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Affecting Enemy Save Rolls Options
N3rdSl4y3r
Posted: Thursday, July 23, 2020 8:31:21 PM
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Joined: 7/2/2018
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Are there any special abilities or ways to alter or negatively affect an enemies save rolls. Trying to make a team where abilities like grenades have a better chance of hitting. I thought something existed, but can’t seem to find it.
gandalfthegreatestwizard
Posted: Thursday, July 23, 2020 9:22:49 PM
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Joined: 4/30/2017
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Location: Lower Hutt, New Zealand
Loaded Chance Cube (Watto), Force Curse (Sith Holocron, Dulok Shaman), Manipulate Fate (Prophet of the Dark Side), Explosive Traps (Rally Master, Sabine Wren, Iden Versio ISC) and Dark Aura (Exar Kun DFS) are all examples of abilities that negatively affect your opponent's save rolls.
FlyingArrow
Posted: Thursday, July 23, 2020 9:33:41 PM
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Joined: 5/26/2009
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There's also an ability that prevents opponents from boosting their own save rolls. Can't remember it right now.
adamb0nd
Posted: Friday, July 24, 2020 9:00:02 AM
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Joined: 9/16/2008
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I tried to track it down FA, but couldn't find it. Any other memories? Faction?
FlyingArrow
Posted: Friday, July 24, 2020 9:53:31 AM
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Maybe I'm misremembering Fixed Odds. I can't find what I'm thinking of. It's possible that what I'm thinking of was an idea in design that never found its way onto a final stat block.
Caedus
Posted: Friday, July 24, 2020 9:55:32 AM
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Joined: 4/20/2015
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Dun Moch Style/Mastery -2/-4 to save rolls, respectively
FlyingArrow
Posted: Friday, July 24, 2020 9:59:43 AM
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Joined: 5/26/2009
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Caedus wrote:
Dun Moch Style/Mastery -2/-4 to save rolls, respectively


Plasma Bolt works similarly.
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