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Designing Philosophy: The Value of Representation Options
jen'ari
Posted: Friday, September 4, 2015 7:11:37 PM
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There seems to be a large group of people who simply do not care that pieces do not represent the characters they are supposed to be portraying. Or force powers that do not accurately portray what the force power being used actually does.
I am, personally, at a loss with this. I am confused to why people are ok with that when it can easily not have to be that way.
The function of a piece does not have to contradict the characteristics, powers, and abilities of the character being represented.
You just have to find the right person that fits the function needed/desired.

Representation is very very important because people love these characters. I love Han Solo, I would hate to see a version of Han Solo that makes me think he is Dash. If you respect the characters in Star Wars you want them to be represented accurately.

The first step of designing should always be research. Research that leads to understanding a character well enough to respect that character enough to create a truthful portrayal of that character.
After research the designer cannot go beyond the "bounds" set forth by portrayal.

If a designer does, than it is bad designing and also infuriating to those who love that character.

kobayashimaru
Posted: Friday, September 4, 2015 9:15:29 PM
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Thanks for utilising a thread to discuss these kinds of topics, Jen'ari.

that way, we can keep things distinct - a mini comment area for the mini itself,
and the forums for discussion of stuff, as per the standing rules. Awesome stuff.
That way, it'll also hopefully get more folks to venture from lurker-mode into 'i'll have a chat' mode too,
which'll hopefully lead to some awesome ideas.

You raise some very interesting perspectives, Jen'ari.
It mightn't be in a manner which many can agree with the way in which you're raising the observations;
yet,
it is difficult to disagree with where it is you arrive -
even if the way there, was roundabout or too direct hehe BigGrin.
maybe, it is the style/format of communication, which is leading to some folks misunderstanding what it is you're striving to convey -
and perhaps folks misunderstand some of the communication as 'invective' or 'malady'...


That said;
I can empathise with the observation "I 'know' star wars, and I know it when I see's it" - too true,
and in so many things, it is that 'I Don't Know What" about a thing, but you know it when you see it.
an aesthetic, a 'vibe', a certain something, you just know.

I'm just another fan, and not at all into 'officially unofficial officialness' which is contrary to
Roland Barthes 'The Author is Dead"
Magritte "Ceci n'est une pipe' etc... so,
feel free to take this con-crit feedback with the appropriate amount of salt BigGrin

Star Wars is whatever you'd like it to be...
SWMinis's an out-of-production boardgame at this point, from the 'Legends-Continuity" -- before the dark times, before Disney...
so, SWMinis is doing pretty well for a 'dead' game hehe;
yet, folks oughta feel free to make their own custom miniatures or statcards - and I thoroughly encourage any and all to partake in the making of custom miniatures - it is a very rewarding aspect to the hobby that all people can enjoy, and which only require some practice BigGrin
I strongly encourage you, Jen'ari, to make some customs, by way of example for what you'd like to see BigGrin

With that preamble aside -
there's a lot of stuff, the more versions of characters, the better.
SWMinis, it has to be said, and as others more eloquent than I on multiple occasions have reflected
SWMinis is not SWRPG (SAGA or otherwise),
SWMinis is not D&D, Yugioh, Heroclix, Magic The Gathering, GW W40K, or even the SWTCG or Decipher Card Games -
SWMinis is if anything, closer to chess -
it's supposed to be a simple-ish, Star Wars-esque board game for a few friends to play - with a strategic |emphasis strategy, not esoteric rules and squad builder with n'th degree metasquad stuff... or a main player base that is "TKO"/"Min-Maxer" and "Win at all costs" for all modes of the game|
Those other elements that more enjoy the churn of Magic The Gathering, ultra-competitive deckbuildin, min-maxin, that sorta TKO thing, and seek to turn what's left of other things into that, they're 'breakin' away' and doing their own thing - and it's awesome to see all the different styles of Star Wars Minis being formed.
As long as there's still Dynamic Duos, Tile Wars, 250, 300 and 500+ mega games, I'm happy hehe.

So,
should the minis stat card reflect more than just one 'moment in time'?
should the 'epic' versions of characters - the fanbeing variants where everybody's favorite characters are effectively a 1-being army...
should that be a new norm? If each mini is 'the ultimate version', wouldn't that lead to power creep (and a hedonistic treadmill/vicious circle of continual change?)
should the idea that each mini represents a version of a character from a particular moment in time, continue?

