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Imperial Sentinel Appreciation Thread! Options
markedman247
Posted: Sunday, July 5, 2009 12:39:09 PM
Rank: Advanced Bloo Milk Member
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Joined: 5/14/2008
Posts: 2,063
Something fun!

I have grown to appreciate the Imperial Sentinal.

He's just such a load to deal with. I partnered him up with the old Imperial Officer (At the end of this character's turn, one non-unique follower may make an immediate attack) and have to say that hurts. You can't run around them if played right because you may give up a 40 Damage AoO.

Tale of the tape vs the T1:
Imperial Sentinel
cost 51
Size Large
HPs 160
D 20
Attack 12
Damage 40

Points for:
Thrawns (various) can boost both the damage or the Attack/Def stats.
Tremendous CE support for stats, damage, and additional turns
Speed 8 to a 40 damage hit
A very fun BG for Emperor Fel that is large enough to be healed with good placement

Points against:
Cost almost 2x the cost of a T1
Only one faction has access.

But, I have to say that these monoliths (I use the Bacta Tanks on Vassal instead of the T1s due to an appreciation for Dr. Who and his battle vs the Stonehenge monoliths) are just fun to play.
DarthJak
Posted: Monday, July 6, 2009 2:51:45 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/30/2008
Posts: 1,290
Location: Stow Ohio, just north of Dantooine (vacay on Ando)
FOR 1 MORE POINT YOU CAN HAVE A FELCORDrool IN YOUR SQUAD!
THAT MAKES THE SENTINEL PRETTY MUCH USELESSMad
xx carna6e xx
Posted: Monday, July 6, 2009 3:40:29 AM
Rank: B'omarr Monk
Groups: Member

Joined: 8/20/2008
Posts: 32
DarthJak wrote:
FOR 1 MORE POINT YOU CAN HAVE A FELCORDrool IN YOUR SQUAD!
THAT MAKES THE SENTINEL PRETTY MUCH USELESSMad

Expensive Very rare huge that's hard to pull vs a cheap large uncommon
swmimperial130
Posted: Monday, July 6, 2009 3:41:26 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
xx carna6e xx wrote:
DarthJak wrote:
FOR 1 MORE POINT YOU CAN HAVE A FELCORDrool IN YOUR SQUAD!
THAT MAKES THE SENTINEL PRETTY MUCH USELESSMad

Expensive Very rare huge that's hard to pull vs a cheap large uncommon

BlooMilk
swinefeld
Posted: Monday, July 6, 2009 4:08:13 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
DarthJak wrote:
FOR 1 MORE POINT YOU CAN HAVE A FELCORDrool IN YOUR SQUAD!
THAT MAKES THE SENTINEL PRETTY MUCH USELESSMad


Felcors are a little harder to come by Wink

EDIT: too slow Razz
DarthJak
Posted: Monday, July 6, 2009 4:15:34 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/30/2008
Posts: 1,290
Location: Stow Ohio, just north of Dantooine (vacay on Ando)
Blushing sorry, I have 4 I thought everybody didConfused
Eroschilles
Posted: Monday, July 6, 2009 4:51:46 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/24/2008
Posts: 812
Location: Parkville, MD
No, not everyone. I don't even have a single rancor of any kind, so I'm going to say that most don't have 4.
markedman247
Posted: Monday, July 6, 2009 9:26:44 AM
Rank: Advanced Bloo Milk Member
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Joined: 5/14/2008
Posts: 2,063
Felucian Warrior on Rancor (52)
Hit Points: 140
Defense: 20
Attack: 11
Damage: 20

Special Abilities:

Melee Attack
Triple Attack
Melee Reach 2
Parry
Penetration 10
Regeneration 10
Speed 8


Force Powers:

Force 2


Vs

Imperial Sentinel (51)
Hit Points: 160
Defense: 20
Attack: 12
Damage: 40

Special Abilities:

Speed 8
Melee Attack
Melee Reach 2

Edges

Faction: Fringe typically beats Imperial in the fact that it has more options. In fact, being Fringe allows this beast to gain GMA from 2.5 factions. The fact that it can be Masqued allows it to have a chance of getting GMA while in the Vong. However, the Imps allow the Sentinel to have a chance to be swapped for much cheaper price, if you choose to with the use of a Dark Hellion Marauder on Swoop Bike. Considering the strength of the CEs in the Imperials, it makes it at least fun. But, the Fringe usually gets the advantage.

