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Rank: X-1 Viper Droid Groups: Member
Joined: 6/11/2015 Posts: 47
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Last night i gave the V-Sets another try and scrolled though some of the factions. I really like some of the designs there, mainly the re-designs of existing pieces. I think i might even try playing some of those minis later but for now i wanted to make a suggestion for any future V-Set. I really like the boosts some of the older figures received through the V-Sets and i think the standard soldiers of each factions should be playable, maybe even competitive to some extent. Just going to talk about the big 4 movie factions for now. As it seems, only the Battle Droid is really viable because of all the boosts. I dunno about the Stormtrooper to be honest, though. Anyway, i made two customs that boost the basic Rebel Trooper (and others, including V-Set pieces) and the standard Clone Trooper. Keep in mind that i don't really play competitively and don't know that much about the powerlevel of the V-Sets, so feel free to add any cost-suggestions or something like that, i'm happy about every feedback i get. Rebel Instructor: http://www.bloomilk.com/Custom/25800/rebel-instructorClone Trooper Training Sergeant: http://www.bloomilk.com/Custom/25803/clone-trooper-training-sergeantIt's one of these things that i currently miss in the (V-Set) game and i would be really glad if those two designs made it into any future V-Set.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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kkj wrote:Last night i gave the V-Sets another try and scrolled though some of the factions. I really like some of the designs there, mainly the re-designs of existing pieces. I think i might even try playing some of those minis later but for now i wanted to make a suggestion for any future V-Set. I really like the boosts some of the older figures received through the V-Sets and i think the standard soldiers of each factions should be playable, maybe even competitive to some extent. Just going to talk about the big 4 movie factions for now. As it seems, only the Battle Droid is really viable because of all the boosts. I dunno about the Stormtrooper to be honest, though. Anyway, i made two customs that boost the basic Rebel Trooper (and others, including V-Set pieces) and the standard Clone Trooper. Keep in mind that i don't really play competitively and don't know that much about the powerlevel of the V-Sets, so feel free to add any cost-suggestions or something like that, i'm happy about every feedback i get. Rebel Instructor: http://www.bloomilk.com/Custom/25800/rebel-instructorClone Trooper Training Sergeant: http://www.bloomilk.com/Custom/25803/clone-trooper-training-sergeantIt's one of these things that i currently miss in the (V-Set) game and i would be really glad if those two designs made it into any future V-Set. Thanks. We're just about to start planning for V-set 14, and we will take this into consideration.
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Rank: X-1 Viper Droid Groups: Member
Joined: 6/11/2015 Posts: 47
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That's all i can ask for. Thank you!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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+1 Speaking of where is the suggestions and wants for the new Vset thread?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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Really the biggest problem is that you've got to look at the whole butterfly effect cause by the piece. Yes, your Rebel Instructor boosts base rebel troopers, but Rebel Troopers on Tauntauns and Veteran Rebel Troopers both reap all the same benefits, and will be far more effective in battle compared to a batch of Rebel Troopers. Or a person would ignore Rapport and Guerilla Warfare entirely and pair the Instructor up with guys like the Red Squadron Ace or the Elite Rebel Commando. Either way, you end up with a piece that buffs up Rebel Troopers but is never played with them.
If I were looking at bringing the basic troopers back into having playtime, I'd be looking at something more like:
Rebel Trooper Sergent Cost: 14 HP: 50 Def: 15 Atk: 7 Damage: 20
Willing to Serve Squad Cover Splash 10
Commander Effect
Rebel Troopers in your Squad (including this character) treated as having the same name as each other, only for purposes of special abilities whose name contains Squad.
Allied Rebel Troopers gain Squad Cover
Rebel Trooper Followers with a printed attack rating of 5 or less gain Twin Attack and Splash 10
This leaves you with a character that can give a decent boost to troopers in general and his third CE only affects 3 characters (Rebel Trooper, Hoth Trooper, ATGAR) and gives them (well, maybe not the ATGAR) a decent enough boost without having it spread to the rest of the faction.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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kkj wrote:As it seems, only the Battle Droid is really viable because of all the boosts. I dunno about the Stormtrooper to be honest, though. The trouble the Stormtrooper has is that the Raxus Prime Trooper is better - slightly altered stats plus wall climber. A squad with Admiral Daala and Stormtroopers would be decently competitive, but there's no reason to use them over the Raxus Primes in a Daala squad. Battle Droids are probably a pretty good filler option in a Sep squad now with the errata last year. Before there was little reason to take them over 2 point (with Gha Nachkt), 20 defense Mouse Droids.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/12/2012 Posts: 456 Location: Kokomo, IN
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TheHutts wrote:kkj wrote:As it seems, only the Battle Droid is really viable because of all the boosts. I dunno about the Stormtrooper to be honest, though. The trouble the Stormtrooper has is that the Raxus Prime Trooper is better - slightly altered stats plus wall climber. A squad with Admiral Daala and Stormtroopers would be decently competitive, but there's no reason to use them over the Raxus Primes in a Daala squad. Battle Droids are probably a pretty good filler option in a Sep squad now with the errata last year. Before there was little reason to take them over 2 point (with Gha Nachkt), 20 defense Mouse Droids. Or at least there wasn't a good reason until set 12 and general hux and Kylo Ren came out!!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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gholli69 wrote:Or at least there wasn't a good reason until set 12 and general hux and Kylo Ren came out!!! It's pretty funny I forgot about that, since I'm pretty sure I playtested it a couple of times.
