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Sonic attack question. Options
Deathwielded
Posted: Monday, September 8, 2014 11:00:20 AM
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When a character with a force rating is attack by a character with sonic weapon, can I use Lightsaber Defense to block that attack? I know after the attack I cannot spend force point(regardless of whether or not I get hit) but how about during the attack? I think I can

FlyingArrow
Posted: Monday, September 8, 2014 11:07:55 AM
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Force 1: When hit by a melee attack, this character takes no damage with a save of 11

Lightsaber Block happens after you are hit by the attack. The damage might be negated but it doesn't change the fact that you were hit. It requires spending a force point after you were hit with the attack so in this case you couldn't use it.
Deathwielded
Posted: Monday, September 8, 2014 1:31:59 PM
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I should have added this to the first post:
Sonic Attack (An enemy attacked by this character cannot use Force powers for the rest of that turn)

now attacked is slightly different wording then hit right?
swinefeld
Posted: Monday, September 8, 2014 1:46:40 PM
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FAQ wrote:
7. Make the attack roll. You can spend Force points to reroll on this step, if necessary.

8. Resolve effects that occur when a character is attacked. For example, Sonic Attack takes effect as soon as the target is attacked, regardless of whether or not the attack hits, preventing the target from using Force powers (such as Lightsaber Deflect). If multiple effects are all triggered, use the simultaneous effects rule to determine the order in which they are resolved.

9. Determine the attack roll result. Some special effects trigger on the attack roll (such as Betrayal, Disintegration, and so on), while effects might stop the sequence entirely. However, if Disintegration is triggered, don't stop the sequence; it's resolved later unless the target is a huge or larger character in which case the damage is immediately converted to +40 damage. Effects that require a character to be hit do not take place yet.

10. Resolve effects that trigger when this character is hit. Some effects trigger (or can voluntarily be triggered) when the target is hit by an attack, such as Evade, Flurry, Lightsaber Block, Lightsaber Deflect, Lightsaber Reflect, and Lightsaber Riposte......
Deathwielded
Posted: Monday, September 8, 2014 2:42:52 PM
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Joined: 3/19/2013
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swinefeld wrote:
FAQ wrote:
7. Make the attack roll. You can spend Force points to reroll on this step, if necessary.

8. Resolve effects that occur when a character is attacked. For example, Sonic Attack takes effect as soon as the target is attacked, regardless of whether or not the attack hits, preventing the target from using Force powers (such as Lightsaber Deflect). If multiple effects are all triggered, use the simultaneous effects rule to determine the order in which they are resolved.

9. Determine the attack roll result. Some special effects trigger on the attack roll (such as Betrayal, Disintegration, and so on), while effects might stop the sequence entirely. However, if Disintegration is triggered, don't stop the sequence; it's resolved later unless the target is a huge or larger character in which case the damage is immediately converted to +40 damage. Effects that require a character to be hit do not take place yet.

10. Resolve effects that trigger when this character is hit. Some effects trigger (or can voluntarily be triggered) when the target is hit by an attack, such as Evade, Flurry, Lightsaber Block, Lightsaber Deflect, Lightsaber Reflect, and Lightsaber Riposte......


ah, very helpful thanks!
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