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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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this hurts my brain
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 937 Location: Phiadelphia, PA
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lol, i agre mandalore but interesting none the less. If i had a teacher in highschool explaining all of it this way i probably would of passed lol.. i like this thread i say breaking any thing in the game down to a math is pretty decent.. Will make you stop & think when your rolling what the chances of you getting what you want are. Same with boosters.. i like it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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o i agree whole heartedly. to me, this entire games is a numbers grid. the actual breaking down of the probabilities tho, is what hurts me noggin.
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Rank: Jedi Weapon Master Groups: Member
Joined: 10/24/2008 Posts: 26
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As a teacher (science) i love this and, as DP pointed out above, i would be better at math if early on a math teacher would have made it relevant (my second fav subject is Lit!)
Is there a way to put this into a graphic/table - I know XL will probably do it, but dont have the software skill nor time. Since most people can undst graphs faster...
Thanks guys, i love the high thinking!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/30/2008 Posts: 1,290 Location: Stow Ohio, just north of Dantooine (vacay on Ando)
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Rank: Acklay Groups: Member
Joined: 11/6/2008 Posts: 49
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critcounter wrote:As a teacher (science) i love this and, as DP pointed out above, i would be better at math if early on a math teacher would have made it relevant (my second fav subject is Lit!)
Is there a way to put this into a graphic/table - I know XL will probably do it, but dont have the software skill nor time. Since most people can undst graphs faster...
Thanks guys, i love the high thinking! I may but it could take me till next week, got a lot of other things to do. Random fact that I think is true(I did the math a long time ago): A force point re-roll used for attacking is equivalent to a +1 to +5 attack.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Del Muerte wrote:critcounter wrote:As a teacher (science) i love this and, as DP pointed out above, i would be better at math if early on a math teacher would have made it relevant (my second fav subject is Lit!)
Is there a way to put this into a graphic/table - I know XL will probably do it, but dont have the software skill nor time. Since most people can undst graphs faster...
Thanks guys, i love the high thinking! I may but it could take me till next week, got a lot of other things to do. Random fact that I think is true(I did the math a long time ago): A force point re-roll used for attacking is equivalent to a +1 to +5 attack. Sounds right. It depends on the attack. If you have attack 18 vs defense 20, then a FPRR raises chances of a hit from 90% to 99%, or almost +2 attack. If you have attack 12 vs defense 20, then a FPRR raises chances of a hit from 65% to 87.75%, or more than +4 attack. If you have attack 9 vs defense 20, then a FPRR raises chances of a hit from 50% to 75%, or +5 attack. If you have attack 4 vs defense 20, then a FPRR raises chances of a hit from 25% to 43.75%, or almost +4 attack. If you have attack 1 vs defense 20, then a FPRR raises chances of a hit from 10% to 19%, or almost +2 attack. If you have attack 1 vs defense 20, then a FPRR raises chances of a hit from 5% to 9.75%, or almost +1 attack.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 370 Location: wellington
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HAHA remineds me of the stats project i did where i made my own booster opening scenario for kotor. made maths fun
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