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Rank: X-1 Viper Droid Groups: Member
Joined: 6/11/2015 Posts: 47
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EmporerDragon wrote:Really the biggest problem is that you've got to look at the whole butterfly effect cause by the piece. Yes, your Rebel Instructor boosts base rebel troopers, but Rebel Troopers on Tauntauns and Veteran Rebel Troopers both reap all the same benefits, and will be far more effective in battle compared to a batch of Rebel Troopers. Yeah i know about that problem, i just thought that the Rapport would make 4 Point Rebel Trooper Swarms more cost effective since they get Guerilla Warfare and +10 damage for only 4 Points. With Rieekan and Leia, Hoth Commander they will become a nightmare to take out in 200 and you can add more via Reserves if you get lucky. Btw i tried to make those two customs a bit similiar to the RC Training Sergeant, so that the biggest boosts cannot be suppressed because they are not CEs.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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gholli69 wrote:TheHutts wrote:kkj wrote:As it seems, only the Battle Droid is really viable because of all the boosts. I dunno about the Stormtrooper to be honest, though. The trouble the Stormtrooper has is that the Raxus Prime Trooper is better - slightly altered stats plus wall climber. A squad with Admiral Daala and Stormtroopers would be decently competitive, but there's no reason to use them over the Raxus Primes in a Daala squad. Battle Droids are probably a pretty good filler option in a Sep squad now with the errata last year. Before there was little reason to take them over 2 point (with Gha Nachkt), 20 defense Mouse Droids. Or at least there wasn't a good reason until set 12 and general hux and Kylo Ren came out!!! . . . Or Agent Kallus from vset 10
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Rank: X-1 Viper Droid Groups: Member
Joined: 6/11/2015 Posts: 47
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Thoughts on the Clone Trooper Training Sergeant so far?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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V-set suggestion
Focus on flavor. For instance, not giving someone rival for something that doesnt make sense and is only used as a balancing mechanism. If it cant be balanced it shouldnt be designed.
Stop trying to design to fix problems, just send NPE's and broken things to the balance committee with a huge endorsement on changing it.
I would say that the design team "try outs" and stuff should be done away with. If you want fresh ideas, dont worry so much about the designer as much as the designs. I know that Legends went on their own to design and we found that al of designed some very good pieces, people know the game well enough and with checks and balances (balance committee, better play-testing rapport, etc. problems will be ironed out pretty well).
I think that there should be lets say 4 designers each set. 2 designers make up the majority of the set, lets say 70%. so each of them get 35% of the set. the other 2 get 15% of that set. The next set the 2 that just got 15% now get 35% of the next set.
This will give fresh ideas for each set but will leave some Continuity between the sets.
I would love to see a mini set full of only "Unusung force using uniques" the people you dont really know a lot about but who have been around. People like Newar Forth (from Army of Light Hoth times)
I would love to see more defined sub-sets as well. For instance the Army of Light and Imperial Knights making gains is a lot of fun to me. Especially when they are viable options.
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Rank: X-1 Viper Droid Groups: Member
Joined: 6/11/2015 Posts: 47
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jen'ari wrote:
Focus on flavor. For instance, not giving someone rival for something that doesnt make sense and is only used as a balancing mechanism. If it cant be balanced it shouldnt be designed.
This +1
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Rank: X-1 Viper Droid Groups: Member
Joined: 6/11/2015 Posts: 47
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UPDATE: Created a updated version of the Clone Trooper Training Sergeant http://www.bloomilk.com/Custom/25815/clone-trooper-training-sergeant-v-2-0Added Cover Fire -2 (An enemy attacking an ally adjacent to this character gains -2 attack while this character has line of sight to that enemy and is farther than 6 squares from that enemy) to Clone Squad Training. So basically Clone Troopers now add a steady -2 modifier to enemy attacks as long as you got a clone trooper next to your allies and the enemy is farther than 6 squares away. This synergizes with Coordinated Warfare which allows you to move a Clone Trooper 2 squares each time an ally with Order 66 within 4 squares is hit by an attack. To top it off, following an suggestion by kobayashimaru, the CE now gives Avoid Defeat to clones with 10 hp. Do you think that is too much or still not enough? Can Avoid Defeat be abused too much with CS Yoda? First i wanted to give them Evade via the CE but i think a 75 % chance of not getting hit is too good with Yoda for Clone Troopers that already get a lot of boosts. At least you now have to make that 75 % chance twice to survive. Any thoughts?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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The biggest problem is both of those together really don't help a clone trooper's longevity. They've already got a shoddy defense and avoid defeat is a complete crapshoot that usually doesn't pan out, even with Yoda's CE. You'd be better off with a CE similar to Leia, HC's and/or diving them a straight defense boost/advantageous cover.
I guess If I were trying to make vanilla clones more popular, I'd do something like:
Kaminoan Geneticist Cost: 14 HP: 30 Def: 14 Atk: 2 Dam: 10
Melee Attack Heal 20 Rapport (Characters named Clone Trooper cost 1 less) Genetic Fine Tuning (Order 66 characters brought in via reinforcements or reserves or re-setup in the starting area via a Commander Effect are +1 Attack and +1 Defense for the rest of the skirmish. This ability stacks but cannot be multiplied.)
Commander Effect: Whenever Damage is removed from a living Order 66 ally, remove an additional 10 damage.
Whenever a non-Unique Clone Trooper ally would be defeated it returns to its squad's setup area with full Hit Points instead; save 16.
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