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GMA and Design philosophy Options
atmsalad
Posted: Sunday, July 26, 2015 8:54:27 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/26/2011
Posts: 951
Moving the greater mobile/design conversation from the spoilers thread to hear.

jen'ari wrote:
GMA should never be allowed to be on a shooter unless that shooter is absurdly top rank imo. GMA is one of the very best abilities in the game. It has it it all. It has crazy offense, move and use all attacks, and crazy defense, attack with all and move back to cover where you have to take AoOs or give up positioning to reach the shooter, etc.

I don't see why it should ever be on tier 2 piece at all. For Captain Rex to give it out is very silly to me. However, having to use a commander effect is much more difficult to do. I do not understand all this "it is available to all republic already" mentality. Ya, sure, it is available for 33 extra points that you would not have to use if you already have GMA and can create a better build without using Rex, who is great but might not be who you NEED.

Opportunity cost of using Rex is a great limiter and is why you do not see those squads as much. GMA by itself is 100x better than using Rex to obtain is my point.

I really think ti would be a great idea to go ahead and define some abilities as tier 1 abilities and leave them for tier 1 pieces. I do not like seeing watered down GMA users tbh.


General_Grievous wrote:

As far as melee teams go, in our Canadian regional final four half the teams were melee (Krayt and Vong) and the final I played against the Vong was a brutal game that melee wiped the floor with my team until a positioning mistake, and a lucky shot turned the tides to let me scrape out a win. Melee is getting stronger and there are lots of powerful options out there these days that can deal with GMA shooters.


Not to be difficult but...
Krayt? Krayt is not a melee squad. Krayt is a variation of "swap squad" that we can name "transfer squad" but if it was put on an outline it would be like this

A. Swap Squad
--- 1. Thrawn
--- 2. Panaka
--------a. Transfer Squad
------------ 1. Krayt


Vong is well Vong. it has to be melee, but its Vong. When people discuss melee hey are talking about jedi lightsaber uses 90% of it. (obviously just a number).


I am super glad that people thought a lot about not giving GMA to a tier 1 piece and not giving more to Republic in that regard. Shows a lot of maturity in the design process. Like I said, I don't think it is needed for GMA to be on that piece. I would love to see a different ability (just like Han and Wedge, I love the idea of the pairing just think it had more to offer).
Legends made these two abilities that give you an option of movement vs. damage vs. tech as an example of a possible different ability.

Master Shot: gives you accurate that ignores evade if you do not move.

Rolling Fire: If this character moves once on its turn it gains +10 damage. (put it on a piece with Mobile Attack or potential GMA (from a CE)).
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