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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Updated for Rebel gains and losses
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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So, just to clarify, if one Unique retreats, any other Uniques left on the board are defeated? Or does the battle end there?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Yes according to the rules we have been playing by, any uniques left on the battlefield are defeated. Which means the list uniques list should probably be updated
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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Bummer. Zombie Specforce came and went without a single respawn, sounds like.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Apparently They double-overrided the remainder of the game and it ended with the pieces still in play so so no more losses
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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CorellianComedian wrote:Bummer. Zombie Specforce came and went without a single respawn, sounds like. Oddly, the Marine respawned. (and a Mon Cal Tech) My Zombie rolls sucked vacuum. No pun intended.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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spryguy1981 wrote:Reading this myself. Garm can bring in any allocations that are Rebel including limited choice pieces allocated to someone else so if person A is assigned a Tantive IV trooper, then person B who has Garm can still choose to play a Tantive IV trooper? And also does that work with Mothma's Reinforcements too? Also as long as we are all in agreement than yes Reinforcements/reserves can bring in any legal pieces from your faction that it specifies. So even restricted pieces can appear in a couple different squads if brought in this way *shudder* elite rebel commandos
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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the squid trader is listed as a fringe bonus on 2 maps. is this intentional? or a mistake?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Updated, thanks for the catch
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Updated for maps used and bonuses gained/uniques lost in round 2
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Update:
Klat Assassins cost 17 Poggle cost increased to 16
Commando Droid Officer's CE
Coordinated Movement (At the end of this character's turn, 1 follower named Commando Droid or Elite Commando Droid may immediately move up to 2 squares) 2nd CE: At the end of this characters turn, 1 follower named Commando Droid or Elite Commando Droid within 6 squares may make an immediate attack at +10 Damage.
And mouse droids don't block movement or count as cover
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Updated for the least painful round for the noble confederacy yet. (Round 3 completed)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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Hey, is the Klatoonian Assassin legal now at cost 17? In the list is says excluding it, but then it was posted updated cost of 17.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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spryguy1981 wrote:Hey, is the Klatoonian Assassin legal now at cost 17? In the list is says excluding it, but then it was posted updated cost of 17. It can be used at the new cost of 17.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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I just read through this. It's awesome to see this campaign up and running, even though I'm not in it this time around.
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