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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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Making powerful pieces is still good for the game to me, and especially when they are iconic pieces. I like that he is more prevalent than Cad at this point. When Designing they have to take into account abilities like Bait and Switch, and wrist cable, but they are very situational and Generally will not cause much of an issue. Quick Draw is defensive more or less, and flight is Iconic (And also on Cad)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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Darth_Jim wrote:I think Boba is the natural choice now, with people feeling that they need an accurate shooter. It hasn't always been so, and if the meta shifts again and accuracy isn't so important, the choice is a closer one. I think Boba is a good design because he's been such a prominent figure in Star Wars lore. +1
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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--It's in His Chiss (The Swap Swap Squad) NZ Championship Winner 2015-- 50 Boba Fett, Assassin for Hire 32 Thrawn (Mitth'raw'nuruodo) 27 Lobot 23 Imperial Governor 21 Marn Hierogryph 13 Amanin Scout 11 Admiral Ozzel 8 Mas Amedda 3 Mouse Droid 6 Rodian Brute x2 6 Ugnaught Demolitionist x2
(200pts. 13 activations)
this squad is one of the main reasons standard just doesnt interest me, or a lot of people in TN anymore. i mean honestly one stinking attacker, and 23+ acts with act control and double swap. so freaking lame it makes me sick just thinking about it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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IMO, the Governor is the problematic piece in that squad, not Boba.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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yeah complained about him as well
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/12/2010 Posts: 564
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I have been using this new Boba a lot and for me it's got nothing to do with new hotness. I'm not a Boba fan. My favorite bounty hunter is Cad Bane. Anyways, this Boba eclipses Cad in every way shape and form. There isn't a single squad where I'm like you know I prefer to run Cad here. In fact there isn't a squad where I prefer any other unique shooter over Boba. He is just that good. Especially in Imperials.
The Cad version of imps did not have that many weaknesses but it did have some like Cad's 18d, his 80Hp. So if you could reach him you could deal with him. Also disruptive was really effective against him when running a piece with Evade like a rebel build where Crix has disruptive and Reikkan is giving out evade. Against Cad, rebels could protect their important commanders with fodder. Boba bypasses that. He can safely shoot at whatever he wants. He doesn't have to run the risk of getting close like Cad did.
So yeah Boba does less dmg, but 90 accurate dmg is way more important. This is all coming from a Cad fan, one that has ran this Boba a lot and done well with this build. This isn't sour grapes, just sharing my thoughts on the piece. He completely eclipses Cad.
This Boba has too many abilities. Bait and Switch should have been cut. Wrist Cable should have been cut. And having a fringe shooter that can do 90 with accurate wasn't a good idea. It took one of the most powerful builds in the game and removed a lot of it's weaknesses. Imperial players are now rocking double swap, and Marn. Without Poggle, imps out act everything competitive in the game.
I always thought Imps were too strong and I have often campaigned for Imp hate. I just don't like that build getting stronger and this Boba certainly did that.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2012 Posts: 746
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(I'd like to apologize in advance if this seems confrontational or rude. I don't intend it to be, I'm just being frank. I love the idea of a new, strong Boba, and I really like the majority of the design. There are just a few parts of it I've been concerned about.)
Personally, I think Wrist Cable is ridiculous. Everyone complains about how melee is struggling in the meta, and then one of the most powerful shooters to date is given a melee nerf that doesn't even replace turn? It's completely unnecessary. Boba already had Bait and Switch and Evade. That's solid ranged defense. He needed some kind of weakness, which should have been melee, but GMA/Flight already disadvantages melee enough (not saying he shouldn't have GMA/Flight), so why was there ever a need to give him another anti-melee SA, and one that is free to use on top of it? Just...bad idea. For those who never used it in tournament, I'm simply wondering... Is there anyone who has used Boba against a melee squad? How crucial was Wrist Cable in the game?
And then the pricing for Boba. I understand the idea behind it, but settling on 50 for the equivalent of "just because" feels wrong to me. Maybe he's costed accurately. Maybe he isn't. But I'd never be able to figure that out from the design thread, and I'm merely concerned about if the designers had that in mind when deciding on the cost, or if it was just focused on "50 because old Boba."
Once again, I'm sorry if this comes across as rude. It isn't intended to be. Just...honest.
EDIT: Last thing: looking at the design, I can't hope but feel that a melee piece with equivalent stats and special abilities would have been more expensive. Now, that might be more of an indication that most melee pieces are overcosted rather than that Boba is undercosted, but...I don't know. Just food for thought.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/12/2010 Posts: 564
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Wrist Cable doesn't rarely comes into play when running Boba in Imps because when you use Boba your opponent is already activated. That ability would come into play in a Talon Karrde all fringe build where you are not out acting your opponent.
