FridayCustom Star Wars Miniatures was the first event. I had previously cut and glued together a Chirrut Imwe that needed paint. So I brought that with me and painted him. I also put together a Trandoshan-to-be-named-later.
Epic Fantastic 4
There were 6 contestants in the Epic Fantastic 4 Tournament. Here's my squad:
--Extra Jolty (GenCon 2018 Epic Fantastic 4 champion)--
136 Han Solo and Chewbacca
54 Cad Bane
44 Luke Skywalker, Hero of Endor
13 Czerka Scientist
(247pts. 4 activations)
http://www.bloomilk.com/Squad/187422/extra-jolty--gencon-2018-epic-fantastic-4-champion-Round 1Opponent: Bob
Squad: Epic Grievous, IG-88 Assassin Droid, HK-47 Assassin Droid, IG-110 Lightsaber Droid
My squad worked just like it was supposed to. Mostly. Grievous was able to come in and kill Cad before he even got a shot off, but Han and Chewie's 4 shots of Accurate let me steal turns from the droids repeatedly. One round, Han killed the IG-110 and then activated both IG-88 and HK-47. That was a good round for me, and that round was big enough that it pretty much sealed the game.
1-0
Round 2Opponent: UrbanShmi
Squad: 100pt Sid, 72pt Vader, Boba Assassin for Hire, Mako
We wound up on a pretty open map, so my shooters got a round or 2 of free shots before melee reached us. Once they did, Han/Chewie's Disruptive took away Sid's CE, so we rolled real inits. It was a battle, but the Rebels came out on top.
2-0
Round 3Opponent: TimmerB
Squad: Epic Exar, Maul Infiltrator, Watto, Malakili
Played on Outlaw City, but Epic Fantastic 4 is played on a half-map. (Turn the map sideways and ignore then left and right quarters.) I thought this would be a loss for me, since Maul with Overwhelming Ambush could kill any of my guys except the Duo in one activation, and could nearly kill the Duo, too. But I managed to park the Duo in front of Maul while activated, so Maul didn't get his Ambush and Overwhelming was distracted. Not that it mattered much since only Luke could defend against Melee anyway. The big thing was that he didn't get Ambush, so Maul rolled in and did like 80 or 100 instead of nearly killing them. Maul then went down pretty quickly from the Duo followed by Luke. Exar was much tougher to fight through. He activated Cad Bane with Sith Sorcery every round from round 2 on. But Duo and Luke made their saves pretty consistently. It was very close and came down to the last init, but Rebels pulled it out.
Here's an action photo of the exciting match-up:
Link3-0, tournament champion
Tile WarsThere were 7 contestants in Tile Wars. Here's my squad:
--Dance of the Expendables (Tile Wars 2018)--
54 Darth Caedus, Sith Lord
30 Vergere
28 Mira of Nar Shaddaa
16 Vision in the Cave
15 Ree-Yees
15 Sith Holocron
14 Exar Kun, Dark Force Spirit
12 LIN Demolitionmech
8 Muun Tactics Broker
4 Sith Recruit
3 XT-6 Droid
(199pts. 11 activations)
http://www.bloomilk.com/Squad/190552/dance-of-the-expendables--tile-wars-2018-Round 1I played a Sith Trooper squad with Darth Talon. A swarm in Tile Wars is a sight to behold with all those troopers crammed onto the tile. I think he had over 15 activations. It wound up being a lot closer than I expected. The initial Sith Battle Manipulation worked great, taking out most of his squad. But I made a few mistakes (this being the first time I had played my squad). First, I literally forgot to put the Sith Holocron on the board and didn't notice until round 3 or so... so I didn't even get those Force points at all. Second, I set up with Caedus 1 square too far away from Vision in the Cave, so he didn't get those Force points either for the first two rounds. Third, I chose to sacrifice Mira to take out Darth Talon. Darth Talon had based Mira and put damage on her. I could have attacked and most likely killed Darth Talon, but instead chose to use Grenades, which assured the kill on Darth Talon but also killed Mira in the process. I did that because it seemed like it would seal the game since all he had left at that point were a couple troopers and the commanders, but he got in some hits that kept it kind of close. Once Embrace of Pain kicked in, though, he had a lot of trouble hitting me.
1-0.
Round 2Opponent: TimmerB
Unique Vong are probably broken in Tile Wars. Even more broken than my squad, which I thought was pretty good going in. So respect to TimmerB for building it. Even if the squad wasn't broken, Vong of any flavor and Ysalamiri are near auto-losses for me. This was an utter slaughter. I maybe killed a piece or two.
1-1.
Round 3Opponent: buttcabbge
Squad:
--General Tilewalker--
65 Mace Windu, Legacy of the Light Side
47 General Skywalker
34 Ki-Adi-Mundi, Jedi Master
29 Aayla Secura, Jedi Knight
16 Qui-Gon Jinn, Force Spirit
9 R2-D2, Astromech Droid
(200pts. 6 activations)
http://www.bloomilk.com/Squad/191124/general-tilewalkerHe named his squad Anakin Tilewalker. Four Jedi: Mace Legacy, Ki-Adi, GenSky, and the good Aayla. This time I remembered the Holocron. I sacrificed Vergere, got a Force point from Vision, auto-won init, and proceeded to use Sith Battle Manipulation 3 times with Dark Aura turned on. I left Mace adjacent to Caedus, and Caedus then used Exar's FP to Sith Rage and whack Mace a couple times, too. This is the first time that I have ever spent Force 4 times in a turn (and for a total of 10 Force points!). He's able to do that 4 times because he starts with MotF2 and Vision and Force Spirit both let him spend Force one additional time per turn.
After Ree-Yees exploded, there were zero dead Jedi, but all of his squad was at 30hp or less. Then Mace laid into Caedus and the other Jedi joined him. Caedus didn't survive, unable to Makashi Mace's 60dmg crit. Mira took out Ki-Adi and Aayla. I think GenSky and Mace both lived to the end, pretty easily catching up to and killing Mira. After the game, I realized I had forgotten about Master Illusion. There were still at least 3FP (maybe 6?) on the Sith Holocron, and with Dark Aura, Mace's Illusion save would have been 20. So a decent chance I could have won if I hadn't forgotten the Master Illusion option. (Reminds me of the time I played urbanjedi in Caedus vs Caedus and we both totally forgot about Makashi for the whole skirmish). Another mistake was in the initial SBMx3 at the top of round 1. I didn't position Ree-Yees for an optimal explosion. He wound up hitting only one Jedi when he probably should have exploded on 3 of them. But that's usually how it goes - the winner is the one who makes the fewest mistakes.
1-2.
TimmerB wound up winning the tournament. Buttcabbge and DarthNewt were tied at 2-1, and Buttcabbge prevailed in the 2nd place game.
Royal RumbleI played in almost all of the Star Wars skirmish events (as opposed to the mass battles or special scenarios with goals like Assassin or Death Race). This is the one I didn't play in, but I did run the tournament. DarkDracul came out as the winner.