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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Hello Star Wars Miniatures Community!
Presenting:
The Spotlight Skirmish Challenge Series!
This will be a semi-regular featured banner matchup, between 2 players using squads they recently had success with, that never got a chance to play in a tournament.
The game will be on Vassal, and anyone can log in to watch. Simultaneously the game will have commentary from the Sith Holonews Network crew.
The winner of the Spotlight Skirmish will then take on another challenger the next month. (Obviously this is all schedule dependent on players and SHNN, and assuming the community finds it interesting and fun).
This is all in friendly fun, and meant to see some games in action and get some analysis. A great excuse to play our game more!
Again, this series will feature matchups of players playing the exact squads they played in a tournament, against someone they never got the chance to play. The challenging player didn't necessarily have to win a tournament with their squad, but they at least had a unqiue squad that garnered attention.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Spotlight Skirmish #1This Thursday (September 6th) at 10pm (Eastern) / 9pm (Central) Shawn Booher (Caedus)--Yun-Yammka Devotion: FAIL SAVES (Gen Con Shaft 7th place)--30 Shedao Shai 30 Supreme Overlord Quorreal 28 Tsavong Lah, Warrior Elite 27 Nen Yim 22 Dovin Basal Keeper 22 Khalee Lah, Warrior Progeny 19 Eighth Cortex Shaper 15 Yammosk War Coordinator 7 Shamed Intendant (200pts. 9 activations) http://www.bloomilk.com/Squad/190805/yun-yammka-devotion--fail-saves--gen-con-shaft-7th-place-VS Tim Ballard (TimmerB123)--Les Femmes Fatales Redux: O.C.D. (Opportunistic Charging Domination) {2018 World Champion squad}--32 Thrawn (Mitth'raw'nuruodo) 31 Morrigan Corde 30 Mara Jade, Hand of Judgment 27 Lobot 23 Imperial Governor 16 Admiral Gilad Pellaeon 11 Admiral Ozzel 10 Droopy McCool 8 Mas Amedda 3 Mouse Droid 9 Rodian Brute x3 (200pts. 13 activations) http://www.bloomilk.com/Squad/190925/les-femmes-fatales-redux---o-c-d---opportunistic-charging-domination---2018-world-champion-squad-Gen Con 2018 Shawn missed the top 6 by a hairs breadth with his vicious Yuuzhan Vong squad, so he is challenging the winner which he never faced - to see what could have happened! Shawn's squad features 3 powerful Yuuzhan Vong Unique attackers, boosted to slice through most enemies fast! The 8th Cortex shaper gives them Evade and Retaliatory Attack, while they all get +10dam from Shaper and 2 get +10 additional from Master Shaper! Although Morrigan Corde's Suppressive Fire cuts through crab armor and evade, it DOESN'T get by the Dovin Basil, so the Imperials will likely have to get far too close for comfort with their only 2 fragile attackers. The Vong have many tricks up their sleeves, bringing in extra reinforcements that are discounted and get Aggressive Negotiations from Supreme Overlord Quorreal, as well as an additional reinforcement piece from the 8th Cortex Shaper. Then of course Shawn will have a difficult choice of what Commander Effect to steal with the Yammosk War Coordinator. Swap? Opportunist? Activation Control (which he has innately in Supreme Overlord Quorreal should he choose to bring in a Zonoma Sekot Scout, but it only works when that scout has line of sight to an enemy), or even steal Pellaeon's commander exchange CE. Map may also loom large, as Shawn's Modular Base provides a significanly more overall protection to force tight quarters, especially in gambit. Tim's squad is commander centric with 2 powerful attackers and a Domination possibility in the Imperial Governor. Mara Jade does enough damage in one opportunist lightsaber assault to take out Khalee Lah or Shadao Shai regardless of Crab Armor saves (assuming she hits all 4 - no guarantees there), but any of the 3 Vong attackers could do the same in return to Mara or Morrigan (with several combinations including Master Shaper/Jedi Hunter/Yun Yammka Devotion and even scarification should he choose to bring in a priest). Thrawn is clearly key, using swap, opportunist and master tactician - but one bad init roll or one misplacement of Mara or Morrigan could mean a quick and easy death. Neither speed nor outactivating is guaranteed - as swap and activation control can be stolen by the Yammosk. Morrigan's Evade is moot (no shooters to face) as is Mara's Lightsaber Block (Force Immunity), so Tim won't be rolling too many saves from the Vong, but FAILING the save from the Imperial Governors Dominate is what Mara and Morrigan will want to do, and THAT could mean all the difference. This squad could look like it has the advantage on paper, but one untimely 1 or small mistake could easily be all the Vong needs to win. It's 2 tech heavy squads with lots of tricks, and some powerful (but relatively low hit point) attackers. It should be a tense match! Log in to Vassal and tune into the Sith Holonews Network on Thursday night to see the battle go down!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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(Reserved for results)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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IDK................... that's way past my bedtime
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/20/2015 Posts: 1,243
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Ready for tomorrow. Any predictions out there? Anybody going to "attend"
