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CCC Reboot Week 7 Imperial Commander Options
CerousMutor
Posted: Saturday, May 28, 2016 11:30:26 AM
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So tough!!!

1. CorellianComedian - the CE to use palps more is great!
2. Jak - A nice simple Royal guard boost/fix. I always thought they should be better.
3. SpryGuy - love the 501st love!
Spry,Caedus (Loved the solid Veers), & Surfs (great cheap way to stop stealth squads) had to duke it out for 3rd.
Lafcadio
Posted: Saturday, May 28, 2016 8:01:51 PM
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Sorry guys, I'm not very good at analyzing commanders. I'll do my best though.

Naarkon: Elite Stormtrooper Commander
Ho ho! I love the "Elite Stormtroopers get forward positioning"! That's awesome! And then Rapport is always good too. Very nice!

Caedus: General Veers
Nice! "Battle Ready"'s always fun : ) I like "Rebel Hunter" and giving out "Rebel Hunter" to allies. This piece captures the Battle of Hoth feel very nicely!

>Jase<: Grand Admiral Morlish Veed
Nice and simple. "Cunning Attack +20" and the "Advantageous Attack" CE would be extremely helpful!

donnyrides: Antares Draco, Master Imperial Knight
Is it safe to assume this piece is supposed to be played with "Imperial Knights"? jk Wink I like him! With all that Synergy/Rapport/CE for Imperial Knights, I really kind of want to go and create a squad with them all! And then I like just all his fighting abilities. very good. I'm sure this is accurate story-wise, but I personally just don't like abilities like "Dark Temptation" that do stuff like potentially make the character join the other squad. But the good definitely outweighs the bad with this piece, so I would definitely still play with him!

Spryguy1981: Darth Vader, Fist of the Empire
I like it! There's definitely some throwback to Lothal Vader in there. (no points lost for that just to be clear. I liked Lothal Vader.) I like "501st Commander" combined with his CEs. And then thumbs up for the combat abilities! Speed 8 on Vader is always a good thing : )

CorellianComedian: Imperial Guard Captain
Another excellent commander! "Reputation" is cool! Good CEs/Abilities to work with the Royal Guards! I definately use them along with this guy!

jak: Myn Kyneugh
Nice! I like that this piece makes the Royal Guards useful even if you don't necessarily have Emperor Palpatine! I know it's sort of a small thing, but I really like melee reach 2! That just seems right for Royal Guard type characters!

CerousMutor: Moff Drikl Lecersen
Very good. "Nanno-Killer Tech" and "Interrogation Procedures" are cool ideas!

Surf_Rider56: Coruscant Undercity Beggar
This is great! I want a few of these with me the next time I have to play against CC when he's using the ewoks! Very good.

Voting is as follows:
3rd (1pt): Caedus
2nd (2pts): Spryguy1981
1st (3pts): Naarkon

Good job all!

Someone needs to run a squad with Naarkon's and Spryguy's entries! Those would work together really well I think.
surf_rider56
Posted: Saturday, May 28, 2016 9:20:45 PM
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After looking at everybodies characters, I noticed a running theme in that the pieces were making a Very Powerful faction even more so. Now I can't blame people for doing what they can with the restrictions they're given (I could blame Naark for going for an improved commander on an already rather overpowered faction but that's besides the point.) Cool

So ....


Naarkon - Elite Stormtrooper Commander

Technically, the price is Right, but I think Forward Positioning (plus the +30 Damage) is just too much, especially since the Imps are Not hurting.


Lafcadio - Imperial Remnant Officer

Hard to compare this guy when I keep seeing in my head what he looked like before. Still ... I have to agree with Donny (I said that alot last week BigGrin ) the CE is Still a little too much; His base stats alone are 17, the SA's take him to 28 and the CE makes him north of 38, conservatively. I like the idea of a man like him holding down the fort when it all falls apart, but you're trying too hard to have this piece alone cover all the bases so to speak. Too Ambitious.


Caedus - General Veers

Seems to be a running theme in that the CE's I've looked at are waaay too overpowered, and again for a faction already top tier ....


Jase - Grand Admiral Veed

Considering the WOTC piece was mostly worthless, this is an improvement even before I see it. Price is about right, but other than I would have made it simply Cunning and Tactician +2 (I don't think as highly as you do about Veed) and the Imps are already too much, not bad.


donnyrides - Antares Draco, Master Imperial Knight

I said my piece about him already. I Still think he's just a tad too much, but that's just the Imps in this contest in general. Cool


spryguy1981 - Darth Vader, Fist of the Empire

This is Absolutely Not against you spry, but frankly we already have 17 Vader's ... but its all good ... one man's drink, etc. ThumpUp


CerousMutor - Moff Drikl Lecersen

I can honestly say I don't know a darn thing about Drikl (love the name.) So I have absolutely no idea if he's close to what he was in the books.

The numbers seem about right and while there's only "one" effect in your CE, it seems a little powerful.



jak - Myn Kyneugh

Price is right, and it helps a small group that Could use it ....



CorellianComedian - Imperial Guard Captain

Price is right, and it helps a small ... wait, didn't I just see this??? Scared


Don't know if its allowed but its a tie

Jak - 2.5 Points
CC - 2.5 Points

Jase - 1 Point
Caedus
Posted: Monday, May 30, 2016 3:30:43 AM
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Really excellent pieces everyone!!

3rd Place Jase

2nd Place CerousMutor

1st Place CC
CorellianComedian
Posted: Monday, May 30, 2016 8:36:36 AM
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CerousMutor's Moff Drikl Lecersen: I'm not very familiar with the character, but he seems very flavorful. The Nano-Killer Tech is pretty cool - very helpful for dealing with stuff like GOWK or Satele. The commander effect is really cool, too. I'm not sure how much of a game-changer Nano-Killer Tech would be, but I think he could probably cost less - with Thrawn out of the mix, I think he's a bit expensive for what he does, but he's still a cool piece.

