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Royal Rumble - a fun format Options
TimmerB123
Posted: Thursday, April 26, 2012 9:30:33 PM
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A fun format that a couple of friends and I put together designed for 3-4 players. We were thinking of a way for multiple people can all play against one another. I think you'll find that the 'royal rumble' is a fitting name.

To start out, everthing is played on the rattatak arena map (the asajj map pack, I think). Everything is played in the arena floor it's considered wall all the way around. The 4 doors are your phase in points (I'll get to that a little later). Everyone makes three seperate 100 pnt (or under) teams of 2 characters each with no faction restriction (so 6 figures total). Unique rules still apply. You may only have 1 uniquely named character amongst all 6 of your characters. IE, if you have Han G.H. in 1 of your squads you can not have another Han in any other of your teams. Everything is played on the interior of the arena, doors are considered closed for the whole game and no one may exit the arena in anyway. Doors are your starting/phase in point. Roll for set up. Highest roll chooses door, second highest chooses second, etc... Choose 1 of your squads, all players reveal their first squads at the same time and set up with both characters adjacent to your phase in door in the same order your phase in door was chosen. Your other two squads can enter later in the game. Roll init. Winner goes first (there is no choice), play proceeds to the left. (clockwise) Each player will only activate 1 character per phase. When any players team of 2 is defeated, that character can phase in his next team at the start of next init. (players may choose either 1 of their remaining teams). Player collects points equal to the characters point cost that he or she defeated. Once a players final character is defeated, he or she is out of the game and shall add up their total points scored. When only 1 player remains he or she receives points equal to the point cost total of all their undefeated characters, including those who may not have been phased in. Winner is the player with the highest point total. Tie breaker goes to the player with the last defeated character of the players tied.

Special Rules:

- targeting: every player may target the nearest character of each players squad. Adjaceny still trumps.

- Emplacement: characters with emplacement must set up with its entire base within 6 squares of that players phase in door.

- Master Tacticion and Tacticion +(#) work as normal.

- lasting effects: (ie - dark force spirit, impulsive abilitys, etc...) lasting effects only apply to the characters currently on the board at the time the ability takes effect.

- additional characters: no additional characters may be added to the board for any squad. ( reinforcements, reserves, alchemy, dismount, etc...). Abilitys that cause characters to switch teams are allowed. ( betrayal, internal strife, turn to the dark side, master of pain, etc...).

- defeating own characters: if you defeat your own character due to repulse, grenades, use the force, etc... All other players split that characters points. (rounded down).

- Bombad Gungan: if bombad gungan cause you to target a different enemy. The player doing the attacking/targeting will get the points if that enemy is defeated. If bombad gungan causes you to target yourself thus resulting in your players defeat all other players will split those points (see defeating own characters above).

- force suppression: In the event of more than one character with force suppression on the board at the same time, you will still only have to pay 1 extra force as this will fall under the general rule of stacking. A character can't be affected by the same ability multiple times unless it specifically says "this ability stacks" (which force suppression does not).

[Game going to time] We should all know by now that if you are the last man standing in a game that ends BEFORE time, you add the points of the characters you have left (even those that may not have been on the board yet).
Well in the event of a game going to time, no points are added for remaining characters.

We are trying to push aggression and action here, if we have 4 guys dancing around and still only on their 1st or 2nd duo then there is not a lot of conflict going on, so unless the game finishes, nobody adds points for undefeated characters.

-Set-up: If the game is being played with 3 players (as opposed to 4), A player must start on the east and west entrances (the long axis) and one of the entrances on the North or South will remain empty. This is to prevent the advantage of the third player when 2 players are stuck across from each other on the short access. With 4 players this advantage is diminished (not to mention you have to use all 4 doors with 4 players)

-Time: The game last 90 minutes. Most tournaments will be 2 rounds, winners of the first round put together on a map with the next highest scoring player(s) to be the "championship" bout of 4 players. Others may be put together to play a consolation game during this final round.

