Ok, I've ended up with 4 squads I'm choosing from for the tournament(my first tournament mind you). Of course, I'm seriously not expecting to win a single match, but I want to at least feel like I can have a chance lol. I still haven't decided exactly which one to use. May just leave it up to a d4 roll lol.
So the four squads are:
Imperial Squad -
http://www.bloomilk.com/squads/View.aspx?ID=55777 - Love the initiative control here, as well as everyone gaining Opportunist. Super Stealth too, although if I meet up with someone with Force Sense, the Super Stealth advantage is lost. Also I'll be activating only 1 character a phase which may or may not help me. It's not something I've really used before since I thought it was a bad thing.
Fett Squad -
http://www.bloomilk.com/squads/View.aspx?ID=55718 - I like the two guys with Override, rolling twice for initiative(doubles my chances of hopefully getting the Reserves). I know people may scoff at my Boba Fett, but I don't have the Bounty Hunter version, and this one hasn't really let me down before.
Asajj Squad(thanks for the idea, Mandalore Da Beast) -
http://www.bloomilk.com/squads/View.aspx?ID=55816 - I'm a bit fond of this due to the tons of activations. Lando leads the shooters with holding the fort, while Asajj sits up from gaining gambit and killing stuff. I think best for the Rancor Pit or Power Regulation Chamber.
New Republic Squad -
http://www.bloomilk.com/Squads/View.aspx?ID=55700 - Basic idea I had is to use Jaina for main melee. Han stays in cover and shoots stuff. Creep Anakin up. WHEN Jaina goes down, have Anakin in range of her killer and Unleash the Force(hopefully killing them). Oh yeah, and Jaina and Anakin get Evade from Wedge(Thanks AdmiralAckbar). Good for any of the maps I think.
I also have 4 maps I am choosing between, much depending on which squad I will play.
The 4 maps are(DCI names):
Rancor Pen - This favors all my squads, as the gambit can be gained pretty quick and somewhat securely. Downside is, no doors really separating me from the opponent, so I doubt my Fett squad really needs T3-M4. Trade T3-M4 for a Mando Scout and it'd be fine.
Commander's Office - This squad is good for my Fett squad, and any other squad where I have some Override ability. Could work for my other squads too, but I'm not as confident with them for this map.
Hall of Judgment - I have some good ideas with this map in particular for my Fett squad.
Power Regulation Chamber - easy gambit, until they come around the corner. Probably best to use the Fett squad here, if I end up on the right side of the map, Boba can fly over the difficult terrain.
I'm definitely open to suggestions. Please be kind if you suggest other pieces to use in place of what I've got. I've got quite a few minis, but am missing some of the ones a lot of people prefer to use.
Thanks in advance!