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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Set vs Set tournament
The Dark Times - CorellianComedian vs Shadows + Undying - TheHutts
Post your squads and explain why you will win. Everyone else - vote publicly for who you think will win. I'll track votes in this top post. (I reserve the right to exclude votes based on suspected sock puppet accounts.)
If anyone plans to play this match, please post that you plan to. Others may want to wait to see a play report before voting.
If both players agree to play this out instead of having the community vote, then the vote will be ignored and the results of that match will stand.
Voting ends December 19, 2015, 3:00pm EST (New York time).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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I'd probably take Cantina.
--Shadow Commandos-- 36 Commander Cody, CC-2224 28 Mira of Nar Shaddaa 26 Elite Republic Commando - Boss 25 Elite Republic Commando - Fixer 25 Elite Republic Commando - Scorch 25 Elite Republic Commando - Sev 20 Blizz 18 Klatooinian Black Sun Thug x3
(203pts. 10 activations)
I don't think the Dark Times squad has enough damage output to cut through the Commando's Shields fast enough.
I also have Force Sense, so I can cut through his Stealth, and the Dark Times squad has no door control. My Klats can hopefully shoot his Rodians as well.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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http://www.bloomilk.com/Squad/165395/dark-times-for-mandalore--Dark Times for Mandalore-- 43 IG-88, Assassin Droid 34 4-LOM, Droid Mercenary 34 Zuckuss, Bounty Hunter 72 Mandalorian Jedi Hunter x3 15 Rodian Brute x5 (198pts. 11 activations) It's a tough matchup, but on Cantina, door control is not imperative since there are three doors to gambit and he only has one override piece, so I can get in one way or another. I would like to point out that I have Force Sense as well. The Shields will be a problem, but a couple good rounds of Force Sense from Zuckuss should be enough for IG to put a nice dent in their hit points. The Bounty Hunters also have more Hit Points overall, so only Sev can really put the hurt on them. Zuckuss can potentially snare something important as well. On my map, (Bothan Spynet), there are nice long lines of sight without a whole lot of cover or reliance on doors, so that kills some of Shadow's specialties. There's also nice protected approaches to get the Jedi Hunters into the fight, and even into gambit. Shadows has a lot of firepower to deal with and defense to chew through, but I think with careful playing Dark Times could still carry the day.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2013 Posts: 758
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It could actually be close. I'm thinking that Shadows is going to win based on sheer offense/defense mix though.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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shadows
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Shadows. Too much shield, heal, firepower with some accurate shooters too. And extra attack CE. And one GMA.
Thought this was the squad I was up against, glad to see I'm "only" facing Vader, Dash, Arica and Thrawn.
P.S. lets not forget Rigged Detonators.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Shadows
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Rank: Wookiee Hunter AT-ST Groups: Member
Joined: 12/21/2009 Posts: 55
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Shadows
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Shadows wins, 6-1.
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