RegisterDonateLogin

Spreading like the Rakghoul Disease in an Ewok Village.

Welcome Guest Active Topics | Members

Why Transfer Essence Should Not Work on Force Spirits Options
Darth_Reignir
Posted: Friday, August 14, 2015 5:11:13 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 354
swinefeld wrote:
Darth_Reignir wrote:
Sithborg wrote:
fingersandteeth wrote:

This is the issue, all changing the wording of Living to exclude light spirit, dark spirit and eternal sith spirit into the description would do it prevent transferring into it.


And introduce other weird interactions, either now or in the future.


What specifically do you think would happen?


Who knows? That is part of the issue - it requires the eternal vigilance (so to speak) of rules guys overseeing design developments. That is always the case to some extent, but much more so once changes are introduced. A whole new round of analysis has to be done outside of what has been established for many years, the difference being it's all on a volunteer basis now. (I may be giving WotC more credit then they deserve, that they really thought things through...)


I think I proved my point. There's no real reason for this.
fingersandteeth
Posted: Friday, August 14, 2015 7:21:07 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/2/2008
Posts: 522
Location: Chicago
Darth_Reignir wrote:
swinefeld wrote:
Darth_Reignir wrote:
Sithborg wrote:
fingersandteeth wrote:

This is the issue, all changing the wording of Living to exclude light spirit, dark spirit and eternal sith spirit into the description would do it prevent transferring into it.


And introduce other weird interactions, either now or in the future.


What specifically do you think would happen?


Who knows? That is part of the issue - it requires the eternal vigilance (so to speak) of rules guys overseeing design developments. That is always the case to some extent, but much more so once changes are introduced. A whole new round of analysis has to be done outside of what has been established for many years, the difference being it's all on a volunteer basis now. (I may be giving WotC more credit then they deserve, that they really thought things through...)


I think I proved my point. There's no real reason for this.


All I think you show is your naivety. You don't see a problem, probably haven't looked for any interactions that might be weird and so you assume its all gonna work out how you imagine it. Doesn't it give you pause when the 2 rules guys, who have poured over the rules idiosyncrasies for the last 5 years in every design team, show trepidation when a rules change is requested. Clearly, you lack respect for what the Vset team has tried to do, have no faith that it will turn out in the manner you desire and so poke the bear because you..... i dunno... have nothing better to do?

This game is so complex that often no-one understands that there is a weird interaction until someone comes along and abuses it (thanks, Jason). Haunting ghosts was possible under WotC, you could've haunted ghost anakin with Obi, or Yoda with Ani, no-one did it, probably no-one thought of it, now its a sith thing. Jason makes a transfer essence build were ghosts are target, could've happened in WotC with certain sealed builds or betrayal builds but it was odd enough until someone thinks outside the box and uses it.

So now everyone wants it changed because its "stupid". (even though, leaving this kind of synergy hurts shooters more than it hurts jedi which is kind of what the majority seem to want; can't hurt the ghosts without force; i wonder what kind of piece might be able to kill the ghosts while actually standing toe to toe with a big melee piece; jedi possibly?). Force ghosts arn't living, are you dumb!?!?!?! they are dead, that's what being a ghost is!!! unless you accept that its just a game definition, it isn't the dictionary definition of living, its the game definition. It doesn't mean that its not a spirit in the game, or dead, its just not a droid or a mounted weapon. Exar Kuhn transferring his whole essence into an uggie, increasing the biological mass of the uggie, altering the form of a vronskr, or a mastiff, managing to drag his lightsaber and crab armor through the process (non-living from living?) is this a major step from turning a pure essence of force into a living being? Seem like you would need to pull biological mass out of thin air in either case. Alter the chemistry and physics of an entity through the force in both cases. But one is apparently OK and the other is OMGWTFBRokEn!!!!!!

So we expand the definition to non-living to include light spirit, dark spirit, eternal sith spirit, holograms and whatever else just to keep some kind of relevance of the game definition of living to the dictionary definition of living regardless of what odd interactions might occur, if any actually do.

