I don't want to take up a bunch of comments over on this
squad But I think there is an interesting topic here, what is the best build for Palpatine, Reborn? I think he is a great piece and one of my favorites from the newest set. He is a blast and he can be tough as nails with some fodder and all those Force Points. TheHutts brings up an interesting point, maybe Thrawn isn't the best option for him. And if so that would be the first other non-Daala alternative (if competitive) in a long time. On the other hand (of the Emperor) Thrawn is the best for a reason and he can work very well swapping Palps in the right place to let off a good Force Storm or Dark Assault.
I've played with him a few times now and I think there is potential in a non-Thrawn build. In fact I played the most Rock Squad ever of Palpatine and Vader, Dark Lord of the Sith and it was really really fun, maybe not tier 1, but it was great to run an Imperial Squad that was beefy and didn't rely on Thrawn.
Emperor Palpatine, Reborn Cost 83
Hit Points: 180
Defense: 22
Attack: 15
Damage: 20
Special AbilitiesUnique
Melee Attack (Can attack only adjacent enemies)
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
Absolute Devotion (Whenever this character would take damage, he may attempt a save of 6. On a success, a living ally within 6 squares may take the damage instead.)
Rapport (Characters named Imperial Sentinel cost 10 less when in the same squad as this character)
Unstable Clone (When this character activates, he takes 10 damage; save 11)
Force PowersForce 2
Force Renewal 3 (This character gets 3 Force points each time he activates)
Master of the Force 3 (May spend Force points up to 3 times in a single turn)
Dark Assault 3 (Force 3: If this character doesn't move this turn, he gets +4 Attack and +20 Damage on all his attacks this turn)
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
Force Storm 5 (Force 5, replaces turn: 50 Damage to all characters within 4 squares)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Commander Effect Imperial allies whose names contain Sentinel or Guard get +4 Attack and gain Double Attack.
Squads I've built and had some success with
--Reborn and Rebuilt Dark Lords--
83 Emperor Palpatine, Reborn
72 Darth Vader, Dark Lord of the Sith
11 Admiral Ozzel
10 Stormtrooper x2
24 Ugnaught Demolitionist x8
Preferred Reserves:
(Admiral Ozzel) 20 Stormtrooper x4
--Unending Devotion--
83 Emperor Palpatine, Reborn
65 Darth Vader, Agent of Evil
11 Admiral Ozzel
11 Stormtrooper Advance Scout
8 Mas Amedda
10 Stormtrooper x2
12 Ugnaught Demolitionist x4
Preferred Reserves:
(Admiral Ozzel) 20 Stormtrooper x4
(Vader AoE) 20 Stormtrooper x4
--Reborn Jade--
83 Emperor Palpatine, Reborn
32 Thrawn (Mitth'raw'nuruodo)
31 Arica
11 Admiral Ozzel
8 Mas Amedda
16 R7 Astromech Droid x2
12 Rodian Brute x4
6 Ugnaught Demolitionist x2