interesting approach, Donny -
thanks for sharing
indeed, in-universe it doesn't make much sense how vong force immunity and ysalamiri function as compared to the game interpretation...
it could be the basis of a houserule.
vong haven't been abused locally to that extent since the era of NomBomb squads
that, and with present meta being ~50% autodamage in the form of Missiles 40 or grenades 30 etc,
its just not been too much of a mismatch scenario
I don't see force immunity being why Vong are more powerful -
its their damage reducing capacity and those danged thud bugs or razorbug barrages...
Ysalamiri floor rules were errata'd and tweaked somewhat,
around the same time as Poggle and the points cap on lowest cost of piece in a competitive squad.
Things such as Force Maelstrom, Master Speed, Force Leap, Force Burst, Force Wave, Force Lightning etc,
even whirlwind attack, lightsaber riposte, lightsaber throw, lightsaber block, lightsaber defense or lightsaber assault... if you think about it -
the force is not acting upon the Vong, it just empowers the jedee to swing more etc.
Nearer to Kryptonite-Ysalamiri, jedee go weak at the knees,
but Vong weren't depicted as Kryptonite-level nasty.
Ysalamiri also came at a cost -
predators would easily go for the vulnerable slug,
and species which could sense pheromones etc could easily detect ysalamiri locations...
all that stuff oughta still effect a Vong.
things such as Mind Trick, Force Alter, levitate, force push (which represents "Move Object" from the RPG)
etc,
those probably shouldn't effect the Zonama Sekot-ans/Vong