There's only so much that can fit on a stat card of a particular format hehe BigGrin
yet, maybe some innovations can happen, and new abilities etc be brought in...
the VSET team have begun making a few new abilities, and it will hopefully make melee focused squads fun,
and resolve a lot of the 'hobson's choice/autoinclude if you want to survive" pieces which were making the game not fun for a lot of folks.
Gotta give credit where credit's due - these volunteer VSET makers are making awesome stuff, they are listening to folks,
and they're putting in the effort mostly on each piece.

it's just... the larger the game is, and the more pieces there are...
the more min-maxers have to play with, to find that tier 1 gold uber A+ ultra "I Win" squad.
So, designers are disincentivised from taking risks and making new experimental things in the 'officially unofficial' VSET scene BigGrin
and, it becomes catch 22 - do all of the minis wind up being cookie-cutter, or do people take a chance and make a variant of mini...
the VSET team clearly agonises for a long time and thinks about that - as the new transparency and fora suggest -
there's a lot more inputs from more people as to playtesting (which it has to be said, even using combinatorial methods to game squads, the amount of combinations for squad building is fairly large, which makes testing a tougher thing the more pieces are made hehehe)


Yeah, I wish some characters had've had more 'flavorful' abilities,
like, every character with a lightsaber oughta auto have lightsaber block, lightsaber defense and a lightsaber style hehehe
But, that is what it is... and pieces like the VSET Yaddle help to make those older figures a fun-to-play thing again.
but... I'm not obliged to game with those variants of characters, and at some point, a different variant or errata comes along BigGrin

Enter "make your own characters yourself" and the wonderful world that is, customs! BigGrin
I have to declare a bias - I love making customs, and seeing all the cool custom stats and miniatures that people from all around the world take the trouble to make - so, of course, I'd like to see even more folks making even more minis and stats! BigGrin
Don't like the way other variants of stuff has been made? Make a cool and balanced version yourself.
Have a character or concept you reckon will never be 'unofficially officially' made? Make, into a custom of your very own, a version yourself. BigGrin

Does it irk me that some counter intuitive outcomes can happen in starwars games? Sure (can't target a character behind a 2ft nothing droid, what the? a 3 x 3 character squeezing through a 1 x 1 square doorway, what? Maul's speeder bike not originally having flight? Oops?)
But, I used to be able to look around those things, because fun. Because Fun times would outweigh the 'what the?!" factor...
so, this all boils down to me hearing that,
people aren't having fun playing the game for some reason - and I'd like to hear more about all of those perspectives.

Thanks again for this discussion,
thanks for reading the novella here - but this particular topic is a recurring one, that's certainly something I learn from each time it's raised,
and I'm sure the discussion is bound to be interesting.
jak
Posted: Saturday, September 5, 2015 1:06:18 PM
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The WotC pieces seemed to represent, a specific event in the characters life.
I joked that every time the actor changed their costume, Wizards would make a new mini to represent that character.
IDK how the thought process works now.
I agree that minis should represent the flavor of the character.
sometimes, the pieces are made to add a new game mechanic, rather than being true to the character.
I think new SA,CE, & FA's can be added and still represent the character.
It take more research, and creativity. IMHO
kobayashimaru
Posted: Saturday, September 5, 2015 5:50:14 PM
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@jak,
well said BlooMilk
that aside, there's always space for you to make custom pieces (and accompanying minis) of your own BigGrin
it'd be great to see what people can come up with.
sharron
Posted: Sunday, September 6, 2015 3:10:17 PM
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What is the goal reason for this post?

There is no question, so it can't be answered, there is also no examples, so it is a little hard to grasp what you're trying to get at, is it just a statement? Or is it an idea? I am failing to see the direction you want to take.

Do you want people in our community to register that some characters are represented wrong?

If you could clarify for me, that would be greatly appreciated.
TheHutts
Posted: Sunday, September 6, 2015 3:46:45 PM
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sharron wrote:
there is also no examples, so it is a little hard to grasp what you're trying to get at, is it just a statement?


http://www.bloomilk.com/Character/1592/yaddle--jedi-master
jen'ari
Posted: Sunday, September 6, 2015 8:00:38 PM
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Sharron, I will try to explain further.

I am trying to understand the design philosophy of designers. I am also trying to determine whether or not they actually have a system of what is acceptable when representing characters.

Looking at a lot of characters (Yaddle, Qui-Gon, Han CL, others) it is very evident that liberties on portrayal are taken to satisfy a want the designer personally wants or to satisfy a need the game has to help balance (Yaddle).

My point is to say that if there is a need like making melee more playable or better suited against shooters than the piece to do that should actually be represented by someone who was good against shooters.

I do not think it is good for the game to just make up whatever you want for characters that have a name and that have an identity.

Question is:

Should designers have liberty to make a piece that is not an accurate representation just to satisfy a need?
jak
Posted: Monday, September 7, 2015 6:28:56 AM
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kobayashimaru wrote:
@jak,
well said BlooMilk
that aside, there's always space for you to make custom pieces (and accompanying minis) of your own BigGrin
it'd be great to see what people can come up with.


I do both.
they're all on the BlooSmile
SignerJ
Posted: Monday, September 7, 2015 6:48:38 AM
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jen'ari wrote:
Question is:

Should designers have liberty to make a piece that is not an accurate representation just to satisfy a need?


What do you consider an accurate representation? That's what I don't get. There are abstractions and inaccuracies inherent in the design process. It's impossible to make a character perfectly accurate. It just can't be done.
jen'ari
Posted: Monday, September 7, 2015 6:54:46 AM
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let me rephrase all of this.

A perfect representation cannot be done, agreed.

