this is an awesome question,
and i look forward to reading what other folks have to say on it.
I am especially interested in your cryptic allusion to another game of some kind...
maybe it is for another scale of starship?
SWMinis has a lot going for it -
i seldom play 'competitive', though there are still those options available for a game thats been OOP since 10'/11'
there are 4 tournaments in the AUSNZ region, 2 in ACT being standouts, the SupaNova open being fun, as well as OZGenCon/FreeComicDayCup.
there are more in PNG, Malaysia, Thailand and Japan. It would be awesome to see more of a 'global cup' emerge in futures...
there's of course the regular games nights leagues,
and you just can't beat playing SWMinis with a beverage of your choosing
on a friday or saturday, with friends.
There's 200, 300, 'epic format' and 1000pt plus 'big leagues',
there's tile wars, campaigns from the books, campaigns, dynamic duos,
era-specific recreations,
and of course,
using the figures as a token for,
the SWRPG games
you knew this was coming,
but... for me,
its collecting and seeing
the custom figures that people from anywhere around the world come up with.
pepakura, paper tokens, mixed media custom miniatures,
right through to
'custom once off production runs' and 3D printed awesome.
I am primarily about collecting and recreating, of the ways to play.
you can play the game very cheaply, for as little as $3USD (paper tokens etc),
or as much as you want to put into a game like this.
I digress horrendously though;
you ask, what about the game mechanics itself, keeps me coming back.
I have to agree with Surf, Ironlightsaber, Darth O and others;
'simplicity' usually, its a nice game thats quick to learn,
and is for all ages, 4 to 99 easily.
anyone can play, and its not as complicated as say...
Warhammer40K, DUST, WeirdWars,
yet more sophisticated than
GOBS, Superheroes of the Unknown etc.
Melee is for things directly adj,
unless otherwise specified, a non-melee attack is, wherever you can draw a line to!
that is nice and easy, no log tables or ranges to remember.
every turn start, init. checks are like flipping a coin to see who will move in
all the subsequent rounds of that turn,
and this adds nice stochastic chance to the game.
many a game has looked like I might lose, and then BAM! I get init next turn,
and reserves, and opportunist mean I'm right back in the game.
it comes down to a close battle.
by the same token, a purely-chance game might as well be dice poker or yahtzee.
I gripe about fibonacci turn biases, certain hobsons choice autoincludes,
certain abusive combos...
yet, its the ability to be able to recreate at scale,
various engagements from the movies and books,
easily on the table.
I want to run a what-if? done.
I want to play that battle from AotC or ESB? done.
it can handle 2 characters a side, to 2000 a side, relatively easily.
Its about, being able to have pincer moves and strategies,
instead of 'chess+" where, you just march your minis from one end to the other.
even in W40K, it tends to be chess + and chariots where fast movers come on strafing runs,
or overpowered demons rip your squad to shreds.
You actually have to reposition your squad.
as well as using the terrain to your advantage (especially in tile wars),
so, your opponent might spread too thin, and you can flank and route,
or you might have miscounted the distance from one detachment to another,
so you pay the price and have to retreat.
you plan in advance where your fallback areas might be
very few of the maps have 'dead space' or 'nomans land' where no-one ever goes to that part of the map.
Being able to use a jedi, have them come and make 4 or 6 attacks,
and use lightsaber defense, survive a round,
only to be taken down by a whole swarm or a tank,
that is awesome! they're not overpowered though - sustained fire,when they run out of force points,
will defeat them.
Force Pushing something into a pit, and it being instadefeated, that's fun!
locking a door, thus forcing folks to blow it up or move into a trap, that's fun!
Quick Reactions and attacks of opportunity defeating an enemy, triggering rolling cleave and some more attacks,
thats FUN!
lightning a squad of troopers? they're gone.
ultra-stealth to flank a squad, for folks that like stealth tko?
A small squad combination can still be better than the large swarm squads or specialized squads,
it just depends on the synergy between pieces.
Seeing 40+ acts squads duke it out in the large format, that is awesome!
things like squad assault cause bottlenecks, which is balanced by AreaofEffect weaponry.
but, often the Area-of-Effect weaponry has Heavy Weapon,
so it is a tradeoff to be stuck in LoS, to potentially take out 8+ figures.
there's also suppressive fire and psychology/morale checks, well, sort of...
a potential LoS to an area can 'suppress' movement there,
and some CEs lower boardwide the ATK and DEF value on defeat of a unique,
so that sorta encapsulates a morale effect during the battle.
I'd be pretty dismayed if a hero and the leader of the faction was downed in the battle...
while we're at it,
I would make forcepoints work differently -
the SWTCG and Decipher had a 'force pool' added to by all on the board,
4 points per turn renewed, or 1 point per turn...
also, this'd allow folks to essentially combine force points in the force pool,
so they take from the total, much as in SWTCG.
this way, the force becomes a little more used and also, a little unreliable,
as is the case for magic casting in Warhammer.
or W40K.
it might not work on a turn, or you're out of force points, so you can't bank on it.
to offset,
things which alter team wide might function as MotF 2.
some of the synergies from Myths and Legends TCG are also fun -
they're not as min-maxer prone as the "magic the gathering TCG" direction a lot of folks want to shift SWMinis into.
that said,
as has been said of custom our groups' made in the past and my customs,
at what point is it no longer simple SWMinis, and SWRPG lite?
much more than 15 abilities on a card, at size 4 font, you physically can't read any more...
Cost X, Attack X, Shields X etc,
where X is some relationship - SWMinis doesn't use surds or fractals or complex relationships in its abilities
So, SWMinis is a complex-ish game, but a fun game that folks can learn to use relatively quickly.
it lets you recreate events easily, and lends itself well to RPGing.
it's got pieces that recreate what we see in the movies.
you can have a lightsaber and melee orientated squad, or a blaster and bazooka themed fringe squad, or a beast/creature squad, or even an all alien squad, or a vong tko squad.
that's my two shekel from where I sees it anyhow hehe
thanks for a great topic, and I'm looking forward to seeing what folks have to say!