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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As a commentator on the match, I will wait until after the match is over to discuss potential strategy and such
For both players though PRE-GAME SETUP
Here is the detailed version: Beginning of game 1. Players begin the pregame procedure by revealing their squads to each other. 2. Resolve “deferred squadbuilding” abilities that trigger after seeing the opponent’s squad. This includes Reinforcements and the first half of Bribery, for example. Players simultaneously reveal their decisions about bringing in additional characters. 3. Characters that are added to a squad via abilities like Reinforcements and Bribery are added to their squads. (Normally, order will not matter. If it does, order players randomly and resolve their abilities player by player.) 4. Other abilities that trigger after seeing the opponent’s squad activate. This includes Telepathic Insight and Con Artist, for example. Players with these abilities simultaneously reveal their decisions. (Normally, order will not matter. If it does, order players randomly and resolve their abilities player by player.) 5. Players roll to determine which player will choose the map to be played on. 6. The player with the highest roll chooses which map will be played on. The player with the lower roll selects whether to set up first or second. The player who sets up first selects a side and sets up his miniatures. 7. In setup order, a player sets up by selecting a setup area and then setting up his miniatures. Abilities for that player that trigger during setup activate. For example, this includes Light Tutor, Dark Master, Light Spirit, and Dark Spirit. The player chooses the order to resolve the abilities. 8. If there is a player who has not yet set up, return to step 7 and the next player in setup order sets up. 9. Resolve abilities that trigger after setup. For example, this includes Programmed Target; Lightsaber Trainer; Versatility; the second half of Bribery; and Admiral Gilad Pellaeon’s commander effect. a. All players simultaneously reveal all decisions regarding these abilities, except decisions that require movement. b. First, abilities that change squad composition are resolved. Old characters are removed from a squad and then new characters are added to the squad. Abilities that change squad composition are resolved in setup order. (Thus, in a multiplayer game, a player setting up first has the first chance to bribe away a character if more than one player wants to bribe the same character.) If a player has more than one of these abilities, the player chooses the order to resolve them. If a player’s decision from step (a) cannot be resolved for any reason (e.g. they wanted to use Pellaeon to replace a character that was stolen away by Bribery), that player returns to step (a) and makes another choice. c. Abilities conferred by Bribery, Versatility, or a similar ability are gained by the relevant characters. If any characters gain abilities that normally would have been resolved before this point during setup (e.g. Con Artist), resolve those abilities immediately. This occurs in setup order. If a player has more than one of these abilities, theplayer chooses the order to resolve them. d. Finally, other abilities are completely resolved in setup order. This includes abilities requiring movement (Crix Madine, SpecForce Commander’s commander effect). If a player has more than one, he decides the order to resolve the effects. (Note that Battle Ready is not resolved at this time. It is resolved after first round initiative.) 10. Abilities that trigger “immediately before the first initiative roll” activate. This includes adding characters with Que en Allana Solo’s CE and with Local Reserves. 11. A pre-game door check happens(timing is specified in the WotC FAQ: “prior to the first initiative roll”). Note that there is a pre-game door check, but there is no pre-round door check, so doors do not openafter abilities such as Intuition or Surprise Move
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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parts highlighted by me.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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that's great info Jason! thanx!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Thanks Jason, this is great info (to have for this specific match but also in general!) I will fill in what happens on each of these steps before the match tonight when Shawn and I get a chance to do this. PRE-GAME SETUP Here is the detailed version: Beginning of gameQuote:1. Players begin the pregame procedure by revealing their squads to each other. DONE (see above for squads) Quote:2. Resolve “deferred squadbuilding” abilities that trigger after seeing the opponent’s squad. This includes Reinforcements and the first half of Bribery, for example. Players simultaneously reveal their decisions about bringing in additional characters. (Tim) Lobot's Reinforcements: Caamasi Noble x4 (Shawn) Supreme Overlord Quorreal's Reinforcements: YV Paratrooper, Zenoma Sekot ScoutQuote:3. Characters that are added to a squad via abilities like Reinforcements and Bribery are added to their squads. (Normally, order will not matter. If it does, order players randomly and resolve their abilities player by player.) DoneQuote:4. Other abilities that trigger after seeing the opponent’s squad activate. This includes Telepathic Insight and Con Artist, for example. Players with these abilities simultaneously reveal their decisions. (Normally, order will not matter. If it does, order players randomly and resolve their