However, getting as close as possible can be done.

Pieces should be limited to actual feats shown or enough feats to prove that something can be done or by word of mouth declaring that something can be done. Sometimes it is tricky, so I would say ere on the side of caution.

For instance, Sever Force. Yaddle is supposed to have Force light abilities, but has never been shown to use Sever Force. So can you justify giving her Sever Force? I would say no.

If a character has not portrayed a lightsaber style they cannot have a style.

Names of characters can help identify what part of time you are trying to portray.
I turn to Luke, Rebel Commando for my example. You know exactly what you are portraying and in my opinion it is very well done in this piece.
Another example of a well done piece is EP, Reborn.
Absolute Devotion is an abstraction, but you can see it happening. It is a good translation into the game mechanics that we are allowed to use.

If a designer cannot prove that a piece has done something or could do something by various other feats than that piece should not be allowed to have that ability. If a designer cannot justify an abstraction that has to manifest itself through game mechanics set in place than it should not be allowed either.

Absolute devotion, in my opinion, is clearly justified. Swap is clearly justified imo, etc.

Balnce committee has the job of making sure things are justified. That is why the idea of the mouse droid providing cover is in question. Same concept, more precise scale as it should be done in the design process imo.




jen'ari
Posted: Monday, September 7, 2015 3:36:07 PM
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kobayashimaru wrote:

I strongly encourage you, Jen'ari, to make some customs, by way of example for what you'd like to see BigGrin

So,
should the minis stat card reflect more than just one 'moment in time'?
should the 'epic' versions of characters - the fanbeing variants where everybody's favorite characters are effectively a 1-being army...
should that be a new norm? If each mini is 'the ultimate version', wouldn't that lead to power creep (and a hedonistic treadmill/vicious circle of continual change?)
should the idea that each mini represents a version of a character from a particular moment in time, continue?

Does it irk me that some counter intuitive outcomes can happen in starwars games? Sure (can't target a character behind a 2ft nothing droid, what the? a 3 x 3 character squeezing through a 1 x 1 square doorway, what? Maul's speeder bike not originally having flight? Oops?)
But, I used to be able to look around those things, because fun. Because Fun times would outweigh the 'what the?!" factor...


Sorry needed more time to reply. Above is what I am replying to.

Making customs. I love making customs and am part of the Legends design team. Deaths_Baine and I tag team designed our NR Han Solo which is my favorite piece (in case you were wondering... for some reason... really I just wanted you to look at Han, he is in the set called Legends).

I do not think you can make an all encompassing version of a character unless it is the epic version. I love epics and have only played 3 epic matches in my life. More than loving epics I love low activation squads were 3 or 4 people working together are competitive. I love it when those people working together actually did missions together on screen or in comics, etc. Like Revan and his crew.


To get away from those 'Irk'ings we made a few variations to the rules in our format.

To summarize, this is a Star Wars game, the pieces ought to be real star wars pieces. I know people are volunteering, but that does not mean that they have the right to not do research when they are responsible for the play of dozens of people.

p.s. also it relieves stress when you set rules for designing. If you are creating a version of a character and you know that character used stealth, it is no longer an issue to put stealth on there. If you know the person is a great shooter accurate shot is fine, If the person shows great speed, give it speed 8, Than the issues will ONLY ever be what is fun, what is too powerful, what should the cost be etc.
surf_rider56
Posted: Thursday, September 17, 2015 8:55:01 PM
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Koba's question nicely translated by jen

jen'ari wrote:
Question is:

Should designers have liberty to make a piece that is not an accurate representation just to satisfy a need?


It's obvious that WOTC made characters from specific scenes/times. How else could we have 50 versions of Yoda, Luke, etc.

Equally obvious that some people like to make customs and a customizer has liberty to do what they want. Having said that ....

I think "and this is strictly IMOHO" that the V-Setters, as the caretakers of the game, should have a moral obligation to create pieces that have the flavor and abilities of the given, unique character. If they don't, the game becomes something other than what it was intended/should be. Yes, most Jedi shouldn't be stopped by doors, should have lightsaber block/deflect/defense, never really run out of force points, etc but that's all part of the game mechanics. The unique character should still reflect its "Real" character, as should the non-force rated uniques. If they want to create a piece for a certain need, find a character that could/would have the ability and run with it, but don't automatically say X character, who has never done this, can do it Now.

I personally research all my characters/species to keep them as close as possible when I make my cards, otherwise I'm just "making things up" and that would ruin the fun I have doing what I enjoy, which is creating Star Wars cards; they wouldn't be "Star Wars" if I made up crap, they'd just be generic junk. Chewie is not suddenly going to gain Diplomat or Speed 10.

Customs for fun? Have at it. But if you want to be taken even remotely serious, you can't have a Death Star era Leia suddenly use "Battle Meditation" like her Legacy of the Force piece, and Han can't Force Push anybody no matter how hard he tries...




jen'ari
Posted: Friday, September 18, 2015 3:05:35 AM
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perfectly said.
+1
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