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Rank: Octuptarra Droid Groups: Member
Joined: 7/31/2009 Posts: 30 Location: Wahiawa, HI
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Okay...
Captain Tarpal's CE allows your followers to use 2 abilities that replace attacks, instead of 1, per turn.
Mobile Attack allows you to move both before and after attacking.
QUESTION: Can a character move under it's speed, use an ability that replaces attacks twice, then continue to move the remaining speed value?
As always, any help would be greatly appreciated...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 685 Location: a galaxy far far away
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I would think so, but I am not sure.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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You can use Tarpals CE to use 2 powers and Mobile Attack together, as long as you use the powers at once (ie, you cannot move, grenade, move, grenade again, you must move, grenade, grenade, move).
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Rank: Octuptarra Droid Groups: Member
Joined: 7/31/2009 Posts: 30 Location: Wahiawa, HI
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Awesome! I figured as much but just wanted to be sure. Thank you!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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I would have thought you need Greater Mobile Attack to use 2 abilities.
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Rank: Octuptarra Droid Groups: Member
Joined: 7/31/2009 Posts: 30 Location: Wahiawa, HI
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I considered that a possibility but wasn't sure. I'm hoping "regular" mobile will allow the two "attacks" considering you're not required to have double/extra attack when using the two "replace attack" abilities.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/2/2009 Posts: 262 Location: Washington
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I am most likely wrong on this but i was under the impression that Tarpals ability did not let you use the same "Replaces Attack" ability twice, but let you use two different "Replaces Attack" abilities because of the way it is worded: "Each follower can use 2 abilities that replace attacks instead of 1 on its turn."
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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MrSmileys wrote:I am most likely wrong on this but i was under the impression that Tarpals ability did not let you use the same "Replaces Attack" ability twice, but let you use two different "Replaces Attack" abilities because of the way it is worded: "Each follower can use 2 abilities that replace attacks instead of 1 on its turn." I think it is just a case of poor wording. Should say "can use abilities that replace attacks twice on it's turn, instead of once".
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/2/2009 Posts: 262 Location: Washington
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swinefeld wrote:MrSmileys wrote:I am most likely wrong on this but i was under the impression that Tarpals ability did not let you use the same "Replaces Attack" ability twice, but let you use two different "Replaces Attack" abilities because of the way it is worded: "Each follower can use 2 abilities that replace attacks instead of 1 on its turn." I think it is just a case of poor wording. Should say "can use abilities that replace attacks twice on it's turn, instead of once". On most cases i would agree with you. But for this one I would rule it exactly as the card says. Most of the time a "Replaces Attacks" ability is much stronger then a regular attack. And being able to use something like Flamethrower 20 or Grenades 40 2 times in one turn can be devastating. And that does not include people with force powers and MOTF2.
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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MrSmileys wrote:swinefeld wrote:MrSmileys wrote:I am most likely wrong on this but i was under the impression that Tarpals ability did not let you use the same "Replaces Attack" ability twice, but let you use two different "Replaces Attack" abilities because of the way it is worded: "Each follower can use 2 abilities that replace attacks instead of 1 on its turn." I think it is just a case of poor wording. Should say "can use abilities that replace attacks twice on it's turn, instead of once". On most cases i would agree with you. But for this one I would rule it exactly as the card says. Most of the time a "Replaces Attacks" ability is much stronger then a regular attack. And being able to use something like Flamethrower 20 or Grenades 40 2 times in one turn can be devastating. And that does not include people with force powers and MOTF2. True, it is very powerful. Tarpals is tailor-made for Gungans with their Cesta and Atlatl, RC Scorch, Grenadiers etc. MotF2 is pretty difficult to pull off in the Republic. When you get into Fringe, then it starts to get scary (Flamethrower, Missiles and such). Tarpals is 20 points just for a CE, he is almost useless as a fighter himself. Crazy as it seems, that is how it has been ruled by the powers that be...
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Tarpals CE allows the abilities to be used with Mobile Attack. You can use 1 ability twice or 2 once with his CE. This is covered in KOTOR mini-FAQ.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/20/2009 Posts: 145
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I made a squad around that concept with Tarpals and Queen Amidala.
Tarpals's Friends under my squads... (haven't figured how to post the link, can anyone help?)
Peace
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