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Rank: Ugnaught Demolitionist Groups: Member
Joined: 4/22/2009 Posts: 3
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So I'm trying to get my room mates into the game, I have plenty of figures, but I'm trying to think of good balanced squads for each faction excluding Vong for them to pick from, any ideas on what we should do for starter games?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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How many points are you thinking? It's probably easier to start with something like 100 or 125.
Are you using v-sets?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2014 Posts: 144
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We regularily have new people try out SWM on our games nights. Normally we do 100 points, and set them up with some mid-level beatsticks like HK-47, Lando DS, 4-LOM, or E522 and some troopers with a basic commander (Like felucian stormtrooper officer). Generally I let them pick which faction they want to play. I've also done all-beatstick squads with low amounts of activations (Darth Nihl and Sith Heavy Assault Droid).
Last game we had a new guy and set him up with a nice mix of units, (Stass Allie, Captain Panaka, Star Corps trooper, clone trooper, HK-47). He performed well, and there wasn't too much to keep track of. Don't go for too much crazy synergy as that can be harder to pull off, but try to have some commanders in there. I would have liked to put a buffing commander in there instead of Panaka but that was more of a collection issue on my part.
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Rank: Ugnaught Demolitionist Groups: Member
Joined: 4/22/2009 Posts: 3
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No v-sets and I was thinking 100-150 And ah okay.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,681 Location: Beggers Canyon Tatooine
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--starter-- 63 Hoth Trooper with Repeating Blaster Cannon x3 21 Houjix 21 Rebel Captain 12 Kaminoan Medic 16 R7 Astromech Droid x2 14 Twi'lek Scout x2 3 Ugnaught Demolitionist
(150pts. 11 activations)
use the houjix to keep blaster cannon alive, the heal houjix. with scouts, cannons are +12 for 20, 3x twin
--classic rebel-- 49 General Solo 30 Chewbacca, Rebel Hero 29 Luke Skywalker, Jedi 20 Princess Leia 9 R2-D2 with Extended Sensor 8 Obi-Wan Kenobi, Jedi Spirit 5 C-3PO, Ewok Deity
(150pts. 7 activations)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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Stick with earlier sets (RS-Universe) to prevent them from getting overwhelmed, then slowly introduce more sets as they get used to them. Try to have at least one commander and one force user per squad. 1-2 lower end Stealth characters would also be a good idea so they can understand the mechanic, but not declare it broken. Avoid introducing Door control and Tempo control until they have several games under their belt. Similarly, avoid Reinforcements and Reserves until they have a gist of who's good and who's not.
Finally, when you get to the point where they are building their own squads, try to have them avoid crutch characters like Mas, Boba BH, and GOWK. Many rookies, when introduced to those characters can quickly become either overly reliant on them or become a one-trick pony. On your side, try to use lower tier characters to balance out the skill gap, so while they're toying around with Darth Vader, you're bringing Bail Organa to the field.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,681 Location: Beggers Canyon Tatooine
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--starter-- 53 Darth Vader, Imperial Commander 60 501st Legion Stormtrooper x6 24 R7 Astromech Droid x3 4 Gran Raider 9 Ugnaught Demolitionist x3
(150pts. 14 activations)
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