assault. It's a really fun squad...and seriously, who doesn't like the idea of using their Darth Bane mini again?!? Cool
urbanjedi
Posted: Friday, January 31, 2014 11:53:00 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/30/2008
Posts: 2,093
I think you mean a 60 (80 against Jedi) damage leaping assault Trevor . Force Focus only changes damage that force powers deal. Leaping assault doesn't do damage itself, it only creates attacks.
FlyingArrow
Posted: Friday, January 31, 2014 12:15:09 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
You could avoid Force Focus and use Sith Rage, though. Then it's 100 versus Force users.
droidadmiral
Posted: Friday, January 31, 2014 5:11:41 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/20/2010
Posts: 172
All I can say is BANE! BANE! BANE! is a BBBBBBBBEEEEEEEAAAAAAASSSSSSSSTTTTTTTT!!!!!!!!!
Deathwielded
Posted: Friday, January 31, 2014 5:18:56 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/19/2013
Posts: 1,249
urbanjedi wrote:
I think you mean a 60 (80 against Jedi) damage leaping assault Trevor . Force Focus only changes damage that force powers deal. Leaping assault doesn't do damage itself, it only creates attacks.


I think 100 damage leap is still realistic, just leap with 30 base damage against a jedi, with Sith rage for 50 damage per swing.
thereisnotry
Posted: Friday, January 31, 2014 7:32:27 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/29/2008
Posts: 1,784
Location: Canada
Yes, 30 base and JH is a minimum of 40 per hit (could use Overwhelming vs a blocker) or else 50 per hit with rage.
urbanjedi
Posted: Friday, January 31, 2014 7:51:31 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/30/2008
Posts: 2,093
I was thinking of doing it from range 8 (and not range 6) so didn't have the extra force for Rage, but Bane is certainly a very GOOD piece.
Deathwielded
Posted: Friday, January 31, 2014 8:05:39 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/19/2013
Posts: 1,249
urbanjedi wrote:
I was thinking of doing it from range 8 (and not range 6) so didn't have the extra force for Rage, but Bane is certainly a very GOOD piece.


Indeed, I feel they represented him very well and made him a nice Brute that can rip apart Jedi squads, especially those that relies on defensive SA's/FP's. The more I look at him the more I realize how competitive he really is.
scruffyhan
Posted: Thursday, February 6, 2014 4:43:35 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/28/2011
Posts: 108
I am overly fond of this piece. I would love to hear the designer talk about this piece. Force Focus is pretty wicked.
TimmerB123
Posted: Friday, February 7, 2014 9:50:42 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
scruffyhan wrote:
I am overly fond of this piece. I would love to hear the designer talk about this piece. Force Focus is pretty wicked.


O ye of little faith. ;)
Galactic Funk
Posted: Friday, February 7, 2014 10:11:27 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/25/2011
Posts: 806
Location: Wisconsin
TimmerB123 wrote:
scruffyhan wrote:
I am overly fond of this piece. I would love to hear the designer talk about this piece. Force Focus is pretty wicked.



O ye of little faith. ;)


I think he's saying that he does like Bane.
TimmerB123
Posted: Friday, February 7, 2014 10:35:35 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
Galactic Funk wrote:
TimmerB123 wrote:
scruffyhan wrote:
I am overly fond of this piece. I would love to hear the designer talk about this piece. Force Focus is pretty wicked.



O ye of little faith. ;)


I think he's saying that he does like Bane.


I got that - he had little faith before he saw the stats
Chargers
Posted: Sunday, February 9, 2014 9:09:26 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/1/2008
Posts: 818
Location: Wisconsin
Devil's advocate asks if Bane's too good for his cost?
theultrastar
Posted: Sunday, February 9, 2014 9:35:17 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/12/2010
Posts: 564
Chargers wrote:
Devil's advocate asks if Bane's too good for his cost?


A 63 point piece, in a faction that's already pretty chunky? Too good? You want movement, you pay 62, 54, or 40 something for the Meditation Sphere. Then you look at the remaining points and try and build around that. Afterwards you look at your squad and say, how do I think this will fare against most of the T1 squads out there.

Sure Bane is a monster against melee. Shooters on the other hand? Give him illusion, and he can soak up a couple shots, should you not be shooting from a Ysilmari Bubble. You CAN give him Crab via Caedus/Vergere, but I wouldn't recommend it. I PT'ed Caedus/Bane/Vergere a lot and I would never run Bane over Malgus. But to each their own.

With the Vong on the rise, and now two factions having access to Ysilmaril, that alone makes me say no.