I'd hazard a guess you've not looked into any rules issues. So guess who it falls to? Glad they get payed for this.....oh wait.

So the question in my mind is, is this really worth it? We KNOW how spirits function in a living sense, we don't know how they function as non-living pieces. It irked me when I faced Jasons ghost transferring although it was his recovery 60 that cost me the game (nerf recovery!!!!) but i got over it. Just like i got over non-melee lightsabers, or the weird targeting rule that only lets you shoot the closest guy if he has cover (why can't i shoot the other guy, i have LOS to them? Because rules! blast it!).

Among all the weird rules there is actually a decent game that I like, and a few other people like enough to still play; and a fig using the force to transfer from one spot to another into a figure 3 x smaller than or a figure that is supposed to be a pure essence of force isn't likely to break it for me. Otherwise i would have given up the ghost long before WotC dropped it.



Darth_Reignir
Posted: Friday, August 14, 2015 7:46:55 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 354
fingersandteeth wrote:
All I think you show is your naivety.


I think most people, in the arena of arguments, would reject the argument of , "We're not going to change it because bad things might happen -- what those things are, I don't know, but something could happen."

Obviously I am beating a dead horse here. I know I am in the minority, and as long as that's the case, I understand why the ruling would be decided against me. However, no one should accept this argument of, "just because." As Sithborg pointed out in another thread, that's a crappy argument.

But let's take the boxing gloves off for a minute and think this out: what do you specifically think could happen to make this worse than it already is? It's not like we're talking about splitting atoms here; it's a game - a game with finite possibilities.

As it stands, Force Spirits counting as living allows us to transfer essence into them, gives them avoid defeat, and a plethora of other rulings that seem silly. I don't think this is the doomsday scenario that it's being painted as. And seeing as no one can rightly point to something that can happen, I don't think it's a matter of being naïve. But nice try.
Darth_Reignir
Posted: Friday, August 14, 2015 7:56:28 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 354
fingersandteeth wrote:
This game is so complex that often no-one understands that there is a weird interaction until someone comes along and abuses it (thanks, Jason).



One more think I'd like to address is the fact that this sort of mentality comes into play every single time a new pieces is made. You have no idea how creating a CE will affect the game. Yet, when it comes to making pieces, there are playtests and rulings based on results. This is the same situation, but on a broader scale, where we the players, whether casual or tournament, are essentially playtesting abilities that we stack together. Why can't there subsequently be a ruling, as is the case when V-Sets are created? It seems odd that designers are willing to take the risk for stunting the game when it comes to designing new pieces, but when it comes to ambiguous wording on SAs, suddenly we're too afraid to do anything because it might harm the game. That same level of risk/reward happens every time a new piece is created
FlyingArrow
Posted: Friday, August 14, 2015 8:04:30 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Bad things:

* Changed rules causes confusion. Some people hear about it and some don't. So any changed rule has to cause enough "good" to make up for any confusion. This is having very little impact on the game, so very little good comes from changing it.

* Exceptions make the game more complicated. Nonliving = Droid or Mounted Weapon. A very simple definition. Adding an exception makes one more thing for everyone to have to remember in a game that already has plenty of exceptions.

* Exceptions make rulings more difficult. Swinefeld (and previously Sithborg) work very hard to keep the rules consistent. Contradictions between game lore and the rules might be annoying, but contradictions within the game rules are nightmares. They work hard (on a volunteer basis) to keep things consistent. As a small example of what this change would entail... yesterday I went through Special Abilities and found one where the card said "nonliving" and the glossary clarified "Droid or Mounted Weapon". Changing Spirits to nonliving introduces a contradiction between that ability's card and glossary. Do we go with the old or new definition of nonliving? It needs to be updated. I don't even know what ability it was - it's on swinefeld to go find it and fix it. That's just to keep the definitions straight - that ability couldn't affect the Spirits anyway... it required adjacency or attacking or something spirits can't do. Making the change, though, means checking everything for contradictions. And exceptions increase the likelihood of contradictions or complications moving forward. Thing is - if it really was a game issue, they'd do all that work. On a volunteer basis. But it's not going to happen just for flavor. If transferring into ghosts really does break things, it'll come up again later.

