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Poll Question : Show me where on the doll See-Threepio touched you
Choice Votes Statistics
Pay no attention to the droid behind the curtain 3 12.500000 %
Hes a power 11 piece, but not over powered 9 37.500000 %
For his points he is a power 12!! 0 0.000000 %
He is broken and needs a nerf 12 50.000000 %

What is everyones opinion on See-Threepio Options
atmsalad
Posted: Sunday, May 7, 2017 9:40:57 AM
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Specifically there are 4 things I think are pretty powerful on threepio.
1. The duo ability of diplomat and distraction- That combo is crazy powerful, with the cheapest diplomat costing 5 and the cheapest distraction bringer costing 5 you have to figure that threepio is at least worth 12 points just from that combination.

2. Shut them all down- This ability gives your squad complete and utter over ride control. R2 ends his turn adjacent to threepio, shutting down all overrides and then can use his over ride and door gimmick. Thats like something out of the legends sets...

3. Unique Droids subject to CE- I'm not necessarily against this happening, but if it doesn't hit a swath of unintended characters to boot. This CE alone is worth the points for threepio...

4. Finally the most ridiculous aspect of him to me is the ability "3720 to 1". So you run up to one of my Unique Rebels attempt to hit him with a melee attack, but you miss. So now every one of my Unique rebel characters is cloaked?... from shooters?... even the guy that is on the other side of the map? Why not within 6 from 3P0? I would not have nearly the issue if it only included attacks from non-adjacent characters, but it even includes adjacent melee attacks!?

For his cost he is insane, but I understand the intent of wanting to make a threepio a tier 1 piece. Personally, I just think any one of the things i mentioned above does that.
FlyingArrow
Posted: Sunday, May 7, 2017 5:36:10 PM
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DarkDracul wrote:
I appreciate this conversation and hope it spurs community involvement in playtesting. V-set pieces are under design for nearly a year, if such feedback were given during that time something might been done. Designers are begging for your help so Regionals/ Gencon do not become playtest grounds for their designs.


Yes. Please consider playtesting so that future pieces that you think are overpowered or unthematic don't slip through.
Caedus
Posted: Sunday, May 7, 2017 6:45:49 PM
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TimmerB123 wrote:




And it was just really bad to allow 3720 to 1 to trigger of melee attacks as well.


Totally agree that it should trigger from a non adjacent attack only.
atmsalad
Posted: Sunday, May 7, 2017 6:55:59 PM
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Caedus wrote:
TimmerB123 wrote:




And it was just really bad to allow 3720 to 1 to trigger of melee attacks as well.


Totally agree that it should trigger from a non adjacent attack only.


+1 I'd just add there should really be a range, such as allies within 6 perhaps. Luke and Leia squads benefit so much from it's lack of range.
CorellianComedian
Posted: Sunday, May 7, 2017 7:13:49 PM
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atmsalad wrote:
Caedus wrote:
TimmerB123 wrote:




And it was just really bad to allow 3720 to 1 to trigger of melee attacks as well.


Totally agree that it should trigger from a non adjacent attack only.


+1 I'd just add there should really be a range, such as allies within 6 perhaps. Luke and Leia squads benefit so much from it's lack of range.


I totally see the game-balance sense in this, but then the question is: do the characters gain Cloaked for the rest of the round, or does 3PO create a "Cloaked Bubble" within 6? If the ability turns on early in the round, you're gonna have a fun time remembering which allies were within 6 when it turned on and which weren't.

I think just requiring non-adjacent would be a great way to calm it down without making it complicated. But, having said that, please know that I haven't even seen him on the board yet, so anything I say is sheer speculation.
atmsalad
Posted: Sunday, May 7, 2017 8:07:38 PM
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CorellianComedian wrote:
I totally see the game-balance sense in this, but then the question is: do the characters gain Cloaked for the rest of the round, or does 3PO create a "Cloaked Bubble" within 6? If the ability turns on early in the round, you're gonna have a fun time remembering which allies were within 6 when it turned on and which weren't.

