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Sense The Future Options
DarthMaim
Posted: Friday, June 26, 2015 12:52:18 AM
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Other than "Ysalamiri" or "Force Cancel" or "Force Absorb, is there any other Force power, special ability, CE, or anything that counters or denies the team with "Sense the Future" to win initiative?
gholli69
Posted: Friday, June 26, 2015 2:01:32 AM
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Munn tactics broker changes their init to a 1, so unless the player with the munn rolls a 1 as well to force a reroll that would work.
FlyingArrow
Posted: Friday, June 26, 2015 4:40:02 AM
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Anticipation gets to reroll after Sense the Future already decided whether to switch. Sense the Future still has the advantage, but it's a 2/3 chance to win instead of being a lock to win.

Tactician stays with the owner... Only the die rolls change. So a high Tactician might still win if the two die rolls are close. Same with Master Tactician or Sidious CE.
TimmerB123
Posted: Friday, June 26, 2015 8:13:44 AM
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In short, it's a really poorly designed ability.

If nothing else, why can it be used on the roll of a 1? That's stupid.

Why give Qui-Gon 4 force points to use it twice? There's usually only 3-4 really critical inits in a game. Theoretically you'll win half of those anyway. So more than one use is devistating.


Especially ridiculous that it was given to the Republic. (What!?!) Like they needed uber init control.
DarthMaim
Posted: Friday, June 26, 2015 10:24:16 AM
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I'm sorry, I don't understand how "Sense the Future" beats "Master Tactician" which states;

"You automatically choose who goes first except on a roll of 1"

Same with Sidious CE which states;

You decide who goes first each round regardless of initiative check, unless you roll a 1. Characters in your squad can spend Force points from this character. (A character still can't spend Force points more than once per turn and can't combine this character's Force points with their own.)




Please explain. Thanks,

gholli69
Posted: Friday, June 26, 2015 10:42:37 AM
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I think he was saying that the tactician effects would supersede the sense the future as they stay with the owner. The high tactician thing was like if you have a fig with tactician +8 and your opponent uses sense the future you still add the +8 to you init after the switch so if the rolls were you 12, and your opponent 5, you would still win init as yours would then be 13 with the tactician+8 bonus applied.
DarthMaim
Posted: Friday, June 26, 2015 12:30:18 PM
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Gotcha. Thanks guys!
urbanjedi
Posted: Sunday, June 28, 2015 7:27:46 PM
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FlyingArrow wrote:
Anticipation gets to reroll after Sense the Future already decided whether to switch. Sense the Future still has the advantage, but it's a 2/3 chance to win instead of being a lock to win.

Tactician stays with the owner... Only the die rolls change. So a high Tactician might still win if the two die rolls are close. Same with Master Tactician or Sidious CE.


I don't believe this is correct.

Anticipation should happen before Sense the future. Sense the future says after rolled and chosen. I would assume that you wouldn't have chosen a roll if you were re-rolling with anticipation.

FlyingArrow
Posted: Sunday, June 28, 2015 9:53:39 PM
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Anticipation is after initiative is determined.
Sense the Future is before initiative is determined. (Errata)

http://www.bloomilk.com/Forums/default.aspx?g=posts&t=14085

http://www.bloomilk.com/forums/default.aspx?g=posts&m=122714
urbanjedi
Posted: Wednesday, July 1, 2015 9:07:56 PM
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from your second link

Sithborg wrote:
It's going to be once you figure out your final roll. Modifiers, will still apply to the applicable player, but you will see what you rolled first.


So not sure why that would be before you determine using anticipation, because I assume that if you get to know your final roll, that you get to know your opponents final roll as they are simultaneous.

Because it is very possible to end up with Anticipation and Sense the Future (Ki-Adi and Quggiy) in the same squad. So I don't know how I would know my final roll until after I have resolved my Anticipation re-roll.

FlyingArrow
Posted: Wednesday, July 1, 2015 10:13:13 PM
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Anticipation says 'after' in the glossary. In the second link Scott says Sense the Future is 'before' initiative is determined.

I think Scott just meant you roll the dice first. Before initiative is determined doesn't mean before dice are rolled... Which I think is how some people had taken it.

Hopefully Dave or Scott can clarify.
urbanjedi
Posted: Wednesday, July 1, 2015 10:55:34 PM
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in the glossary here on bloo (which I know isn't always 100% correct), Sense the Future says

"Replace the initiative check after rolls are revealed and chosen, but before you take the first activation."

This would imply that it is later than Anticipation. I always thought Scott's clarification to "before init is determined" meant that you switching would actually be beneficial. If it were truly after init was determined, it would only be useful in a reserves squad as who was going first would have already been decided. Also to clarify that you still apply all modifiers to the roll (tactics broker, tactician, etc).