Darth_Reignir
Posted: Friday, August 14, 2015 8:07:39 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 354
FlyingArrow wrote:
But it's not going to happen just for flavor. If transferring into ghosts really does break things, it'll come up again later.


Fair points, but again, no one has been arguing to do it for a flavor basis. The entire point of this thread was that billiv justified the existence of the current wording based on flavor. The OP was indicating that, if we're going to base it on lore, the lore still contradicts the actual force power.

But the same can be said about errata'ing cards, which we've already done. What if someone doesn't have the errata'd Daala? What if someone doesn't know that CDO is banned? In these situations, it's okay to change things with the understanding that people may be confused, but here it's different?
FlyingArrow
Posted: Friday, August 14, 2015 8:20:35 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Yes, it's different. Daala and the CDO had dominant squads that made many other squads unplayable. They were changed because of their impact on the game. The Krayt-transfer squad may have some good match-ups and win some games easily, but it also has some bad match-ups and will lose pretty easily to those squads. In short, it's not affecting the overall game. Unless I missed something, no one thought it was good enough to bring to the championships. It was played during the team tournament at GenCon, though.
Darth_Reignir
Posted: Friday, August 14, 2015 8:38:44 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 354
FlyingArrow wrote:
Yes, it's different. Daala and the CDO had dominant squads that made many other squads unplayable. They were changed because of their impact on the game. The Krayt-transfer squad may have some good match-ups and win some games easily, but it also has some bad match-ups and will lose pretty easily to those squads. In short, it's not affecting the overall game. Unless I missed something, no one thought it was good enough to bring to the championships. It was played during the team tournament at GenCon, though.



But out of everything I've read, this is what makes the most sense, so cheers to that.
fingersandteeth
Posted: Friday, August 14, 2015 8:53:36 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/2/2008
Posts: 522
Location: Chicago
Darth_Reignir wrote:

As it stands, Force Spirits counting as living allows us to transfer essence into them, gives them avoid defeat, and a plethora of other rulings that seem silly. I don't think this is the doomsday scenario that it's being painted as. And seeing as no one can rightly point to something that can happen, I don't think it's a matter of being naïve. But nice try.


Nice try? What do you think i'm trying to do here other than explain to you that this stuff isn't simple?

You mean to say "nice try, but it really is a simple issue." ? "Nice try, but you can't convince me you guys know what the fuck your talking about."

"Nice try, but I win this argument on the interwebz and that means i am AWESOMEz!!!!!!111one11!!!"


Here is an example from you that i think expresses the complexity of the situation, because you seem confused on the interactions also.
Quote:
As it stands, Force Spirits counting as living allows us to transfer essence into them, gives them avoid defeat, and a plethora of other rulings that seem silly.


so you have one example that's correct (transfer essence), one that is wrong (avoid defeat, how exactly do they get avoid defeat when they don't ever count as adjacent and are not subject to commander effects?) and then propose to hand wave as much as Sithborg did with a bunch of hypothetical situations you are very vague about.

If you expect specifics, then you should also be specific but you're not. Not being specific is fine because it would take you quite a while to peruse through all the interactions to do so. I don't expect you to do that, i also don't expect sithborg and swinefeld to do it either because its a lot of work for what basically amounts to messing around with the rules in order to prevent transfer essence into ghosts. Unless there are other "living" issues I am also confused about.

After playing this game and lamenting rules oddities for over a decade i'd rather keep weird status quo's in order to prevent other oddities and lower confusing interactions arising from changing the rules.

FWIW - i'm not sure if i am totally onboard with NOT changing ghosts into living. But if the only thing it will prevent is transfer essence, i think i'd rather just not mess with it.
FlyingArrow
Posted: Friday, August 14, 2015 8:56:13 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
fingersandteeth wrote:
so you have one example that's correct (transfer essence), one that is wrong (avoid defeat, how exactly do they get avoid defeat when they don't ever count as adjacent and are not subject to commander effects?) and then propose to hand wave as much as Sithborg did with a bunch of hypothetical situations you are very vague about.