My experiences with Bane, I've also found that Maul Sith Infiltrator is nasty against him. Roll in with Maul Vehicle from V6 hop off and swap Maul for Bane. You come out ahead on Gambit even. Also Anakin Chosen One was interesting with Djem So, and his Dark Temptation.

I also had a lot of success against him with Seps. Cad and his BH'ers do very well against him. Aurra Sing can be downright brutal against him.

Mandos should be a nightmare for Bane. Lots of firepower there.

Super Vader, also beats him, pretty easily.

He's good, but to answer your question, by someone who has played him more than anyone (probably?) No, he is not too good for his price.
TimmerB123
Posted: Sunday, February 9, 2014 9:38:59 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
Chargers wrote:
Devil's advocate asks if Bane's too good for his cost?


Fair question. As a designer on the set I may be biased, but in all honesty I had much less input on this piece than the other designers.

That being said - my honest assessment is that he is good but not broken.

He falls to guns pretty quickly, he has no defensive powers. He's a titan killer. He is nasty against Jedi and other Melee. He's immune to Force Defense and Force Absorb, has Djem So, Jedi hunter, and overwhelming force. He cuts down big guys in general. He has high damage output to only 1 or 2 pieces a turn (He can only make 2 attacks, unless you use him with original Krayt, which I can't see being cost effective). He can stack up the damage and has a minor internal movement breaker in leaping assault.

But if he faces a swarm/and/or shooters - he's toast. I'd expect him to lose to Daala squads, Talon Karrde squads, Stealth N Blue, poggle bomb swarm, naboo troopers/pilots, Klatooinian Assassin swarms, etc.

At one point in design they considered adding force burst (10 damage to all characters within 6 squares), but That might have put him over the top, considering force focus would make it range 8 for 30 damage. Then he'd suddendly be able to beat most of what I mentioned above.

As is - I think he's a nuke piece. Send him in to destroy a big baddie, but he can't beat everything.

I'll be very curious to see the builds people make with him.

No doubt he'll be fun (unless you're facing him!), and I'm glad people are happy.

Right now if I had to guess I'd say he'll end up tier 1.5. Not quite good enough to make the GenCon top 8 for example. But you never know.
droidadmiral
Posted: Sunday, February 9, 2014 10:09:30 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/20/2010
Posts: 172
TimmerB123 wrote:
Chargers wrote:
Devil's advocate asks if Bane's too good for his cost?


Fair question. As a designer on the set I may be biased, but in all honesty I had much less input on this piece than the other designers.

That being said - my honest assessment is that he is good but not broken.

He falls to guns pretty quickly, he has no defensive powers. He's a titan killer. He is nasty against Jedi and other Melee. He's immune to Force Defense and Force Absorb, has Djem So, Jedi hunter, and overwhelming force. He cuts down big guys in general. He has high damage output to only 1 or 2 pieces a turn (He can only make 2 attacks, unless you use him with original Krayt, which I can't see being cost effective). He can stack up the damage and has a minor internal movement breaker in leaping assault.

But if he faces a swarm/and/or shooters - he's toast. I'd expect him to lose to Daala squads, Talon Karrde squads, Stealth N Blue, poggle bomb swarm, naboo troopers/pilots, Klatooinian Assassin swarms, etc.

At one point in design they considered adding force burst (10 damage to all characters within 6 squares), but That might have put him over the top, considering force focus would make it range 8 for 30 damage. Then he'd suddendly be able to beat most of what I mentioned above.

As is - I think he's a nuke piece. Send him in to destroy a big baddie, but he can't beat everything.

I'll be very curious to see the builds people make with him.

No doubt he'll be fun (unless you're facing him!), and I'm glad people are happy.

Right now if I had to guess I'd say he'll end up tier 1.5. Not quite good enough to make the GenCon top 8 for example. But you never know.




This is only partly true, everyone has ranged defense nowadays... with the shield tech shooters just downright lose twin leave him adjacent to bane as you move down the map give him illusion with the force spirit for when the fighting really starts. I don't think he is really all that weak against shooters and this seems to be the go to answer for every big beat that people say are to good. See Mace Windu lol.

But my own personal opinion is... WHO CARES ITS FREAKING DARTH BANE SITH'ARI! He should be a monster that doesn't lose very often, heck if I play someone and that set bane down and I win, awesome, and if I lose, great at least I got beat by the sith'ari, nothing wrong with that, sure as heck beats losing to poggle bombs or naboo lol. so to the designers, A HUGE THANK YOU FOR MAKING A PIECE I LOVE TO WIN WITH AND LOSE TO!!!!!!
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.