I think just requiring non-adjacent would be a great way to calm it down without making it complicated. But, having said that, please know that I haven't even seen him on the board yet, so anything I say is sheer speculation.


Oh absolutely a bubble until the end of the round. Having it boost whoever is within 6 would be a pain to deal with; and remembering who is getting the boost and who isn't would be a pain.
CorellianComedian
Posted: Sunday, May 7, 2017 9:34:50 PM
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atmsalad wrote:
Oh absolutely a bubble until the end of the round. Having it boost whoever is within 6 would be a pain to deal with; and remembering who is getting the boost and who isn't would be a pain.


I didn't really like the nerf idea at first, but a "Cloaked Bubble" actually sounds like a great way to tone it down.

I have to say, having not seen the piece in action yet, seeing a thread about 3PO being an NPE was the last thing I expected to see on this site LOL
TimmerB123
Posted: Monday, May 8, 2017 12:11:19 PM
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It is important to have these conversations.

The reality is that things rarely get changed by the balance committee.

It really has to have overwhelming community outrage. Although I have been present at several regionals this year where there were many discussions based on this figure, almost universally negative, but many of the people involved in those conversations won't be as candid in these forums. I however, have no such reservations.

Regardless, being realistic - here's a few things that will most likely hold back any action by the balance committee

A- Designer intent. If the designers of a piece express that it does not function as intended, it has MUCH greater odds of being amended. This does not appear to be the case. It seems that the designers wanted it to function this way.

B- Overwhelming community outrage. There is significant dislike of this piece, but it is clearly polarizing. I think one major factor is that it is in a faction most people generally like, and a main movie character. If these same stats were put on a random no name piece in a lesser faction, I think there would be more outrage (I'll comment on this more later).

C- Competitive game dominance. This one is virtually impossible to pin with any piece anymore. The last piece it really happened with was Daala, and really that was the catalyst to form the balance committee, since it fractured our community and let to many people leaving the game. These days the community is so small, events are so few, and the number of participants in each event is so small, it really means nothing if a piece does well or if it doesn't do well. It would take a power 20 piece to assert itself in such a position these days. Even if See Threepio is a power 12, it won't be confirmed by all as such through tournament wins, or lack thereof. The sample portion is simply too small.


That said - it is an important excersice to have these conversations, so that designers can see some pitfalls and avoid them in the future.

One simple example is that it seems that most everyone agrees that 3720 to 1 should not trigger off of an adjacent attack. Was this intentional, or simply overlooked by these designers? I don't know the answer to that - but I would be willing to bet that anytime a designer thinks about an ability anywhere near this vein in the future - they will more carefully consider it.



There is a huge chasm in design philosophy on a few different issues. One is game mechanics versus theme. Another is faction balance.

Virtually any designer will tell you they want to achieve a perfect blend of game mechanics and theme. Hard to do with any given piece, impossible to do for a whole set. But there is clear bias and leaning in one direction or another by all designers. Neither one is wrong, and that's why we work in teams. Clearly with abilities such as Shut Them All Down and 3720 to 1 - they are theme focused, and then applied to game mechanics. They are taken straight from the movies, and while I'm sure there was intent to apply a mechanic that the designers thought the game needed, the mechanics were overshot and too many abilities were all jammed together on the card.