Pretty sure he meant Essence of Life.
Darth_Reignir
Posted: Friday, August 14, 2015 8:59:34 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 354
fingersandteeth wrote:
Darth_Reignir wrote:

As it stands, Force Spirits counting as living allows us to transfer essence into them, gives them avoid defeat, and a plethora of other rulings that seem silly. I don't think this is the doomsday scenario that it's being painted as. And seeing as no one can rightly point to something that can happen, I don't think it's a matter of being naïve. But nice try.


Nice try? What do you think i'm trying to do here other than explain to you that this stuff isn't simple?

You mean to say "nice try, but it really is a simple issue." ? "Nice try, but you can't convince me you guys know what the fuck your talking about."

"Nice try, but I win this argument on the interwebz and that means i am AWESOMEz!!!!!!111one11!!!"




I don't know why you're so bent out of shape. If you see above, I've already conceded the point, and I have done so multiple times on these boards. I'm not someone who needs to win internet arguments, I just didn't understand a real reason for this ruling until FlyingArrow's post. So relax. You guys won this one.
fingersandteeth
Posted: Friday, August 14, 2015 9:02:10 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/2/2008
Posts: 522
Location: Chicago
lol, you guys are so funny.

juice man
Posted: Friday, August 14, 2015 9:15:24 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
This is what the Balance Team is looking into:

1. Floor Rules change for Rapport (3 points being the limit)
2. Whether a squad can be able to include pieces that have bribery as well as pieces that have reinforcements.
3. Force Ghosts counting as living
4. Boba AFH
5. Commando Droid Officer
6. NeoCrusader Officer
7. Imperial Governor
8. Poggle the lesser
9. Klatooinian Assassin
10. Mouse Droids

The repeated claims of "they aren't listening" simply because they disagree and are trying to point out possible flaws fall flat. What happens to us casual players if all of these stay the same? Not a blasted thing. We change things to suit us anyway. What will happen is those of us who truly dislike these things and also play competitively will stop. This is not good for the competitive game. They know this.

The Balance Team was announced July 8th. They've had FIVE whole weeks, blasted they should have solved all those problems (and come up with V-Set 12) by now. Never mind that they have jobs, and lives, and five of them were prepping for GenCon.

Give them a chance. (back to "work" for me)
Darth_Reignir
Posted: Friday, August 14, 2015 9:16:29 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 354
juice man wrote:
This is what the Balance Team is looking into:

1. Floor Rules change for Rapport (3 points being the limit)
2. Whether a squad can be able to include pieces that have bribery as well as pieces that have reinforcements.
3. Force Ghosts counting as living
4. Boba AFH
5. Commando Droid Officer
6. NeoCrusader Officer
7. Imperial Governor
8. Poggle the lesser
9. Klatooinian Assassin
10. Mouse Droids

The repeated claims of "they aren't listening" simply because they disagree and are trying to point out possible flaws fall flat. What happens to us casual players if all of these stay the same? Not a blasted thing. We change things to suit us anyway. What will happen is those of us who truly dislike these things and also play competitively will stop. This is not good for the competitive game. They know this.

The Balance Team was announced July 8th. They've had FIVE whole weeks, blasted they should have solved all those problems (and come up with V-Set 12) by now. Never mind that they have jobs, and lives, and five of them were prepping for GenCon.

Give them a chance. (back to "work" for me)


Ever since I saw there was a balance team, I have yet to say, "they aren't listening." and it's not something I've said in this thread.
juice man
Posted: Friday, August 14, 2015 10:01:36 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.

Posted: Monday, August 10, 2015 1:38:38 PM
"If casual players are going to unite, we're just going to have to go else where. I don't think the tournament players are concerned with fixing a large and equally important version of the game "

Sunday, August 09, 2015 12:34:52 PM
"Sorry, there is nothing nonsensical about changing the way Mouse Droids work. Stop being so arrogant for three seconds and acknowledge that there are people clamoring for a change."

