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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Temporary Door Control abilities: 1. Shut Them All Down - cancels other temporary door control abilities; doors revert to neutral 2. Advanced Door Gimmick - opens only. Can open a door closed with Override. 3. Override / Manual Override - opens or closes. Can override Door Gimmick but not Advanced Door Gimmick 4. Door Gimmick - opens only. Cannot open a door closed with Override.
Permanent Door Control abilities (blown doors): Satchel Charge - adjacent Firejelly - range 3 Thorium Charge - range 6 Door Shatter 1 - range 6 Door Shatter 2 - range 3 (but in a zero-time ability instead of a replaces-attacks ability) Siege Weapon - range 12 Shatterbeam - sight
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/22/2011 Posts: 593
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Awesome! This is very helpful.
Thoughts about single character Door Controls?
masterslicer: not really control, but ignores doors Dark Spirit/Light Spirit: walk through walls/doors
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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I didn't bother mentioning them. It doesn't affect the door, and it doesn't solve the Override problem. If your opponent has Override and you have no door control (Door Gimmick isn't good enough), it's nearly an auto-loss. Master Slicer and Spirits don't help either. I'll let you compile the list of characters if you want.
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