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Poll Question : wat do u think of it
Choice Votes Statistics
yes 58 82.857142 %
no 12 17.142857 %

The new initiative rule Options
Mickey
Posted: Thursday, May 21, 2009 2:09:58 AM
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Joined: 2/9/2009
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Location: Southern Illinois
I like it. I didn't realize it was still new either.
klecser
Posted: Thursday, May 21, 2009 2:53:44 AM
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Joined: 6/6/2008
Posts: 104
The poll question doesn't make any sense.

"What do you think?" is not a yes or no question, even in that context.
swinefeld
Posted: Thursday, May 21, 2009 5:06:28 AM
Rank: Moderator
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Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
swmimperial130 wrote:
DurgeDude would say this, " I don't really care 'bout the new initiative rule, cause my 10 Gotal Mercenarys got intuition.


Don't know him from Adam, but I like him already Laugh

I dig those Gotal Mercs ThumpUp

Edit: Oh, and I like the init rule just fine.
ken_watson76
Posted: Thursday, May 21, 2009 8:08:08 AM
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Joined: 5/29/2008
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Location: Cleveland, Ohio, U.S.A.
I clicked "yes" because I assume that a "yes" means that you are in favor of it. For the reasons previously stated, it is a good rule.

On the flip side, it definitely tones down the effectiveness of Cunning Attack and Master Tactician (the latter of which possibly needed it for the Thrawns, but not so much for the over-priced Revan).
ironmen2
Posted: Friday, May 22, 2009 12:53:52 AM
Rank: Tusken Raider
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Joined: 2/11/2009
Posts: 4
ken_watson76 wrote:
I clicked "yes" because I assume that a "yes" means that you are in favor of it. For the reasons previously stated, it is a good rule.

On the flip side, it definitely tones down the effectiveness of Cunning Attack and Master Tactician (the latter of which possibly needed it for the Thrawns, but not so much for the over-priced Revan).

u entered right
billiv15
Posted: Friday, May 22, 2009 5:25:20 AM
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Joined: 4/4/2008
Posts: 1,441
I voted yes. It opens up the game to an additional level of strategy that was absent before it. It also takes a small degree of the luck element out of the game, which is also good if you are playing it for its tactical and strategic elements primarily, which I do.

It forces the players to actually make a choice after winning init, which was always the intention of the game. Rob never intended init to be the "I win" button it had become. The change worked so well in D&D that it was a natural to come over to SWMs. I supported it then, supported it when it happened, and fully support it now, to the point that I see playing with out it as a waste of my time, and generally won't do it.
dperron
Posted: Friday, May 22, 2009 5:52:42 AM
Rank: Hailfire Droid
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Joined: 8/17/2008
Posts: 37
Location: Florida
I started playing with this rule when I first heard about pre-Clone Wars set. I like it. I usually play multi-player games with 3 - 6 players, and this rule has allowed for some great strategies. You are forced to decide what best suits your needs by going either first or otherwise. But, again, it's not in the rule books,so if you don't like it, and no one wants to play by DCI Rules, then don't use the rule.

Hell, my friends and I often discuss and agree to alter rules just to see how the game plays out. That's the beauty of non-tournament games.
Glympse
Posted: Saturday, May 23, 2009 4:30:41 AM
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Joined: 4/28/2009
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Location: Redmond, WA
I like it as well. Although I was not against the first version. A little bit of chance involved in gameplay is what makes games fun.
11MB StarWalker
Posted: Saturday, May 23, 2009 9:35:47 AM
Rank: Felucian Warrior on Rancor
Groups: Member

Joined: 2/23/2009
Posts: 52
Yes for the new Initiative rule.

Reduces the luck factor of rolling dice, to a degree.

More game strategy needed...it also has changed some squad designs.

Good for the competitive game, though some casual players won't use it(:

--11MBStarWalker
mercenary_moose
Posted: Saturday, May 23, 2009 9:44:19 AM
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Joined: 12/11/2008
Posts: 1,122
I don't like it. Kills the effectiveness of most of your Cunning-based squads, and a good player should never leave a vulnerable piece in line of sight at the beginning of the round anyway. Yet somehow, I always manage to do so...
Shadowdragon
Posted: Sunday, May 24, 2009 11:24:51 AM
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Joined: 5/11/2009
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I never have and never will play with that initative rule. It just doesn't make sense!!!! :(
Shadowdragon
Posted: Sunday, May 24, 2009 11:25:45 AM
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Joined: 5/11/2009
Posts: 79
Oh, and I pretty much always lose initative checks. And i don't care. And I win a lot anyway.
atmsalad
Posted: Tuesday, August 15, 2017 1:16:17 PM
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Joined: 7/26/2011
Posts: 951
17% actually voted no, haha
General_Grievous
Posted: Tuesday, August 15, 2017 1:42:13 PM
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Joined: 1/8/2010
Posts: 3,623
Deleted for peace! Haha
Alek
Posted: Wednesday, August 16, 2017 7:42:38 AM
Rank: Droid Starfighter in Walking Mode
Groups: Member

Joined: 9/15/2009
Posts: 48
What is that rule and WHERE is that rule?!
Good hidden is it.
jak
Posted: Wednesday, August 16, 2017 11:22:46 AM
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Joined: 10/17/2010
Posts: 3,682
Location: Beggers Canyon Tatooine
Alek wrote:
What is that rule and WHERE is that rule?!
Good hidden is it.


look at the date of the original post
don't know why anyone would resurrect this threadConfused
Deaths_Baine
Posted: Wednesday, August 16, 2017 11:28:33 AM
Rank: Advanced Bloo Milk Member
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Joined: 5/31/2010
Posts: 1,628
jak wrote:
Alek wrote:
What is that rule and WHERE is that rule?!
Good hidden is it.


look at the date of the original post
don't know why anyone would resurrect this threadConfused



well as you know JAK we like to beat a dead horse around here... LOL
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