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Rebellion Versus Confederacy RULES, CHARACTER LISTS, MAP LIST Options
General_Grievous
Posted: Sunday, November 1, 2015 2:10:18 PM
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Updated for Rebel gains and losses
CorellianComedian
Posted: Wednesday, November 4, 2015 7:21:32 PM
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So, just to clarify, if one Unique retreats, any other Uniques left on the board are defeated? Or does the battle end there?
General_Grievous
Posted: Wednesday, November 4, 2015 7:23:36 PM
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Yes according to the rules we have been playing by, any uniques left on the battlefield are defeated. Which means the list uniques list should probably be updated
CorellianComedian
Posted: Wednesday, November 4, 2015 7:40:30 PM
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Bummer. Zombie Specforce came and went without a single respawn, sounds like.
General_Grievous
Posted: Wednesday, November 4, 2015 8:10:46 PM
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Apparently They double-overrided the remainder of the game and it ended with the pieces still in play so so no more losses
juice man
Posted: Thursday, November 5, 2015 4:22:34 AM
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Location: Akron Ohio, just south of dantooine.
CorellianComedian wrote:
Bummer. Zombie Specforce came and went without a single respawn, sounds like.
Oddly, the Marine respawned. (and a Mon Cal Tech) My Zombie rolls sucked vacuum. No pun intended.
General_Grievous
Posted: Monday, November 9, 2015 10:51:37 PM
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spryguy1981 wrote:
Reading this myself. Garm can bring in any allocations that are Rebel including limited choice pieces allocated to someone else so if person A is assigned a Tantive IV trooper, then person B who has Garm can still choose to play a Tantive IV trooper? And also does that work with Mothma's Reinforcements too?


Also as long as we are all in agreement than yes Reinforcements/reserves can bring in any legal pieces from your faction that it specifies. So even restricted pieces can appear in a couple different squads if brought in this way *shudder* elite rebel commandos
jak
Posted: Friday, November 13, 2015 6:45:26 AM
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the squid trader is listed as a fringe bonus on 2 maps.
is this intentional? or a mistake?
General_Grievous
Posted: Friday, November 13, 2015 11:07:49 AM
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Updated, thanks for the catch
General_Grievous
Posted: Monday, November 23, 2015 12:05:31 PM
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Updated for maps used and bonuses gained/uniques lost in round 2
General_Grievous
Posted: Tuesday, November 24, 2015 11:34:06 AM
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Update:

Klat Assassins cost 17
Poggle cost increased to 16

Commando Droid Officer's CE


Coordinated Movement (At the end of this character's turn, 1 follower named Commando Droid or Elite Commando Droid may immediately move up to 2 squares)
2nd CE: At the end of this characters turn, 1 follower named Commando Droid or Elite Commando Droid within 6 squares may make an immediate attack at +10 Damage.

And mouse droids don't block movement or count as cover
General_Grievous
Posted: Tuesday, December 8, 2015 8:22:39 PM
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Updated for the least painful round for the noble confederacy yet. (Round 3 completed)
spryguy1981
Posted: Tuesday, December 8, 2015 8:27:14 PM
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Hey, is the Klatoonian Assassin legal now at cost 17? In the list is says excluding it, but then it was posted updated cost of 17.
General_Grievous
Posted: Tuesday, December 8, 2015 8:35:13 PM
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spryguy1981 wrote:
Hey, is the Klatoonian Assassin legal now at cost 17? In the list is says excluding it, but then it was posted updated cost of 17.


It can be used at the new cost of 17.
FlyingArrow
Posted: Wednesday, December 16, 2015 7:23:12 AM
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I just read through this. It's awesome to see this campaign up and running, even though I'm not in it this time around.
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