So we have 3 separate Holograms in the game with 3 different definitions (counting glossary)
(Sidious is a Hologram in name only, he has no Hologram special ability)
Holo-veers:
Quote:Card Text
Ignores all terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target. Does not provide cover. This character is defeated if it activates when no Trooper ally is within 2 squares.
Glossary Text
This character can move through enemy characters, and enemy characters can move through it, as long as no character ends its move in the same space as another character. This character does not count as the nearest enemy, and does not count as adjacent to other characters. This character is not affected by commander effects.
Holo-Snoke
Quote:Card Text
Ignores all terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target. Does not provide cover. This character is defeated if it activates when no First Order ally is within 2 squares.
Glossary Text
This character is an insubstantial projection. It ignores all terrain, but it cannot end its turn in a wall or solid object (a space bordered by magenta lines) or another character. It cannot open doors nor hold them open. It cannot attack or be damaged, and does not count as a legal target. It does not provide cover. This character cannot score victory points for occupying specified areas in scenarios that include such victory conditions. It is defeated if it activates when no ally of the stated type is within 2 squares.
Maul-ogram
Quote:Card Text
Ignores all terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target,. Does not provide cover. This character is defeated if it activates when no Fringe ally is within 2 squares.
Glossary Text
(None)
For ease of reading here are the differences:
Holo-veers:
Quote:Card Text
(what ally needed?) Trooper
Glossary Text
This character can move through enemy characters, and enemy characters can move through it, as long as no character ends its move in the same space as another character. This character does not count as the nearest enemy, and does not count as adjacent to other characters. This character is not affected by commander effects.
Holo-Snoke
Quote:Card Text
(what ally needed?) First Order
Glossary Text
This character is an insubstantial projection. (ignores terrain) but it cannot end its turn in a wall or solid object (a space bordered by magenta lines) or another character. (doors) nor hold them open.This character cannot score victory points for occupying specified areas in scenarios that include such victory conditions. (what ally needed?)stated type
Maul-ogram
Quote:Card Text
(what ally needed?) Fringe
Glossary Text
(None)
Holy hell did we screw the pooch here?
The vset versions do not specify that they are not affected by commander effects and do not count as adjacent.
Maul and Veers don't say anything about not being able to get gambit
Hell Maul's doesn't say he can't end inside of walls or in other character's spaces
You can stand next to an enemy veers and shoot a different non-adjacent enemy (does not count as adjacent), but cannot with Snoke or Maul?
So - are they really all different (except which type of character they need within 2 when they activate)?
If not - we need to fix the glossaries to all be the same.
Regardless, clarity is needed