Monday, August 10, 2015 8:33:26 AM
"Okay, here's the deal: Since before the V-Set began, the designers have touted it as a community-driven project. But in every aspect, it has been anything but. Where does the community have any say? You keep things secret from us, you don't let us have a say in the future of the game, and you let a "committee," composed of God knows who, decide what is balanced and what isn't? And then on top of that, "this isn't a democracy?"

That's fine if you want to turn this into a Stalinist regime, and I'm not being superfluous -- when you say the things you're saying, as a Historian, it sounds a lot like how the Soviets ran things.

But stop this charade of anything here being community-driven. It's not. Nobody outside of this inner circle gets a say.

And that's sad. You're going to flush this game down the toilet because of what? Trying something new? Sticking "tiny" on a few pieces? Aggressively denying BAFH's brokenness? Give me a break. "

Monday, August 10, 2015 9:38:37 AM
"Hahahaha.
"Bill R. (billiv); Deri M. (fingersandteeth); Jim M. (Darth Jim); Trevor P. (thereisnotry); David M. (Dr. Daman); Graham F. (TheHutts); and Matt S. (spryguy)."
So the guys who have been arguing against changing things are the people on the balance team?! That is classic. Welp. I'm done here"

Monday, August 10, 2015 1:57:16 PM
"You seem to think it would be a problem to patch holes in the ship because of the precedent. I think it makes the most sense. I would point out that we're a community, but let's face it, we're not. You guys are in charge and we don't get a say. So, let me instead say that YOU have the power to change these silly squads that really should never have been a thing in the game. And really, Spirit shouldn't have; neither double swap; neither MSD spam."

Darth_Reignir



Sure does sound like "they aren't listening"

swinefeld
Posted: Friday, August 14, 2015 10:12:28 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Personally, if I were going to change how ghosts work, I would stipulate that the means by which they are defeated as spelled out on the card are the ONLY way they can be defeated, and said defeat cannot be prevented (except via the built-in save mechanism vs enemy banishment). I'd probably want to include removal of a host from play (via Versatility, Pellaeon etc) as taking them out as well.

That would not eliminate every interaction possible from them counting as living (like Levitate), but it would solve some of the issues. Freedon Nadd, DFS had to be toned down because of the MTB, for example.
Darth_Reignir
Posted: Friday, August 14, 2015 10:19:04 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 354
Darth_Reignir wrote:


Ever since I saw there was a balance team, I have yet to say, "they aren't listening." and it's not something I've said in this thread.


My first comment on the Balance team thread, aka, the first time it was pointed out to me that there was a balance team.
But nice try.

Darth_Reignir
Posted: Monday, August 10, 2015 3:37:23 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 207
FlyingArrow wrote:
Do you want to have constructive discussions or attack people?


I've had constructive ideas for two weeks now and they have all been ignored. You have all said, "Let the balance team take care of this." Guess what -- the people who were saying that are the balance team. Do you understand how rigged this feels to people who aren't in the inner circle of the V-Set/aren't in the tournament scene loops? We've offered all sorts of ideas:

- Give mouse droids "tiny'
- Ban mouse droids.
- point BAFH higher
- change Imperial Governor
- make Darth Bane cost more

I could go on, but the point I am making is that you act like we're just here to poo-poo on the situation, when in that I am a 10 year veteran of the game who feels like he's being completely ignored and ridiculed because I don't play the game exactly the way these 10-15 people play it. You all discard my opinions because I am not a tournament player. You don't need to be a tournament player to see that some of this is broken.

So now myself and other are being told to wait for the balance team -- ironically, the people who are saying that are the balance team.

I'm sick and tired of the, "it's our way or the highway," mentality from these people. What part of, this is a community-driven effort are you forgetting? Where is the community in, "Okay so these X number of people designed the pieces, exploit the pieces, and then refuse to change the rules of these pieces?"

