RegisterDonateLogin

Obi-Kenobi approved.

Welcome Guest Active Topics | Members

Designing Philosophy: infrastructure Options
jen'ari
Posted: Sunday, September 20, 2015 4:15:00 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/3/2014
Posts: 2,098
I had another if these segments dealing with representation.

now I think we can discuss how to keep designers in check when designing.

balance team. I got into swmgamers and looked. I don't know if their discussions are private Or not but they have not made any public statements on a while. which is fine of course, a lot of things have happened and maybe we can wait to see the ramifications through a regional season or something.

one thing I think the balance committee can and should do is serve as the "supreme court" over new designs.
just as if someone is trying to pass a new law, it has to be legal via the rules (constitution).

New designs should be checked for power level and authenticity before allowed to come out to the public. this will stop the need to go back and fix things. which is a much harder and Messier and more chaotic than stopping it before it comes out.

prevention is always better than fixing and should be a huge proponent of the balance committee imho.

designers have a lot riding on them and when something bad happens It, in turn, falls back on them. with a balance committee the fault is on more people if it happens. but with so many eyes on it, it should not happen. this also allied for creativity in designing because they know others are looking out for things.

Designing in legends I loved having daman put out a stat block that was uber unique and powerful, and having a team of people make suggestions and mold it down to something awesome and balanced but able to keep the unique aspects that were created.
sateles force powers and fringe thrawn being my two favorite examples.

all I am saying ous that it works and it creates flavor.
someone once wanted to throw rival on a piece just so a combo does not happen. even though the two people in question were good friends in star wars verse. stiff like that is silly to me. I think it has already happened in vsets. I hope we can eliminate some of that kind of stuff and be more creative.

I think the balance team can help keep pieces balanced and true to form so that we don't have huge discussions about why yaddle has shien or obi wan is able tip pretty easily be a sith, etc.
SignerJ
Posted: Sunday, September 20, 2015 4:29:41 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/2/2012
Posts: 746
Personally, I think it's okay as it is, at least for now. (I don't have time to type out a long, justified response, sadly.)
jen'ari
Posted: Monday, September 21, 2015 7:19:31 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/3/2014
Posts: 2,098
what does
at least for now mean?

if you see a potential future issue, possibly because history repeats itself (vset 6), than why not do the smart thing and stop it from happening again?

how does one become a designer again? tryout screening process? do you have to play regularly to design? how do you get on play test committee? is it too late for set 11?

I fear the worse for set 11 tbh. not trying to bee negative but when such a tiny group of peoole are in charge of something so lasting with very few guidelines Or accountability I can't help but see a flawed system.


we need a jedi council is what I am saying.
General_Grievous
Posted: Monday, September 21, 2015 7:40:54 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/8/2010
Posts: 3,623
Dude just become a part of playtesting, there's a whole topic dedicated to it. That way you can stop posting negative things and actually just help design pieces. I get that you don't like certain aspects of design, then become involved in it rather then standing on a virtual hill saying this is bad and condemning the people that have helped keep this game alive and done a far finer job then WOTC ever did. One of the things a playtester does is ensure it lines up with how it is in the Star Wars universe, so do that and please stop starting these threads.
jen'ari
Posted: Tuesday, September 22, 2015 3:55:15 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/3/2014
Posts: 2,098
I am not too sure that is such a great idea gg.
no one is going to want to listen to me. heck, I wrote about quigon and yaddle, my two experiences about discussing representation...
had to have two huge battles to make my point. that will not bode well for me or the designers/team.

I think the better easy for me to go about it is to make statements that people kind of have to see some logic in so that it transforms the way they see things a tad here a tad there. this way those "respected" individuals can say it and It be accepted without a huge fuss like yaddle and real progress can happen.

Mando
Posted: Tuesday, September 22, 2015 10:28:05 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/14/2008
Posts: 1,410
Location: Chokio, MN
jen'ari wrote:


how does one become a designer again? tryout screening process? do you have to play regularly to design? how do you get on play test committee? is it too late for set 11?



A step towards being a designer is to be heavily involved in play testing or to show that you have a strong grasp of the competitive game. I've been play testing since V-set 2 and have been on the Play test committee for V10 and V11 and it is this kind of experience in helping out with the V-sets that led to me being considered for a design position. I am honestly just happy helping out with play testing since I've been doing it for so long and being on the play test committee is quite a privilege I think, but if they ever need me for being a designer I am happy to do that as well. I'll have to earn it like everyone else has and the only way to do that is by hard work. If you want to be on the play test committee then you'll need to be a active play tester for V-sets and put in a lot of effort. The play test committee members are made up of the elite play testers for this game and they carry the heaviest load when ti comes to testing new pieces for upcoming sets. So I suggest that you sign up for V11 play testing and future V-sets and contribute that way, because it is really appreciated when we receive PT reports. They are all carefully considered.
leshippy
Posted: Wednesday, September 23, 2015 5:15:19 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/17/2009
Posts: 489
General_Grievous wrote:
Dude just become a part of playtesting, there's a whole topic dedicated to it. That way you can stop posting negative things and actually just help design pieces. I get that you don't like certain aspects of design, then become involved in it rather then standing on a virtual hill saying this is bad and condemning the people that have helped keep this game alive and done a far finer job then WOTC ever did. One of the things a playtester does is ensure it lines up with how it is in the Star Wars universe, so do that and please stop starting these threads.


Brilliant idea!
CorellianComedian
Posted: Wednesday, September 23, 2015 7:46:47 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/30/2014
Posts: 1,055
Mando wrote:
So I suggest that you sign up for V11 play testing and future V-sets and contribute that way, because it is really appreciated when we receive PT reports. They are all carefully considered.


I think that could potentially work out really well, jen'ari. Signing up for playtesting would allow you to share your concerns directly with the designers while they still have time to change it. Just looking at Yaddle and Qui-Gon, it appears that your standards of character representation and design are quite different from those of many designers, so your playtest reports would broaden the spectrum of opinions represented in the playtesting process and provide fresh insights that someone else might not have. And as General Grievous mentioned, the playtesters sort of are the 'representation committee.'

I believe the design team is serious about carefully considering every playtest report. The worst case scenario is them saying something like "We see where you're coming from, but we disagree on that change being necessary."

On the other hand, your positive feedback on a piece would be greatly appreciated, because a piece that meets the expectations of two differing design philosophies must be truly well-designed.
jen'ari
Posted: Friday, October 9, 2015 1:20:19 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/3/2014
Posts: 2,098
well it has been over two weeks.
I have been thinking about it a lot.
(not that anyone cares)
but I have decided to not play test. I think it would not be good. I am not good at saying things civil and I think I would be fighting a lot of things.
I think the way I view the game is just too different. so, I will not be trying to "help" standard since all it looks like to others is being pushy.
I will not be posting on boards here unless there is a vassal tournament I am participating in or inviting others to play in.

I will, of course, check out new sets and see how things are going.and bla dee bla.

good luck and may your journey be long!
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.