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Noctaly
Posted: Saturday, February 9, 2019 8:15:46 AM
Rank: Mandalorian Commander
Groups: Member

Joined: 6/24/2017
Posts: 28
Hello everyone
I just bought figurines to make customs SG1
Does anyone know if there are any character cards to play with the SWM rules?
I do not find to bring out the scientific side of Sam Carter
"overide" seems too strong
"heal 10", seems to me obvious
otherwise I have seen industrial repair 10, but it forces me to have "mounted weapon", although we have often seen Teal'c take a gun to shoot down a death glider or Al'Kesh, but I do not want to "mounted weapon" permanently on Teal'c

a moment that I had not come, but I come back with a big project
Lily_Wan
Posted: Saturday, February 9, 2019 12:55:43 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2009
Posts: 744
Location: Chicago
Noctaly wrote:
"overide" seems too strong

Door Gimmick (At the end of his turn, this character can designate 1 door that he can see as open; it remains open until the end of this character's next turn, or until he is defeated)
Noctaly
Posted: Saturday, February 9, 2019 1:50:51 PM
Rank: Mandalorian Commander
Groups: Member

Joined: 6/24/2017
Posts: 28
Lily_Wan wrote:
Noctaly wrote:
"overide" seems too strong

Door Gimmick (At the end of his turn, this character can designate 1 door that he can see as open; it remains open until the end of this character's next turn, or until he is defeated)



why not Smile
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