Abilities: Ah, well most if not all go to the FelCor. The ability to parry and regen makes it very, very scary. Triple attack, when partnered with GMA, really hurts with the speed 8. Full advantage to the FelCor here.

Damage: Ah, this is where it gets interesting. Barring a crit, the FelCor will do 60 with 3 hits. Removing all CEs and SAs that may improve this, the Sentinel does in 1 hit what the FelCor does in 2. If you were facing Vong with VCA 6, the Sentinel could potentially still have 30 damage soak through vs 30-60. Against DR, obviously the Rancor has Penetration so that pretty much gives it an edge. Also, the triple attack vs all of the melee defense will shade to the FelCor.

Availability: Edge to the Sentinel bar none. Despite the fact that a FelCor is easy to cherry pick, they are EASY to CHERRY PICK so that it's not nearly as easy to find. I have 2 and only found 2 as most of the cases were already down a pack when I got to them at a store. Funny, how there were three in the store window for sale.

Size: FelCor can hog up a corridor however it cannot maneuver very well.

Verdict:
Ah, heck. The FelCor is superior but it's also hard to get. I like the Sentinel and what he brings to the game. This me a piece I can play and have fun with and keep in a small piece of tupperware :)
madslaust
Posted: Monday, July 6, 2009 9:56:08 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/1/2008
Posts: 105
Since I detest DE, I do not and will not ever use one of the Sentinals.
dalsiandon
Posted: Monday, July 6, 2009 10:20:58 AM
Rank: Advanced Bloo Milk Member
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Joined: 4/5/2008
Posts: 294
I think both of these cats have very different goals in their use. I for one like the sentinel for it's ability to have soem great support, it's a huge damage sink, can get soem nice CE boosts, sure hte felcor can to, but it's size is a hinderance, and a 40 AoO is far scarrier then a 20 AoO, considering the crit potential of each one. That's why the T1 is such a beast. If it bases you good luck, and noone in their right mind runs it without DAC, so a AoO would score potnetial 80 damage. It fits great in the thread on WOTC about pinning a fig.
Del Muerte
Posted: Monday, July 6, 2009 10:57:57 AM
Rank: Acklay
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Joined: 11/6/2008
Posts: 49
Sentinels Vs Felucian Warrior on Rancor
(The below is for imperial squads POV)
Pro Sentinal:
Felucian doesn't have greater mobile so in an imperial squad the Sentinel has an edge in being able to move hit for 40 vs the Rancors 20 which is big. Sentinel being large means it can move a lot easier. Giving the sentinel extra attacks via Vader or more likely an imperial officer(s) is more useful than giving it to a Rancor. Regen 10 may allow the rancor to heal 20 putting it equal to the sentinel in terms of hit points, but how often is it really going to come up? Penetration 10 doesn't come up often either(for me any ways) maybe you'll fight a snow speeder but then good luck basing it. Also a 40 base damage is a good way around DR, shields and Crab armor. Imperial force batteries make rerolling a 40 damage hit better than rerolling a 20 damage hit. Being large makes it easier and better for swapping. I mean how often will you swap to huges?

Pro Rancor:
Could do 60 in a round and triple attack means your more likely to hit at least once. Force points are big too. More speed or rerolls? Yes please. The best thing is the rancor has parry. Jabba can give cunning which works well with the Thrawn.

ON the fence: Damage increasing CE
Rancor: Ups base damage to 30 and max damage to 90
Sentinal: Ups base damage to 50 and max to 50.
So would you want to move and hit for 50 and if they still alive hit for another 50 next turn, or an attack from imperial officer CE, for total of a 100 damage? Or would you want to move hit for 30 then 90 next turn for 120?