And then I'm supposed to just be happy-dorry about this? Let me get this straight:

"Let's try A, B, C."
>> "No, that won't do."
"Let's try, 1, 2, 3."
>> "No, you're casual. Hey, but we made a balance team to fix this."
"Okay, I guess I'll wait. Hold on, who's the balance team. Oh, okay, it's the same people who exploited the pieces and talked down on me for not being a tournament player. Yeah this seems really fair.

So to answer your question, FlyingArrow, I've given you constructive discussion ever since the end of GenCon. Whether or not you want to take the time to read it is on you. But if you choose not to read it, don't act like I didn't try and give it.

This is constructive, by the way. Somebody needs to call out the flagrant cronyism here.
juice man
Posted: Friday, August 14, 2015 10:29:10 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
Darth_Reignir wrote:
Darth_Reignir wrote:


Ever since I saw there was a balance team, I have yet to say, "they aren't listening." and it's not something I've said in this thread.


My first comment on the Balance team thread, aka, the first time it was pointed out to me that there was a balance team.
But nice try.

Darth_Reignir
Posted: Monday, August 10, 2015 3:37:23 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 207
FlyingArrow wrote:
Do you want to have constructive discussions or attack people?


I've had constructive ideas for two weeks now and they have all been ignored. You have all said, "Let the balance team take care of this." Guess what -- the people who were saying that are the balance team. Do you understand how rigged this feels to people who aren't in the inner circle of the V-Set/aren't in the tournament scene loops? We've offered all sorts of ideas:

- Give mouse droids "tiny'
- Ban mouse droids.
- point BAFH higher
- change Imperial Governor
- make Darth Bane cost more

I could go on, but the point I am making is that you act like we're just here to poo-poo on the situation, when in that I am a 10 year veteran of the game who feels like he's being completely ignored and ridiculed because I don't play the game exactly the way these 10-15 people play it. You all discard my opinions because I am not a tournament player. You don't need to be a tournament player to see that some of this is broken.

So now myself and other are being told to wait for the balance team -- ironically, the people who are saying that are the balance team.

I'm sick and tired of the, "it's our way or the highway," mentality from these people. What part of, this is a community-driven effort are you forgetting? Where is the community in, "Okay so these X number of people designed the pieces, exploit the pieces, and then refuse to change the rules of these pieces?"

And then I'm supposed to just be happy-dorry about this? Let me get this straight:

"Let's try A, B, C."
>> "No, that won't do."
"Let's try, 1, 2, 3."
>> "No, you're casual. Hey, but we made a balance team to fix this."
"Okay, I guess I'll wait. Hold on, who's the balance team. Oh, okay, it's the same people who exploited the pieces and talked down on me for not being a tournament player. Yeah this seems really fair.

So to answer your question, FlyingArrow, I've given you constructive discussion ever since the end of GenCon. Whether or not you want to take the time to read it is on you. But if you choose not to read it, don't act like I didn't try and give it.

This is constructive, by the way. Somebody needs to call out the flagrant cronyism here.
Thanks! I missed these.
Sithborg
Posted: Friday, August 14, 2015 10:42:38 AM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
Darth_Reignir wrote:

So to answer your question, FlyingArrow, I've given you constructive discussion ever since the end of GenCon. Whether or not you want to take the time to read it is on you. But if you choose not to read it, don't act like I didn't try and give it.

This is constructive, by the way. Somebody needs to call out the flagrant cronyism here.


There is a line about about catching more flies with honey than vinegar. Why would anyone listen to "criticism" that is simultaneously using personal attacks. Continuing to build the us vs them divide doesn't help get your point across. We all love (or loved, in my case) this game. How anyone can cas nefarious intent to the designers is beyond me.

The bedrock of a good rules system is to have a good logical path to come up with your own answers to rules questions. This game isn't perfect, but to just toss out what we have and go to a more intent/exception based rules set is just plain bad game design.

And this thread is pretty much past where it started. And never really a rules question.
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.