Updated 5/14/17
TimmerB123
Posted: Wednesday, May 9, 2012 1:59:39 PM
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Game ID: NMN1230208
Gaming Group
/ Company: SWM Gamers
Title: Star Wars Miniatures Team Tournament: Royal Rumble
Short Description: Form a team of 3 and be ready to face off in the most chaotic battle. Each player will come with three two-man teams and each player will have one team in play in the Rattatak Arena map
Long Description: For this year's Team Tournament, we will be putting all players on one map at the same time. Using the rules from the Royal Rumble custom game, each player will need to bring 3 different 2-man squads equaling up to, but not exactly, 100 points, and faction rules do not apply. Players will roll off and then start deciding which of their teams will start the battle. Once a player has had their first team defeated, they may choose another team to come into play. So bring on your Dream Teams of duos and unleash them on the opposition!
Event Type: NMN - Non-Historical Miniatures
Game System: Star Wars Miniatures
Rules Edition: 2012 SWMPGA Floor
Minimum
Number of Players: 6
Maximum
Number of Players: 24
Minimum Age: Everyone (6+)
Experience Required: None (You've never played before)
Materials Provided: No, materials are not provided for this game. You must bring your own.
Start Date & Time: Saturday at 8:00 PM
Duration: 4 hours
Location: ICC : Hall C : Blue : 8--13
GM(s): Ray Becker
Web Address
for more information: swmgamers.com
Email Address
for more information: dvader831@gmail.com
Tournament: Yes, this is a tournament.
Cost: $14.00
TimmerB123
Posted: Wednesday, May 9, 2012 2:02:02 PM
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Stay tuned for clarification on how this will be run. It's gonna be a blast!!!
qvos
Posted: Wednesday, May 9, 2012 4:12:33 PM
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Our group has been playing this since we first read about it a few months ago,perhaps with some minor variations. we absolutely love it. It gives you a chance to play with higher point characters you might not usually play.It is a LOT of fun!BlooMilk
TimmerB123
Posted: Thursday, May 10, 2012 6:07:34 AM
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Glad you like it - we always have a lot of fun with it!

Hope to see you there at the team Royal Rumble at GenCon!
TimmerB123
Posted: Thursday, June 14, 2012 12:06:14 PM
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Final details are being hammered out - but here's what to expect for sure:

- A fun competitive tournament
- The Royal Rumble format with an exciting new twist
- A team aspect where you have accumulative points, and a winning team of 3 players

This tournament will run in the typical 4 hour slot, but be aware that it will start AFTER TILE WARS finishes. Due to a scheduling snaffu, there was a slight overlap between the two. Anyone playing in TILE WARS (and I hope everyone does) can also play in this.

This is the only official TEAM tournament at GenCon this year - so let the trash talking begin!

Get your 3 player teams together and start making squads.
Each player must have three pairs of characters, each pair equal to or less than 100pts.
NO FACTION RESTRICTIONS!!! Mix and match as you see fit.

I will reveal this - the "unique" rule will apply to all teammates squads.
Each team will have 18 figures total. 3 sets of two x 3 players. No "counts as the same character" duplicates among all 18 figures.
So - in other words, let's say Team One has players A, B and C. If player A has Luke Skywalker Champion of the Force on one squad, no other squad on Team One may contain a Luke of any kind. No Luke's Landspeeder, no Luke Skywalker Jedi Master, not even Luke Farmboy may be played by either player B or C, or be in another squad on player A's team.

This will create a lot of fun diversity in the squads we see.
TimmerB123
Posted: Thursday, June 14, 2012 12:07:11 PM
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"TimmerB123" wrote:

This is the only official TEAM tournament at GenCon this year - so let the trash talking begin!



So who's gonna step up and challenge to win the Team Tournament this year?

Atlanta? I'm calling you out. You don't have what it takes for this tournament. You might as well sit this one out.

So who does have what it takes?

Mike G? You gonna get some of your IN boys together to make a run?

How about up there in MI? Jason, Eric, Lou, Scott, Will? Who has the balls to take this one on?

How about the Northeast? Maybe Darth Jim can gather the forces to make a stand.

What about mighty MO? Can an uggie crew do what it takes? Or maybe Ben J can gather some adopties to tackle the challenge. Rueben - you up for it?

Any representatives from the west? Who's commin to GenCon to show us that the West is Best?


We welcome all challengers!
Sthlrd2
Posted: Saturday, June 16, 2012 6:16:13 AM
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Without any further ado, this is how the royal rumble team tournament will be run at gen con 2012.

We play multiple REGULAR Royal Rumble games (ie - with only 3 or 4 players per the board, each with only 1 duo on the board at a time), but you have other "teammates" that are playing on other boards with their own sets of 3 duos. We keep track of all scores and add the teammates scores together. Do a rotation then repeat.

2 rounds, 1hr45min time limit on each round. Winning team has the highest combined score at the end.

Simple - but fun.

Also, for an extra challenge, The "unique" rule will go across all teammates squads as well. In other words,

Makes for more combos to be seen. I think it will be a ton of fun this way.

Overall it will play slightly like team tournaments of the past, but obviously in Royal Rumble format instead. It will have a similar feel in that you won't ever be on the same map as your teammates, but what they do will affect how you do as a team.

So go find your teammates, prepare your squads, and...

LET'S GET READY TO RUUUMMBLLEEEEE!!!!!!!!!!!!!!
TimmerB123
Posted: Wednesday, August 15, 2012 11:00:33 AM
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Reminder - Sat night at GenCon - 8pm (right after TILE WARS)

Royal Rumble Team Tournament!


Also -

Alright everyone, Jake and I just finished the final touches on the team tournament champions prize.

It seems only appropriate that this is the prize for a tag team format named after pro wrestling.

Let the battle for the belt begin!



Sat night, after TILE WARS. It's on!!!
Sthlrd2
Posted: Wednesday, June 26, 2013 9:05:56 AM
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Ok, so I have an important question to pose and see what others think.

