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At-AT and Gunner Ability Options
Sleuthy
Posted: Tuesday, October 20, 2015 3:19:44 PM
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When a character with the gunner ability is used to combine fire with the At-At. Does that only apply to the first of the 2 attacks in its activation phase....or would that apply to both attack rolls? Not sure as its an activation phase rather than a normal attack and move turn as per normal characters.

Thanks
jak
Posted: Tuesday, October 20, 2015 3:52:10 PM
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just the 1st, you'd need to activate 1 gunner for each of the 2 attacks to gain +4 on each
Sleuthy
Posted: Saturday, October 24, 2015 3:32:36 PM
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One more quick question on this piece...just wondering on how the glossary text is stated (Heavy Laser Canon)

It says: This character can attack up to 2 times, each with +6 Attack. If the attack hits, the target takes 60 damage and each character adjacent to it takes 20 damage. If the attack misses, the target and all adjacent characters each take 20 damage. Each character can avoid the damage with a save of 11. Each attack can be against the same or different targets. Heavy Laser Cannon requires 1 activation and can be used only once per round.

This doesn't sound correct. If the attack hits why would the opponent be rolling a save 11 on a hit?
If the opponent has evade..would he would roll twice for save 11 as well?
EmporerDragon
Posted: Saturday, October 24, 2015 7:48:28 PM
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If the attack hits, the target takes 60 damage and anyone adjacent takes 20 damage.

If the attack misses the target and anyone adjacent need to make a save of 11 or take 20 damage.

Evade will only trigger on a hit. If they are taking damage from the splash effect (either adjacent or a miss), then Evade will not trigger.
Sleuthy
Posted: Saturday, October 24, 2015 8:47:53 PM
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Thanks, just so I have this correct: The card text says:
1 activation: Make 2 attacks. Attack +6. On a hit, 60 damage to target and 20 damage to each character adjacent to that target; save 11. On a miss, 20 damage to the target and to each character adjacent to that target; save 11.

So the save 11 will only be applicable to the "splash" damage then (hit and/or miss). The glossary text seemed to imply all damage required a save....so I just wanted to clarify. However I did learn a new thing about the comment on evade...that makes sense as they were not "directly" targeted or hit by an attack role. I think I lost a few games to not understanding that one...thanks again.
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