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Rank: Wookiee Elite Warrior Groups: Member
Joined: 7/6/2009 Posts: 16 Location: Cedar Rapids IA
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this is a mando squad that I run alot, What could I do to make it better? Mando Assualt
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Do you have Mando Scouts? You could use them over Supers and you wouldn't need the Commander. Plus you gain Cloaked which is huge nowerdays. The down side is you are relying on getting Opportunist to do some good damage.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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mandos are my favorite to run. i would drop 3 of your super commandos ( believe me, 2 is very effective.) get 2 scouts in there, a Rodian Hunt master for yer Super commandos, more uggies, maybe 1, and 1 more mousie. you get 2 seperate squads to run this way. you run 1 super commando, with a scout, an uggie and the mouse droid. just repeat for the other squad. but this is a good squad you have....8. check my mando squads if you need any ideas.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 937 Location: Phiadelphia, PA
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yup i agree with getting in scouts, also more mouse droids, i say 1 mouse in there isnt good enough to break up the cap & commanders ce's.. everything is gonna be bunched together.. i would deff maybe drop 1 or 2 SC's for lobot & scouts, mouse droids.. its good but needs a little bit of tweeking.. 8 (also good point huk with getting scouts in there really isnt need for the commander.. )
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Rank: Destroyer Droid Groups: Member
Joined: 2/2/2009 Posts: 30
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I agree Mando Scouts are great additions i like the suugestion of mando sc,scout,uggie,mouse as 2 seperate little squads nice i need to try it when i get some uggies
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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Darth Percocet wrote:yup i agree with getting in scouts, also more mouse droids, i say 1 mouse in there isnt good enough to break up the cap & commanders ce's.. everything is gonna be bunched together.. i would deff maybe drop 1 or 2 SC's for lobot & scouts, mouse droids.. its good but needs a little bit of tweeking.. 8 (also good point huk with getting scouts in there really isnt need for the commander.. ) i would keep the commander just for the super commandos sake. Move 2, twin, move back 4 for cover. SCs are easy pickings with no mobile att.
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