But yes, hopefully Scott or Dave can swing by and give us a resolution to this ability.
TimmerB123
Posted: Thursday, July 2, 2015 6:10:42 AM
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urbanjedi wrote:
If it were truly after init was determined, it would only be useful in a reserves squad as who was going first would have already been decided. Also to clarify that you still apply all modifiers to the roll (tactics broker, tactician, etc).

But yes, hopefully Scott or Dave can swing by and give us a resolution to this ability.


I truly hope this is how it gets ruled. The ability is OP otherwise, especially in a faction that already has an embarrassment of riches, and doesn't need a virtual init trump.

Fingers crossed!
FlyingArrow
Posted: Thursday, July 2, 2015 6:14:25 AM
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Take a look at the first link again. I tried to make sense of everything and asked for help. No guarantee what I have is right, but with all the abilities working together, that setup seemed to be the most consistent with all the rulings. If Anticipation is after initiative is determined, then it's after Sense the Future. But of course, if Anticipation is after initiative is determined what good does it do? So I assumed you return to an earlier step after re-rolling for Anticipation. What I have is consistent with every ruling I could find, but I did have to make my best guess about some things.

For example, what if you don't use Sense the Future the first time around and then Anticipation is used to reroll a die - can you use StF after Anticipation rerolls? I said no - you decide whether to use it or not the first time you reach step 5. Especially relevant if one side has both StF and Anticipation while the other has just StF. The Anticipation player could delay use of StF until after the first player already used his.
Sithborg
Posted: Thursday, July 2, 2015 9:10:43 PM
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Yes, it happens after Anticipation.
FlyingArrow
Posted: Friday, July 3, 2015 6:43:08 AM
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Sithborg wrote:
Yes, it happens after Anticipation.


This ruling is incomplete and this situation is absurd.



What's absurd is that rulings are scattered all over the place in threads like this. Answering questions is one thing, but new rulings need to be collected somewhere. I've tried to do just that. There has been a thread on this topic out there for well over a year that incoporates all of these rulings, and I've specifically asked for corrections:

Pre-Game and Pre-Round Procedures

I put a *lot* of work into tracking down all the rulings hidden in threads like this. I put together a coherent system that incorporates all of them. I listed the places where I made judgment calls (and some of my guesses are still present in that thread), and I asked for corrections/input.

This particular topic wasn't even a place where I had a question because I thought it was pretty clear.

* Anticipation's glossary says "After initiative is determined".
* In another thread (Sense the Future Ruling - 2nd post), you stated that Sense the Future "happens before initiative is determined."

So I thought that was pretty clear that Anticipation happens after Sense the Future. Okay, so that's changing. That's fine. I'd like to update the Pre-Round Procedures thread, but I don't know how to. (This is the 'incomplete' part of the ruling.) Are Anticipation and Sense the Future both now "before" initiative is determined (errata to Anticipation) or both "after" initiative is determined - reverting Sense the Future to its original wording?

In any case, please take a look at that thread. I link to it almost every time I answer a rules question about pre-game or pre-round procedures, because the answer is already there, and having the whole procedure spelled out answers other questions before they are even asked. In other words, if there are errors in that thread, other players are accepting those errors, and it would be good for the community if they would be corrected.

In short:
* Are Anticipation/Sense the Future both now "after initiative is determined" or "before initiative is determined"?
* Please take a look at the Pre-Game and Pre-Round Procedures thread and provide any other corrections that are needed.
Sithborg
Posted: Friday, July 3, 2015 7:07:48 AM
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I'm going off memory. I could be mistaken. There is a reason I have not wanted to delve into the intracicies.
FlyingArrow
Posted: Friday, July 3, 2015 7:09:36 AM
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Sorry for the rant, but rants seem to get more attention. And, seriously, if there are errors in the pre-round procedures thread, they should be corrected.
urbanjedi
Posted: Friday, July 3, 2015 7:23:43 AM
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I'll be honest TJ, I must have missed that particular part of the pre-round setup (probably focusing on whatever was more of an issue at the time), but as a member of the design team that designed quiggy, I know how I thought it was supposed to work. That is why it was worded the way it was. I think what is more confusing to me is the wording on anticipation since it says "after init is determined" which apparently has many different meanings in SWM. In anticipations case (and in sense the future) it means (I believe) after you roll the dice and have determined a roll to keep (if you have recon etc), but before it is determined who goes first. Either that or we have been playing anticipation wrong forever which I don't believe to be the case.

How I always thought it was supposed to work is
1. Initial roll (with recon if applicable)
2. Choose to anticipate or not (with recon if applicable)
3. After everyone has their final roll (before modifiers) choose to use sense the future or not.
4. Apply modifiers (tactician, tactics broker, etc) or deny them with NTMTO
5. Determine who "won" init and then that player chooses who goes first.
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