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V-set 7 tournament Options
TheHutts
Posted: Wednesday, February 19, 2014 12:44:05 PM
Rank: Advanced Bloo Milk Member
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Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
If you were going to a tournament this weekend, where there was a condition that you had to run at least one v-set 7 piece (and at least 20 points of v-set 7 pieces, so you can't just do something like slip in a Mando Demolitionist into a previously successful Mando squad), what would you run?
thereisnotry
Posted: Wednesday, February 19, 2014 1:24:34 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/29/2008
Posts: 1,784
Location: Canada
--What Doesn't Kill Ya Makes Ya Stronger--
44 Commander Sha'kel
30 Shedao Shai
30 Supreme Overlord Quorreal
28 Zenoc Quah
27 Minos, Yuuzhan Vong Warrior
18 Praetorite Vong Priest
15 Yammosk War Coordinator
6 Advance Scout
(198pts. 8 activations)
Most of this squad is V-Set 7.


--Bane, Sith'ari--
63 Darth Bane, Sith'ari
62 Darth Revan, Sith Lord
36 Atton "Jaq" Rand
27 Lobot
6 Mouse Droid x2
6 Ugnaught Demolitionist x2
(200pts. 8 activations)
This one is a ton of fun. 63pts of V-Set 7 in there, baby!


And one more:

--Arkanian Troopers--
30 Arkanian Jedi General
29 Carth Onasi, Old Republic Soldier
27 Lobot
24 Admiral Oteg
46 Elite Gunner x2
18 Old Republic Commander
14 Old Republic Senator
12 Elite Old Republic Soldier
(200pts. 9 activations)
These shooters pack a heck of a punch.
TheHutts
Posted: Wednesday, February 19, 2014 1:28:42 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
I'm thinking along the same lines as TINT - Arkanian Jedi General or new Vong are where I'd probably go as well.

I've tried this Sha'kel Squad - it's very similar to TINT's. I think it could be really good:
--Sha'kel!--
44 Commander Sha'kel
30 Shedao Shai
30 Supreme Overlord Quorreal
28 Zenoc Quah
27 Minos, Yuuzhan Vong Warrior
20 Yuuzhan Vong Hunter on Quednak
15 Yammosk War Coordinator
6 Advance Scout

Preferred Reinforcements:
(S. O. Quorreal) 11 Advance Agent, Officer
(S. O. Quorreal) 5 Zonoma Sekot Scout
(S. O. Quorreal) 4 Yuuzhan Vong Worker

(200pts. 11 activations)

I'm maybe a bit scared to run Vong in a tournament, but this does look pretty fun. Doctrine of Fear on a big beatstick, and evade on Minos and Shedao means it's pretty hard to run through the beatsticks.
AndyHatton
Posted: Wednesday, February 19, 2014 1:42:56 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
Ok this is hard...As per my usual these are probably not the best but they seem fun :D

--Feedin' Time Down at the Ole Sarlacc Pit--
54 Darth Caedus, Sith Lord
51 Celeste Morne
35 Sarlacc
27 Lobot
14 Exar Kun, Dark Force Spirit
8 R7 Astromech Droid
8 Sith Recruit x2
3 Ugnaught Demolitionist


--Commander Fox's Fun Brigade 2.0--
66 Obi-Wan Kenobi, Jedi General
33 Captain Rex
31 Commander Fox
32 Coruscant Guard Clone Trooper x2
9 R2-D2, Astromech Droid
8 Mas Amedda
8 R7 Astromech Droid
12 Ugnaught Demolitionist x4

(199pts. 12 activations)

And agreed with above, the Arkanian Jedi General really opens up some cool new squads for the OR (I actually think this one is pretty good.) I figure you have three good potential uses for the AJG, Elite Old Republic Soldiers, Elite Gunners, and the Old Republic Trooper.

--EORS--
30 Arkanian Jedi General
27 Aric Jorgan
27 Lobot
19 Tactical Officer
18 Old Republic Commander
13 Czerka Scientist
55 Elite Old Republic Soldier x5
8 Old Republic Guard x2
3 Ugnaught Demolitionist

Preferred Reinforcements:
(Lobot) 8 R7 Astromech Droid
(Lobot) 12 Mouse Droid x4

(200pts. 19 activations)

After this weekend when I get to try out a few other ideas these might change.
donnyrides
Posted: Wednesday, February 19, 2014 2:30:08 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/22/2011
Posts: 593
here is a fun way to loophole the gameBigGrin

--be my valyntyne--
45 Valenthyne Farfalla
44 Lord Hoth
35 Arca Jeth, Jedi Master
24 Admiral Oteg
20 Old Republic Trooper
19 Old Republic Captain
5 Army of Light Trooper
5 Salacious Crumb
3 Mouse Droid

Old Republic Rookie x5 for Old Republic Reinforcements 20. They should all have 2 FP


here is another i want to try on vassal.

--Ride 'em RancorBoy--
64 Master Thon
35 Arca Jeth, Jedi Master
33 Rancor
31 Barriss Offee, Rogue Jedi
31 Tott Doneeta
6 Ugnaught Demolitionist x2

barriss mines while riding a rancor. That's a lot of squares that get hit by mines.
TheHutts
Posted: Wednesday, February 19, 2014 2:34:24 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
donnyrides wrote:

here is another i want to try on vassal.

--Ride 'em RancorBoy--
64 Master Thon
35 Arca Jeth, Jedi Master
33 Rancor
31 Barriss Offee, Rogue Jedi
31 Tott Doneeta
6 Ugnaught Demolitionist x2

barriss mines while riding a rancor. That's a lot of squares that get hit by mines.


I might be misunderstanding your post, but you know mines only triggers if an enemy moves adjacent to you, not if you move adjacent to an enemy?
AndyHatton
Posted: Wednesday, February 19, 2014 2:53:23 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
I think the idea is that because Barris is "considered adjacent" to the Rancor that all of the squares adjacent (so a Huge) are subject to mines, I don't really know if that is how that works I'm no expert on Mount (I don't know if you pick a square they occupy when they are done moving or what.)
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