abilities player by player.) (Shawn) Telephathic Insight Commander Effect chosen: Admiral Gilad Pellaeon's Quote:5. Players roll to determine which player will choose the map to be played on. Map roll winner: Tim Quote:6. The player with the highest roll chooses which map will be played on. Map chosen: Simulation Deck (Tim's) Quote:(6b) The player with the lower roll selects whether to set up first or second. The player who sets up first selects a side and sets up his miniatures. (Player with the lower roll) Set up first or second: Shawn chose setup second (Player who sets up first) Side selected: Tim Chose right sideQuote:7. In setup order, a player sets up by selecting a setup area and then setting up his miniatures. Abilities for that player that trigger during setup activate. For example, this includes Light Tutor, Dark Master, Light Spirit, and Dark Spirit. The player chooses the order to resolve the abilities. (Shawn) Master Shaper to Shedao Shai and Tsavong Lah Warrior EliteQuote:8. If there is a player who has not yet set up, return to step 7 and the next player in setup order sets up. (N/A) Quote:9. Resolve abilities that trigger after setup. For example, this includes Programmed Target; Lightsaber Trainer; Versatility; the second half of Bribery; and Admiral Gilad Pellaeon’s commander effect. a. All players simultaneously reveal all decisions regarding these abilities, except decisions that require movement. b. First, abilities that change squad composition are resolved. Old characters are removed from a squad and then new characters are added to the squad. Abilities that change squad composition are resolved in setup order. (Thus, in a multiplayer game, a player setting up first has the first chance to bribe away a character if more than one player wants to bribe the same character.) If a player has more than one of these abilities, the player chooses the order to resolve them. If a player’s decision from step (a) cannot be resolved for any reason (e.g. they wanted to use Pellaeon to replace a character that was stolen away by Bribery), that player returns to step (a) and makes another choice. c. Abilities conferred by Bribery, Versatility, or a similar ability are gained by the relevant characters. If any characters gain abilities that normally would have been resolved before this point during setup (e.g. Con Artist), resolve those abilities immediately. This occurs in setup order. If a player has more than one of these abilities, theplayer chooses the order to resolve them. d. Finally, other abilities are completely resolved in setup order. This includes abilities requiring movement (Crix Madine, SpecForce Commander’s commander effect). If a player has more than one, he decides the order to resolve the effects. (Note that Battle Ready is not resolved at this time. It is resolved after first round initiative.) (Shawn) Eighth Cortex Shaper's Commander Effect "Reinforcement": YV Seer (Shawn) Admiral Gilad Pellaeon's Commander Effect (copied from Telepathic Insight):Supreme Overlord Quorreal dropped for Nom Anor, Executor: (Tim) Admiral Gilad Pellaeon's Commander Effect - Commader Replaced (and with what character): (Declined) Quote:10. Abilities that trigger “immediately before the first initiative roll” activate. This includes adding characters with Queen Allana Solo’s CE and with Local Reserves. Shawn will Battle ReadyQuote:11. A pre-game door check happens(timing is specified in the WotC FAQ: “prior to the first initiative roll”). Note that there is a pre-game door check, but there is no pre-round door check, so doors do not openafter abilities such as Intuition or Surprise Move Done
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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We should really sticky these in the rules forum here too
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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jak wrote:that's great info Jason! thanx! It's just the list of pregame procedures that I copied over from Gamers. TJ deserves most of the credit for finding and ordering all the particular items.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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Tim's outline of the match looks (at least to me like what should happen)
Just noting that the things that happen simultaneously (ie the initial lobot/quoreal reinforcements and the later Pellaeon/Eighth Cortex Shaper choices) would happen "in secret"
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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urbanjedi wrote:Tim's outline of the match looks (at least to me like what should happen)
Just noting that the things that happen simultaneously (ie the initial lobot/quoreal reinforcements and the later Pellaeon/Eighth Cortex Shaper choices) would happen "in secret" We will most likely log onto Vassal early and type the "simultaneous reveal" choices into the chat on vassal (while on the phone with each other) and do a "1,2,3 SEND!" For each relevant step
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Updated with setup info
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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We'll be starting before too long, hope you can join in. The fun!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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What a nailbiter! Shawn shocked me with stealing Pellaeon's CE and swapping in Nom Anor Executor. Then the Seer making him have an 8 square disruptive bubble! Not good to face when you have such a CE dependent squad!