Edit: They're different beast IMO. You would use each differently.
Sithborg
Posted: Monday, July 6, 2009 12:07:25 PM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
In the age of Djem So and Djem So Mastery, one big hit is better than multiple smaller hits. This also allows the Sentinel to be more Mobile. Hmm, Lando, HoT and the Sentinal for some fun Speed 8/MR 2 fun...
seibermaki
Posted: Monday, July 6, 2009 1:18:30 PM
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Joined: 6/13/2009
Posts: 401
markedman247 wrote:

But, I have to say that these monoliths (I use the Bacta Tanks on Vassal instead of the T1s due to an appreciation for Dr. Who and his battle vs the Stonehenge monoliths) are just fun to play.


Stones of Blood! One of my favorite stories!
Doogle126
Posted: Tuesday, July 7, 2009 7:02:07 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/21/2009
Posts: 406
http://bloomilk.com/Squads/View.aspx?ID=47169
My little twist on a imp sentinal, tell me what you think! (also rate me plz!)
mercenary_moose
Posted: Tuesday, July 7, 2009 12:57:48 PM
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Joined: 12/11/2008
Posts: 1,122
Hey, I love the new Sentinels! Count me in.
ecs05norway
Posted: Wednesday, July 8, 2009 3:52:37 AM
Rank: Young Krayt Dragon
Groups: Member

Joined: 4/27/2009
Posts: 50
Here's the crazy idea I came up with for that one...

Imperial Imperial Sentinel 51
Imperial Thrawn (Mitth'raw'nuruodo) 32
Fringe Dash Rendar, Renegade Smuggler 28
Imperial Imperial Officer 14
Imperial Imperial Officer 14
Imperial Grand Moff Tarkin 11
Fringe Dark Hellion Marauder on Swoop Bike 10
Fringe Dark Hellion Marauder on Swoop Bike 10
Imperial Mas Amedda 8
Fringe R4 Astromech Droid 8
Fringe Wicket 8
Fringe Ugnaught Demolitionist 3
Fringe Ugnaught Demolitionist 3
DarthReeves
Posted: Wednesday, July 8, 2009 12:40:55 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/21/2008
Posts: 292
Location: Utah
Crazy idea: Swoop swap with Thrawn So high attack...but wait. Add in a weequay leader for mighty swing and BOOM, that's a 16 for 60 with new thrawn or 15 for 50 with old thrawn. I prefer Old Thrawn. Force bubble owns people. Makes the one I've got down in kenya look like a petting zoo, know what I mean?
markedman247
Posted: Wednesday, July 8, 2009 1:19:35 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/14/2008
Posts: 2,063
That's the thing with these builds. Be leary of the Disruptive. All those Imp-Offs (glad to see an RS piece come back thanks to these guys) and you are a sucker for a little girl by the name of Juno. I would advise, if you are running Ozzel, to bring a spare in with his reinforcements, if you are lucky, so that you aren't completely geared for only that.

As for the Weequay Leader, I was thinking about him myself and he would be a great Lobot Reinforcement. I prefer the OG-Thrawn due to the Force Immunity which may keep pesky push squads at bay.

As for some points, I would also, after Sithborg's suggestion, believe that Lando-HOT would allow these goliaths to move 4, hit, and move 4 away.

So, I came up with this recipe:
--Imperial Battering Ram--
51 Imperial Sentinel
37 Grand Admiral Thrawn
28 Dash Rendar, Renegade Smuggler
23 Lando Calrissian, Hero of Taanab
15 Lobot, Computer Liaison Officer
14 Imperial Officer
11 Admiral Ozzel
8 Mas Amedda
4 Gran Raider
9 Ugnaught Demolitionist x3
(200pts. 12 activations)

The Swoop could come in as a reserve, with points for a med droid, and some grans.
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