For this year at Gen Con for the team royal rumble, we were considering adding a 2x2 square wall in the middle if the arena. We didn't really like the idea of someone getting shot and killed right of the bat before they even get to do anything. This would change that for sure.

But, I am also concerned that doing this may make games take longer, which of course we don't want to do.

So I pose the question to you, what are your thoughts/concerns of making the center of the arena a 2x2 square wall?
DARPH NADER
Posted: Wednesday, June 26, 2013 10:23:35 AM
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As I will be in the same state I was last year for the RR, it doesn't really matter to me what occurs. Wink
FlyingArrow
Posted: Wednesday, June 26, 2013 3:23:57 PM
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The new simulation deck is 4-way symmetric like Rattatak Arena. Would it break it to use a different map? The Simulation Deck might solve that problem - not sure. The addition of doors/pits and a larger fighting area would certainly change things a lot.
corranhorn
Posted: Wednesday, June 26, 2013 4:21:53 PM
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FlyingArrow wrote:
The new simulation deck is 4-way symmetric like Rattatak Arena. Would it break it to use a different map? The Simulation Deck might solve that problem - not sure. The addition of doors/pits and a larger fighting area would certainly change things a lot.


I don't know that SimDeck would be as good for this. It's symmetrical but I don't think it has enough cover for more than two players to advance at once.
TimmerB123
Posted: Wednesday, June 26, 2013 4:59:55 PM
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It's not really a royal rumble then.

The whole point is a bunch of people in the middle fighting it out.

Rattatack Arena will remain the map - the only question is if we should add one 2x2 boulder in the middle.

Less cross map shots, boost Melee
thereisnotry
Posted: Wednesday, June 26, 2013 6:13:28 PM
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I'm not at Gencon so I won't be playing in the tournament, but I personally think the big boulder would be a good change.
TimmerB123
Posted: Wednesday, June 26, 2013 7:19:50 PM
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thereisnotry wrote:
I'm not at Gencon so I won't be playing in the tournament, but I personally think the big boulder would be a good change.


Any thoughts on how this will lengthen games? I think it will inevitably make games longer on average. By how much - who knows?

Longer games seems like a negative for this event.
Galactic Funk
Posted: Wednesday, June 26, 2013 7:30:45 PM
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I've always felt that if you get set up on the top or bottom doors you are at a slight disadvantage as compared to the people along the side doors since its wide open through the middle and there is really no cover from the person across from you (top/bottom).

It hasn't happened to me yet but my biggest fear is having a bad @$$ shooter set up across from me, win init and have my guy get smoked in one turn. That's not fun that's dumb luck.

I don't think it would slow things down too much but it would probably take play testing to know for sure (funny how subtle changes can effect things at times).

One question. Does it have to be a 2x2 boulder in those 4 squares or would it make sense to block off just 2 of the squares in an offset fashion? It shouldn't change LOS from the start areas as compared to using all 4 and you also have more squares to use as things work to the middle.

There's only about a 2% chance I make it to GenCon but I do like me some Royal Rumble regardless and I think its a good idea to explore.
Sthlrd2
Posted: Friday, June 28, 2013 2:06:15 AM
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Thank you to those who responded. I wanted to get this idea out in the public so that no one would be surprised come time for Gen Con. I am supposed to get a game in with some very casual players today. So I will post a rules update soon, in case of any odd interactions in this format with material from v4 and v5.
Sthlrd2
Posted: Monday, July 8, 2013 3:48:40 AM
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It has taken me way to long to get this up and going.

For Gen Con 2013, we will be playing Royal Rumble without the boulder in the middle. I've had one Playtest with it and didn't like how it played. It was a 4 way battle and it essentially divided the battle. It was me vs the guy to my right going at it on one side while the other 2 went at it on the other. Royal Rumble is supposed to be danger from every side so that you have to really work to find your angles. I would have liked to see how it would have played out with 3 players instead of 4 but I didn't have time to try that and its getting way to close to Gen Con to change things now. I will be open for suggestions to improve the format after Gen Con.

On another note, abilities from V4 and V5 that needed some kind of ruling so that people are not surprised when they arrive are the following:

Hostage Shield - I will rule this the same way I rule Jar Jar. Points will be awarded to the player that did the attacking.

Replication - Replication will work as normal. You still cannot have another IG88 in one of your other squads and a teammate still can not have an Ig88 on one of their teams. It will work for that 1 pair.

Resol'nare - this will work the way it currently works in the normal game. If you have Kelborn pair based to the same enemy and move away using Resol'nare, that enemy will get 1 AoO and will have to pick which character to take the AoO on.

I will update these to the front page later. I'm at work now but wanted to let people have enough time to prepare. Hope to see you all at Gen Con and let the smack talk begin. Which Team will walk away RR champions?
TimmerB123
Posted: Monday, May 15, 2017 6:19:29 AM
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Updated.

Any new rules questions for this format? Post here!
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