But you are right, its an ability that is not needed at all.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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A couple of things to add.
If you are playing Boba AFH and wrist cable comes up more than once, then generally something went wrong. Especially if you are playing him in a swap squad. I played him in the indiana regional and I only remember it coming up in one game where it was actually beneficial, but I was playing double swap.
In my opinion, if boba didn't have wrist cable or quick draw he would still be better than cad. Even if he had a 4 point increase, triple accurate and a higher attack against non-uniques, and higher hp, and higher defense.
With that being said, I like that we have a bomb boba that sees a lot of play. Personally, I think he is to good, but if we have a piece that is "to good", at least it is boba freaking fett.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2011 Posts: 915
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Anyone having played JK:JKA, will understand that this Boba is an accurate recreation of the Boba from that game, and from the Bloodlines saga - The Fettman is indestructible, and superpowered, blasting his way out of the sarlaac pit etc... Hopefully, this recent Boba piece is errata'd to be "EPIC only" - Or wrist cable is severely constrained (replaces attacks, Boba and target within 2-3 squares are activated this round, save 16). To reflect more accurately what happened with Luke in ROTJ, where Boba had to put in a lot of effort to keep Luke subdued. I was hoping for 'programmed target' SA etc, like on the E522 droid, so Boba can hone an attack on a single enemy, and whittle the enemy squad down one at a time with the +4/+10 It's a great ability though, wrist cable, and I immediately thought of "Jango Fett Bounty Hunter" the game when I read the ability, and thought - yup, that's what we see happen with the whipchord. If only it also functioned like an evil version of 'tow cable'... dropping people off into pits would be diabolical... Though, it's great to see some lateral thinking in new abilities rather than boardwide CEs that disrupt balance hehehe (I promise, I won't flog that dead horse, because that seems to have all been taken care of with the recent changes and erratas). though, as locals have said, This new boba isn't too much better than Boba Fett- Bounty Hunter, or Boba Fett, Mercenary. A non-force way to get around Mind Trick or Alter/Stun etc... and it can hamper some of the nasty Vong squads that are now blitzing... The "Big D" wielding Boba Fett, Bounty Hunter is still a nastier figure to contemplate all round, though I can hear why Cad Bane players are annoyed that Boba is replacing Cad in a lot of builds. That said, at least it's a Boba that can be played in dynamic duos, and survive, so I'm happy about the recent Boba in that perspective Boba can wrist cable in Dynamic Duos, and allow the other piece to pincer-move, which is GREAT because a lot of the time, Dynamic Duos becomes a hit and fade, 'tiggy' or 'bullrush' style game, where pieces with regenerate/heal try for asymmetric attacks. (counterintuitively, a few squads under 100pts do quite well in the dynamic duos format). So I'm expecting to see some Boba - Dash or Boba+Cad builds around that, and if the adversary is wanting a 103pts concession, that'll open up a few new combos that way.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/17/2009 Posts: 489
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SignerJ wrote:(I'd like to apologize in advance if this seems confrontational or rude. I don't intend it to be, I'm just being frank. I love the idea of a new, strong Boba, and I really like the majority of the design. There are just a few parts of it I've been concerned about.)
Personally, I think Wrist Cable is ridiculous. Everyone complains about how melee is struggling in the meta, and then one of the most powerful shooters to date is given a melee nerf that doesn't even replace turn? It's completely unnecessary. Boba already had Bait and Switch and Evade. That's solid ranged defense. He needed some kind of weakness, which should have been melee, but GMA/Flight already disadvantages melee enough (not saying he shouldn't have GMA/Flight), so why was there ever a need to give him another anti-melee SA, and one that is free to use on top of it? Just...bad idea. For those who never used it in tournament, I'm simply wondering... Is there anyone who has used Boba against a melee squad? How crucial was Wrist Cable in the game?
And then the pricing for Boba. I understand the idea behind it, but settling on 50 for the equivalent of "just because" feels wrong to me. Maybe he's costed accurately. Maybe he isn't. But I'd never be able to figure that out from the design thread, and I'm merely concerned about if the designers had that in mind when deciding on the cost, or if it was just focused on "50 because old Boba." Once again, I'm sorry if this comes across as rude. It isn't intended to be. Just...honest.
EDIT: Last thing: looking at the design, I can't hope but feel that a melee piece with equivalent stats and special abilities would have been more expensive. Now, that might be more of an indication that most melee pieces are overcosted rather than that Boba is undercosted, but...I don't know. Just food for thought. Please realize that this piece was designed well before the melee discussion came to the fore front. Design started Aug 29 2013 Not quite two years ago. Just sayin' it is very hard to predict the future. Maybe your magic eight ball is better then mine though?
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