The quick synopsis - Shawn uses battle ready to get right up there and ready to control the center gambit room for the whole game. Shadeo Shai took point and Morrigan got to within 6 of him (getting around dovin basil) but still more than 8 away from Nom's disruptive to keep her opportunist. She missed then hit, leaving him with 40. The governor then successfully dominated Morrigan (she failed the save) so she could do it again. She hit the first attack but his embrace of pain made him have a 29 defence in cover and she couldn't finish him off, leaving him with 10hp. Then I sent a swapper around back to try to get to Nom Anor. I swapped just outside the (range 8) bubble, then had to spend a FP to get inside the center room and adjacent to attack (no LS assault). Without opportunist (disruptive) Morrigan needed 7s to hit. She hit both, leaving Nom with 40. Now I needed to not roll a 1 for init (95% odds in my favor) and then roll 2 out of 4 7s or better (91% odds in my favor). Shawn was ready to concede if I killed Nom there. I did not roll a 1 for init, in fact I rolled a 6 - RESERVES! (It's such a stupid ability - I still hate it). I bout in 2 Imp dignitaries and 2 Raxus Prime troopers. Then I went first and I lightsaber assaulted with Mara, hit, 3, 1, 2. Dice crappethed upon me. So Nom survived with 20hp, and was still in disruptive, and was quickly killed. Now we had a real game on our hands.
We jockied for position while he racked up gambit and I swapped around trying to find shots that were within 6 of the target but outside of the 8 range disruptive bubble. I finally finished off Shadeo Shai, but successfully (what you don't want to do) rolled my Governor save with Morrigan (and couldn't reroll since I was within 8 of Nom), thus sputtering out. I had no choice but to throw all my scrubs at Nom. Pelleaon hit him for 10 with his respectable attack on a no cover shot from 6 away, taking him down to 10. It took 5 attacks, and I had to do a crazy shuffle to get a swapper within attacking distance of Nom, but since the door was closed, not disrupted. Then swap in the rodian, THEN use the Rodian attack. It was the last activation of the round, but he landed it, and took Nom out. So then it was down to the Lahs and the Dovin Basil Keeper in gambit. We looked at the score and realized it came down to if I could kill Tsavong or not. He damaged himself to kill Mara earlier (Yun Yammka Devotion) so he had 90 left. It came down to having to FAIL the dominate save (so Morrigan could do her thing twice), and making 3/4 attacks only needing 3s. Morrigan got adjacent and nailed the first 2 (the first attack being a 3 btw), and I didn't want to take any chances on the dominate save. I swapped in the governor so he was within 6 of Morrigan, putting her in instill fear range (-2 to saves). So I had 2 chances (Governor's CE is followers can reroll a successful save) to roll a 12 or less. I roll an 18, and on the reroll . . . a 12 on the nose (phew!). She finishes him off on her first attack and Lobot scoots into gambit to make it 104-105 final score, Imperial win. Haven't had a game that dramatic in a long time.
Thanks to Shawn for being awesome as always. Major kudos to the brilliant (completely unforeseen by me) move of stealing Pelleaon's CE to get an 8 square disruptive bubble! Crazy dice made for a nailbiter to be sure.
Thanks also to Jason for being the official judge, and to Bryan, TJ, Jason and Randy who were on the call commentating.
Finally thanks to those who stopped by to check out the game!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/20/2015 Posts: 1,243
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Big +1 to Tim.
Also thanks to Spry for the help with the Squad, but also for the new trick and trick against Pelleaon. After Dealing with the heavy shooter squad of Ven and the Wookies, I second guessed not having Nom Anor in the squad altogether. Spry came up with the idea of a Pell swap. Having the opportunity to apply it to an actual game. I wasn't sure it would be that beneficial. What made me actually try it here is that I could bring in the seer to extend Disruptive to 8 squares. Tim could agile away from 6 to avoid the Dovin Basal, but not swap out at 8. That gave me the best chance to not embarrass myself on his map. As it was, Mara Jade bringing her foam saber to the party is what helped me. Awesome game and a great time.
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