Hello,
I am back with more ruling questions. Would appreciate any help with these.
1) Can you bodyguard damage from missiles or flamethrower? I know it says attacks and special abilities say replaces attacks so I was thinking they still count as attacks?
2) Can I Sith Holocron use Sith Allure on an enemy diplomat? If lets say the Diplomat is the only force user that can be targeted but it is surrounded by other non-Force user allies?
3) Can a character with Relay Orders affect themselves with a commander effect that they are relaying (assuming they are subject to it) or can they only give it to others around them and the only way to get them to be subject to it is to have another ally with Relay Orders close by to affect each other?
4) If a character loses Stealth from Force Sense, are they now not subject to allied commander effect buffs that apply to characters with Stealth?
5) Can I master speed towards someone with Ysalamiri if I used Master Speed outside the 6 square radios of Ysalamiri?
6) What does Perimeter Watch's ability mean by bordered by a wall? Does this mean that only 1 of the 4 squares in a space has to be next to a wall for it to activate? Or at least 2 sides (half) the square has to have walls blocking it? Sorry I just have a hard time visualizing this one?
7) Can Holocrons move with Vader's Battle Ready?
8) Can you shoot a diplomat if the only other enemy you can "see" has Stealth and is further than 6 squares away?
9) With the new General Crix SpecForce commander and his commander effect of letting SpecForce allies move their speed after setup. How does this work with doors? Lets say I am on a custom map that has lots of doors in the starting area. When would I count these doors as open if I start a SpecForce character adjacent to them and then used the commander effect to have them move up to open other doors?
10) With Clone Commander Gree's commander effect of letting troopers move 2 extra squares at the end of their turn. How does this work with doors? If I end a character's turn next to a door to open it, can I then use the extra 2 square movement at the end of my turn to move past the door I just opened and have it close? Or does the door opening happen when there is nothing more for my character to do including any at the end of their turn commander effect bonuses?
11) Do Evade and Rolling Evade count as the same ability? Can theoretically a character have both abilities? Also if an ability stated that it ignores Evade, would it also ignore Rolling Evade?
Thank you in advance for any clarification on these.