The other issue is faction balance. There is a clear polarization here as well. Most designers will tell you that they want options from every faction to be competitive. But some don't design that way. There are valid reasons not to design that way. People want new stuff. People want known characters. People want figs from the movies and TV. The issue is that we are only getting consistent new material from 3 factions at the moment. You can pop one into another faction here and there, but with Rebels TV show and Rogue one - it's virtually only 2 factions. Rebels and Imperials. Here's the tricky part. They are 2 of the 3 top factions. And have been for virtually the whole existence of the game. Not to say other factions can't compete - but they don't have the depth of options. So - to some people - they want the new TV/Movie stuff to be awesome. They want their classic movie characters to be better than other stuff. Well - that is in stark contrast to giving any kind of semblance to faction balance. Now don't get me wrong - total faction balance is impossible, and not really the goal. But in order to have competitive options in every faction, you HAVE to take the Robyn Hood approach to designing. You have to take from the rich and give to the poor. Since in many factions we are scraping the bottom of the barrel in terms of characters - it's hard to make really groundbreaking helpful pieces from characters nobody gives a crap about, and making the new awesome lead characters in the movies and TV just flavor fluff pieces. That is what you SHOULD do if you want faction balance, but that would disappoint some people. Seriously - who cared about Kelborn before SWM, and who thought he should be a power piece? I LOVE that piece. But I could give a hoot about the character.

You can never please everyone. One of the things that disapoints me about this piece is that I am unabashedly in favor of striving toward faction balance. See Threepio gives a major power piece to a faction THAT DIDN'T NEED A MAJOR POWER PIECE. But that is just my opinion. And to be honest not a factor that really carries much weight in a balance committee decision to errata a piece. It's simply a difference in design philosophy.

Another point is that it is not simply a power piece for a subfaction. It is for an ENTIRE faction. There have been several power pieces made lately that are fenced in by subfactions. This is a smart way to design that really needs to happen more often from here on out. The factions have far too many options, and without being cognizant of keeping them reeled in, it's far too easy to get broken combos. Subfaction restrictions is really the best way to go about this. ESPECIALLY in the stronger factions. The thing about See Threepio is that he helps virtually every subfaction within the Rebels. It was mentioned that he's very good in Ghost Crew. Yes he is. He's also good in virtually every other competitive rebel squad.


As to the community outrage - unless a total dominance in the competitive game happens (which I already explained why it won't), the mass outrage won't follow. In part because it is a beloved character in a favored faction. I really think that the three Vong pieces that got errata'd needed to be. That said, I think a factor that fueled the mass community outrage is that they were Vong. Why should VONG be so powerful? That should be the JEDI. It's a bias ingrained in most Star Wars fans, and frankly understandable. We are virtually all Star Wars fans. Some approach this game almost as a roll playing game, or at least a scenario game, wanting it to feel like the movies and TV when they play. Others, enjoy the strategy aspect more, and though most clearly like the star wars feel, if a character named Bob provided a needed mechanic to the game - they would appreciate it and play it. Again - you see the design philosophy fissure play out within the players as well.



It is fun and informative to "re-design" the figures in the way we see fit. We all had many ideas on the Vong pieces that desperately needed changed. The only one that anything other than cost was changed on was a piece that the Designer expressed intent was not met, and it was changed to match intent. Unfortunately most think the balance committee did not go far enough, and an undefeated player in the Vassal regional playing those pieces post-nerf is pretty solid evidence that the nerf was not big enough. It's clear that in general, the balance committee operates conservatively, and probably should in all honesty. We want to make as few changes as possible, and not be overly harsh in the changes made.

Perhaps more realistic exercise is to simply recost. By in large that is what the balance committee does. At what point level would you see this character as reasonable?


For me, a litmus test is -
A. At what (low) cost would I consider using the piece in virtually every squad in the faction, and prioritize it?
B. At what (high) point cost would I no longer consider using it at all?

Then you have your range. Once you have your range, it clearly should be somewhere in the middle. Closer to the lower cost end if it is meant to be a "power piece", closer to the middle otherwise. Closer to the higher end is probably not realistic, because we still want pieces playable.


With See Threepio, in my opinion it is already at level A at 12 points. When I build a rebel squad, it starts with dodonna and then next is now See Threepio. This figure has eclipsed Reeikan, 3 viable versions of Luke (and at least one is always considered) 3/4 viable versions of Leia (again at least one is always considered), etc.

It would have to be a pretty high cost to not consider him at all. Maybe 30 points?