>Jase<'s Grand Admiral Morlish Veed: love the simplicity. Easy-to-use commander effect, solid stats, nice SA's. Not much else needs to be said, it just achieves a high level of awesomeness without being too complicated.

spryguy1981's Darth Vader, Fist of the Empire: feels very Vader-ish. He's got a nice list of abilities, but they don't get too complicated. The boost for 501st is awesome, and giving out 501st to regular Stormies is awesome. Opens up a lot of new options too - Stormtrooper Snipers with Double/Twin/Jedi Hunter/Opportunist looks like fun. Just a swarm of Twinning Stormtroopers sounds awesome!

jak's Myn Kyneugh: It feels kind of silly for me to review this piece Tongue , but I give you full brownie points for taking the time to use a real character for the concept instead of just slapping on "Imperial Guard Captain" like I did. The CE is great, too - nothing too fancy, but gives them a much-needed boost.

Caedus's General Veers: Nice, simple piece. His abilities are all spot-on, and the CE is perfect. I like the cost, too - Daala doesn't need any help right now LOL

Lafcadio's Imperial Remnant Officer: I always like a new squad base, and I am a huge fan of the 'underdog' feel he has. I love the idea of chucking around 4 guys per activation, too.

surf_rider56's Coruscant Undercity Beggar: good, simple piece. Great choice for Reserves, if need be. The flavor of him keeping in contact with other spies is really cool.

Naarkon's Elite Stormtrooper Commander: This is just pure awesome. Giving out Forward Positioning is a great incentive to play them, and Advantageous Attack is a nice way to give them a little extra oomph. This guy would work perfectly with Spry's Vader or Lafcadio's IR Officer.

donnyrides's Antares Draco, Master Imperial Knight: That is awesome. Definitely pushes the envelope, but in a good way. The CE is great, and he just fits in seamlessly with the other knights. I didn't know he was a Dark Temptation type of guy, but it definitely works - although it's really risky since he's so important, but I supposed his CE keeps the risk down.

The more I look, the more awesome these pieces seem...

3rd Place (1pt): spryguy1981's Darth Vader, Fist of the Empire

2nd Place (2pts): Lafcadio's Imperial Remnant Officer

1st Place (3pts): Naarkon's Elite Stormtrooper Commander

Great work guys!
>Jase<
Posted: Monday, May 30, 2016 8:39:03 AM
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Naarkon, 3 points

surf_rider56, 2 points

donnyrides, 1 point
surf_rider56
Posted: Monday, May 30, 2016 6:32:30 PM
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Tight Race for 1st, anybodies game for 3rd with outside shots for most

CC has 9.5

Naarkon 9.0

Everybody else 5 or less ...




Waiting on votes form

Naarkon

donnyrides

jak


Good luck to all Cool
donnyrides
Posted: Tuesday, May 31, 2016 5:06:32 AM
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1st Jase - Grand admiral Morlish Veed
2nd Spryguy - Vader
3rd CC - Imp Guard Capt.


@Surf_rider:
I can't send you a bloomail for some reason. I keep getting the bloomail error. Here is what I was trying to send you:
Sorry I didn't get back to you, it must come off incredibly rude. I've been fighting with trying to reply to your bloomail, but I keep getting the bloomilk error message. Then last night it hit me: "try a new bloomail"

Anyway, about Kenix Kil. From my reading of him on wook and seeing the images of him on the wook page, I interpret that he still used his double blade as his weapon of choice and had a blaster as a side arm as any good BH would.

I've never read a comic book in my life, but I think I'm going to order the black horse comic because I'm so intrigued by his character.
jak
Posted: Tuesday, May 31, 2016 5:15:07 AM
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Joined: 10/17/2010
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Location: Beggers Canyon Tatooine
1-CM
2-donnyrides
3-CC

surf_rider56
Posted: Tuesday, May 31, 2016 6:31:06 AM
Rank: Advanced Bloo Milk Member
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Joined: 9/19/2008
Posts: 1,740
Location: Orange County, CA
jak wrote:
1-CM
2-donnyrides
3-CC



Well, with Naarkon the only vote left (and since he can't vote for himself) it seems to be CC wins with 11.5 Naarkon 9 and CM, with 8, could come within .5 if Naark votes him first but otherwise that's the ballgame on this, although I am curious where Naark gives out his awards.
Naarkon
Posted: Tuesday, May 31, 2016 2:43:47 PM
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Location: Wisconsin
Sorry this took me so long guys, work and guests take a lot of time. (Who knew, right?)

1st - donny
I love Imperial Knights too much to not vote for this one. DT gives him great damage but at a huge risk.

2nd - Lafcadio
Huge props for thinking outside the box and making something new and intriguing.

3rd - CC
I really liked both of the Royal Guard commanders this round, but Reputation is just too cool.
surf_rider56
Posted: Tuesday, May 31, 2016 4:09:08 PM
Rank: Advanced Bloo Milk Member
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Joined: 9/19/2008
Posts: 1,740
Location: Orange County, CA
Naarkon wrote:
Sorry this took me so long guys, work and guests take a lot of time. (Who knew, right?)

1st - donny
I love Imperial Knights too much to not vote for this one. DT gives him great damage but at a huge risk.

2nd - Lafcadio
Huge props for thinking outside the box and making something new and intriguing.

3rd - CC
I really liked both of the Royal Guard commanders this round, but Reputation is just too cool.


Check my math, but I believe CC has won this round with a 12.5, Naarkon second with a 9 and Donny & CM tied third with an 8.

Congrats CC, you're up, what shall it be?
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