this is a fun topic;
some time ago, a former SWMinis'er from WotC forums, had a statcard maker .html app...
I have that archived a few ways, as well as via Wayback etc.
that site has since vanished, though I will update this thread when I recall the wayback ref and prior discussions on this topic hehe.
some time ago, Surf had the idea to "scrape" and kludge an Excel on a per-string basis.
then its just a bunch of nested-ifs depending on the statcard. heck, you can even code half the draw-routines for the Visio/"ultrabasic prototype" statcard with LEN and spline-check stuff hehe.
its also useful for transliterating the cards from english to other languages via that string-.rtf etc,
so as to be as adaptable as possible.
that approach was much more accurate than our own local excel "eyeball" routine, or the AGIXML-GAH
image index throughput, with GIMP script fu (that's next-level scrape based on the image itself).
so, the glossary from here and elsewhere, has each ability assigned a couple of numerical values,
depending on both its outright utility, and it's "Meta-combo probabilistic utility".
the meta-combo part can be assigned from a batch-test AGI system,
such as VASSAL in playtest mode, or SWMPlay etc... or TabletopEmulator APP.
those can be utilized to AGI "rapid-prototype" for a given range,
and, the playstyle itself can be throughput from 'championship playreport metadata' <--- which to-date,
has been somewhat under-scrivened and not scribed or easy to find hehe
costing is essentially a floating-point thing;
it depends on: the number of SAs/FPs/CE's etc.
its self-limiting based on what can legibly be fit on a statcard of the given dimensions, thats your "rho-regression self-referential limiter"
as a paper at the EJC alludes to. (there's some great combinatorial scholarship coming out of StarWarsMinis folks there, especially on the 'meta' and 'SWMinisCompositions".)
so, the base-key is ~ 3SAs of 'neutral' weighting,
20HP, 8DEF, +4ATK, 10DMG = 4 points.
thats the 'universal key' for a lot of costing approaches.
so, the above is how universally, SWMinis fans attempt to derive a costing algorithm process which closely emulates the original.
(it is NP-P complete meta-combinatorially arguably).
as to the VSet 'power-creep' or "melee has been nerfed" lines of thought;
yeah, that's been argued several threads in the past,
and I find KezzamachineII and TheHutts reflections; and their data/charts, to be quite insightful for those
personally? it's on public record that I initially thought VSets 1 - 8 were not kind to WotC style balance,
though I mellowed on a lot of that over time as meta-combos and compositions in squad-builder became increased,
and workarounds were sought,
that, and as local tournaments began era-specific tournament or different factions only per event,
that cemented niches and prevented a lot of era-mismatch balance issues (those pesky Vong, nuWarsTrek etc).
thanks, and I hope this was of some use/cogency given post#1,
and I look forward to seeing what other SWMinis'ers reflect on customs-pricepoints and how they automate statcard generation or
quality control rapidprototype batch-testing.