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SSM, AD and other probability abilities Options
atmsalad
Posted: Thursday, July 2, 2015 2:01:13 PM
Rank: Advanced Bloo Milk Member
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Joined: 7/26/2011
Posts: 951
Moving the SSM discussion from the "tiers" thread to hear.

thereisnotry wrote:
TimmerB123 wrote:
It's very aggravating to basically be called dishonest Trevor. Please read my posts more carefully. I will endeavor to make my points more clear in the future. Quick responses typed on my phone between work shifts makes it tough to be as eloquent and concise as I'd like to be. My stances have been consistent for years.

You are right in that we are coming from nearly polar viewpoints. But don't let that perception blibd you from seeing the Whole picture. I seek balance in this game while retaining faction flavor.
Okay, fair enough. I'll try to give you the benefit of the doubt when I'm reading your posts.


So then, trying to understand these past few posts, am I correct in trying to understand that, in your opinion, SSM should not be on any future Tier 1 pieces?

If so, then I don't think that you've adequately answered/refuted my post about probability. I think SSM certainly does have a place in the (competitive) game, and I think I've demonstrated it in my post above. If anything is overboard with SSM, it's the combo of MotF2 and Mettle on GOWK. That is why SSM was originally changed back in 2009. But then the damage ceiling (and the number of attacks made per round) increased a lot, which is why we changed SSM back to its full/original definition. If anything, those factors have only increased since SSM was restored to its full definition, so you'd think that GOWK would be less significant now than he was before. In fact, I'll contend that that is exactly the case. There are now SAs like Rigged Detonators and Suppressive Fire, both of which completely nerf SSM and turn it into goo.

And therefore, if anything, I think there is more room--not less--in competitive SWM now for SSM than there has ever been before.

[And we haven't even considered all of the melee-specific tank-busters that help melee figs to beat SSM (Brutal Strike, OWF, Overwhelming Power, etc). But that's getting into the whole SSM-hurts-melee-more-than-shooters debate, which is a slightly different topic.]
CorellianComedian
Posted: Thursday, July 2, 2015 2:35:37 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/30/2014
Posts: 1,055
thereisnotry wrote:
If anything is overboard with SSM, it's the combo of MotF2 and Mettle on GOWK. That is why SSM was originally changed back in 2009. But then the damage ceiling (and the number of attacks made per round) increased a lot, which is why we changed SSM back to its full/original definition. If anything, those factors have only increased since SSM was restored to its full definition, so you'd think that GOWK would be less significant now than he was before. In fact, I'll contend that that is exactly the case. There are now SAs like Rigged Detonators and Suppressive Fire, both of which completely nerf SSM and turn it into goo.

And therefore, if anything, I think there is more room--not less--in competitive SWM now for SSM than there has ever been before.

[And we haven't even considered all of the melee-specific tank-busters that help melee figs to beat SSM (Brutal Strike, OWF, Overwhelming Power, etc). But that's getting into the whole SSM-hurts-melee-more-than-shooters debate, which is a slightly different topic.]


Huge +1 here. Also, I typed some thoughts in response to arguments on the other thread, but I'll post them here:

In regards to SSM encouraging people to camp and shoot instead of engaging, I would contend that this is actually pro-melee. One of the best (And most funThumpUp) ways to counter beatsticks is with beatsticks. Melee pieces are way more qualified to deal with SSM than ranged pieces are. If your opponent has to stay back because the SSM is too intense, that means that the pieces they are using can't stand up in melee combat, and therefore your opponent would be better equipped if they had a solid melee beat along.

As far as having to go for GOWK first because his allies' defense ratings are too high, the main thing I would say to this is: 'That's why I play GOWK!' Flapper But seriously, I've played GOWK a lot. I'm not claiming to be the ultimate authority on him, but while he looks invincible on paper, if you stick him out in the wrong spot, he'll still go down fast. He can't get FP quickly, but he's too expensive (and too useful as a meat shield) to leave sitting in the back charging up FP. He's a good damage-absorber, but he still can't hold out indefinitely against a focused attack.

And lastly, I ask not out of sarcasm but genuine curiosity: has GOWK or Zannah even been at tournaments recently?
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