I mentioned earlier in this thread that he should cost around 24 points. I do believe that, but it does factor in that I don't think he should have been a power piece. Accepting that he is still supposed to be a powerful piece, I think 17/18 is a reasonable cost.


It's unfortunate, because it is a rough cost for pure tech. A better approach would have been to shave down the abilities and keep him around 12 cost.




I want to emphasize that we all have different opinions. Designers and players. It's impossible to make everyone happy. I have my very strong opinions that I am vocal about. I also acknowledge that there are reasons to do things other ways that I disagree with. It doesn't make them wrong.

What is most important in our game and our community right now is to keep showing up. Engage in these conversations on the boards. Put the work in. Playtest, if at all possible. But the reality is that the most games played by competitive players is at tournaments. That is where we see these pieces in action. It's the only real way anybody can get a sense of a piece. Playtesting is essential, but you never really know for sure how a piece plays until the community gets ahold of it, builds with it and plays it.

GOING TO TOURNAMENTS AND PLAYING is the biggest thing anyone can do for our community right now. It's all meaningless design if nobody is playing. I know there are not tournaments nearby for everyone - but really nobody has a good excuse for not playing in Vassal Tournaments. ESPECIALLY ones with the format used now - that you have a week to get a game in. If you can't find an hour to play in a week, then you can't find time to post on the boards either.


PLAY THE GAME! ThumbsUp
FlyingArrow
Posted: Monday, May 8, 2017 12:34:18 PM
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Are there things I'd change about See-Threepio if we were starting from scratch? Sure. But that's true for plenty of pieces. Do I think it rises to the level of needing an errata? No. It will get counters. Pieces always do.

2014 and 2015 had a combined 1 Rebel squad in the top 8 at GenCon (Joe's Beyond Annoying SpecForce squad). The only other Rebel squad that I remember making noise during that time was Tantive IV suicide squad popularized by Jim's son (Kris I think is his name). I may be forgetting something. But Unique-based Rebel squads were not winning.

The goal (in my mind) with Artoo and Threepio was that Artoo/C-3PO or R2/See-Threepio would be the standard door control in Rebel squads, displacing Ugnaughts/R7/Lobot. But rarely to see the two (Artoo/Threepio) together. Based on usage, it looks like it worked pretty well. The two set 11 droids have been used about the same amount, but less than half the time are they used together. Moving forward, Threepio is sure to be used more. He's proved to be the better of the two (but that was an unknown for most of 2016), and more importantly, Artoo needs to use his movement breaker to really be worth it. In the subfactions (Rogue One, Ghost Crew), Artoo is kind of overcosted, even though some pieces really need his +2 Attack CE.
DarthMaim
Posted: Tuesday, May 9, 2017 4:22:36 PM
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FlyingArrow wrote:
I don't think See-Threepio needs any change, but Cloaked could use some more counters. And possibly some more ways to kill Diplomats. (Not just for See-Threepio... Cloaked and Diplomat can use counters in general.) Just because something wins GenCon doesn't mean it's broken. Something has to win, and Trevor's squad almost didn't make the top 8.

As far as I can tell, Rebels have been run at least 3 times in regionals this season without making the finals of any of them. (Not all regionals have posted all the squads entered.) There were 2 Rebel squads in the 2016 NZ Championships this past October, and they took the last two spots in the standings.

Looking at a sampling of 2016 regionals (not going to go through all of them):
Vassal regional: 0 Rebel squads out of 9 entries
Indiana regional: 0 Rebel squads out of 9 entries
Chicago regional: 0 Rebel squads mentioned (not sure if the whole squad list was posted)
California regional: 1 Rebel squad out of 6 entries. Didn't make the top 4.

I don't see any indication that he's winning too much, so the issue is whether he's having a bad impact on the meta or causing a major NPE. Clearly he is for some or this wouldn't be a thread, but not for others. There are a lot of pieces where that's true.



+1.
Jargon Madjin
Posted: Tuesday, May 9, 2017 4:27:58 PM
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Heh, 3720 to 1 is kinda overpowered to be honest
atmsalad
Posted: Tuesday, May 16, 2017 7:01:18 PM
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Just because something isn't pulling a Daala and winning everything doesn't mean it isn't overpowered, but I suppose we all have a different definition of what that entails. I am not so naive as to think that only a broken piece can win gencon. I do think that characters that take skill away from the game are obnoxious and one of my personal NPEs.

3720 to 1 works against adjacents... even melee. It is board wide... no range at all, so you dont have to "skillfully" position your guys within 6 or anything close to that. I thought we moved away from board wide effects because of how over powered they are? Some may think, well it only activates when you miss an attack, so whats the problem? The problem is you pair him with either ahsoka, hands out +4 def when activated, or luke and leia, who if the person playing strafe is halfway skilled you should have a difficult time ever getting adjacent or a no cover shot.

Shut them all down, another ability that doesn't require any amount of positioning or skill to use. Just drop R2 adjacent and "poof" good bye overrides. Locking your commanders in a room to save you from luke and leia? Not anymore!! Distraction plus diplomat?... I play diplomats a lot, this is a ridiculous combination, but does require a mediocre amount of skill to use.

Also, I thought we were trying to weaken strafe and out activate and smash squads because of their inherent NPE nature? Threepios 2 main overpowered abilities completely boost luke and leia squads? I know rebels were not seeing much play, a lot of people saw the same ol squad potential with cannoning or pilot shooters and such. I just don't think the answer should be to just create a piece that takes aways skill from the game and boosts something the faction was already known for, board wide stealth and evade.
Lou
Posted: Wednesday, May 17, 2017 2:10:57 AM
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I really don't see an issue with him yes he is a power 10 but that is ok. I play him and played against him in some fun games the day before the Indiana regional and I thought he was fun both as a player and an opponent.

Tim you really need to write less in your posts I get bored reading them. Flapper
TimmerB123
Posted: Wednesday, May 17, 2017 6:03:23 AM
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Lou wrote:
Tim you really need to write less in your posts I get bored reading them. Flapper


"We have deemed all these words necessary in order to explain that we have been traveling more slowly than was predicted, concision is not a definitive virtue, on occasion one loses out by talking too much, it is true, but how much has also been gained by saying more than was strictly necessary."
- José Saramago, The Stone Raft

"When people are bored, it is primarily with their own selves that they are bored." – Eric Hoffer

Caedus
Posted: Wednesday, May 17, 2017 6:54:46 AM
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TimmerB123 wrote:
Lou wrote:
Tim you really need to write less in your posts I get bored reading them. Flapper


"We have deemed all these words necessary in order to explain that we have been traveling more slowly than was predicted, concision is not a definitive virtue, on occasion one loses out by talking too much, it is true, but how much has also been gained by saying more than was strictly necessary."
- José Saramago, The Stone Raft

"When people are bored, it is primarily with their own selves that they are bored." – Eric Hoffer



"I'm too drunk to taste this chicken" - Col. Sanders
juice man
Posted: Wednesday, May 17, 2017 8:23:22 AM
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"Oh freddled gruntbuggly,Thy micturations are to meAs plurdled gabbleblotchits on a lurgid bee.Groop, I implore thee, my foonting turlingdromes,And hooptiously drangle me with crinkly bindlewurdles,Or I will rend thee in the gobberwartsWith my blurglecruncheon, see if I don't!"

- Prostetnic Vogon Jeltz
TimmerB123
Posted: Sunday, May 21, 2017 8:39:27 AM
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So I decided to play See Threepio for myself in a tournament setting.

--Ibegon's Iggies--
48 IG-88A
43 IG-88, Assassin Droid
29 Dice Ibegon
27 Luke Skywalker, Rebel Commando
14 General Rieekan
12 See-Threepio (C-3PO)
9 General Dodonna
9 R2-D2 with Extended Sensor
6 Mouse Droid x2
3 Ugnaught Demolitionist

(200pts. 11 activations)


Threepio allowing Reeikan to give mobile and evade to both the IGs as well as R2, not to mention his other tricks.


See Threepio goes undefeated in Kokomo. (Again - ultra small sample size - so all taken with a grain of salt)

I faced 2 melee squads, a mostly shooter squad, and an all shooter squad.

Vs the mostly shooter squad, both Mike and I forgot completely about 3720 to 1 in our game, (it would have kicked in several times we realized after the game, and it would have made a significant impact) - but even still Threepio was worth his weight in gold (ha!) just for his crushing CE and simply being a diplomat with distraction. If that idiot player running Threepio had remembered 3720 to one, it would have changed from a (few points away from a 3pt) win - to a landslide. Again - Threepio was worth his cost without even using his 2 new broken abilities.

When I faced Bryan's Revan/Plageous squad I just sorta laughed. 3720 to 1 would do no good in this squad! He also had no override to shut down. Threepio might not be worth it vs this squad.

Ironically - Threepio, the piece that was meant to be a fairly hard non-melee counter, ended up being key in defeating melee. Vs Plageous, he came in to prevent Plageous from using lightning, gaining extra 10 damage, or be swapped out. This was key to isolate him and take him down with shooters (taking several rounds due to him being so anti-shooter). Really this was the game. Also being able to do key moves such as mobile attack with the IGs to hit Plageous without cover and step back out of striking range helped greatly. In the end it wasn't as close as the score. I only had Revan and Wyyrlok left to kill, but time ran out. The immense amount of damage negation (on top of Threepio's distraction negating even more) slowed everything down tremendously. Hands down Threepio was the MVP in that match.


-Obviously this squad sets out to abuse his CE to the greatest extent. It is massive. His CE by itself was the key to this squads dominance and going undefeated.

-I never even needed to use shut them all down (barely any override in the tournament).

-Diplomat was so useful, in so many ways. Simply basing characters and not allowing them to attack or target with an ability other characters was very handy. Keeping him alive while he holds open doors or relays orders is massive.

-Distraction is always useful. Distraction with diplomat is very powerful. Distraction with diplomat in a faction that has so many powerful options is dramatically crushing.

-3720 to 1 would have added insult to injury had it been remembered. His clearly most broken ability isn't even necessary to making him dominant and significantly undercosted.


So in conclusion -

Threepio is going in every one of my Rebel squads from now on (assuming no nerf or ban). He is badly undercosted and overloaded.

Threepio slows the game down

Threepio is crushing to melee, perhaps even moreso than non-melee.

Threepio is not only good in certain Rebel builds. He is insanely good in ALL Rebel builds.
fingersandteeth
Posted: Tuesday, May 23, 2017 10:41:13 AM
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I have faced this fig once.

It won Trevor the game. Needed 2 8's to stick L&L on speeder which would have been the death of it. Rolled a 7 and a 3. All figs cloaked and his entire squad is safe for the round. This was the second round that his cloak had prevented damage to essentially his entire squad.

If you are curious how Trevor did so well with a 24 point handicap That might give you some indication at how undercosted this piece is.

Eloquently, my opinion is it's a stupid fraking fig.
atmsalad
Posted: Tuesday, May 23, 2017 10:55:00 AM
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fingersandteeth wrote:
If you are curious how Trevor did so well with a 24 point handicap That might give you some indication at how undercosted this piece is.

Eloquently, my opinion is it's a stupid fraking fig.


+1 ThumpUp
(Stands up, nods head in agreement and starts a slow clap)
TimmerB123
Posted: Tuesday, May 23, 2017 11:11:03 AM
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atmsalad wrote:
fingersandteeth wrote:
If you are curious how Trevor did so well with a 24 point handicap That might give you some indication at how undercosted this piece is.

Eloquently, my opinion is it's a stupid fraking fig.


+1 ThumpUp
(Stands up, nods head in agreement and starts a slow clap)


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