Quote:Anyways, based upon nearly 2 decades of playing SWM I think 16 activations is the sweet spot for games and perhaps for paper and rock squads to coexist.
thoughts?
Well said,
For Tournament Specific Floor Rules, that makes a lot of sense.
Floor Rules at Venue Specific seems an easier way than making it a 'rule-book change' / 'errata' etc.
Locally, many arbiters have adjudicated that the use of more than 20 activations is
construed as a form of slow-play - a deliberative act.
I think we can learn from Checkers, Chess and from Go etc
perhaps consider a move-clock at Tournament as part of adjudication / arbiter ?
30mins each, 1hr per table etc. I have seen a lot of slow play
and high-activation at tournament can be construed as a form of slow-play.
While I understand some Reserves themed squads can have more than 30acts,
they'd be nerfed severely by the decision,
I find the spamming of Paratus Mirror Squads which have a lot of acts,
and fringe high act squads
it's a sensible limit to have a 16-20 act limit.
If the overall result of the activations limit is viewed more like "Slow Play",
and, that people overall have a better game experience, that's a good thing.
Thank you also, DarkDracul,
for bringing the gamestates and minutes to bear,
this is why we keep the 'coffeetable' data from previous tournaments,
more than to analyze the game state like in Chess Compositions,
but, also to find ways to optimize the way the event runs etc.
I enjoy seeing the tournament "replay" in the VASSAL or Life-Engine / Game like TabletopBoardgame Simulator,
so we can then re-run the event.
It is thanks to good data keeping and sharing the information for the betterment of
SWMinis and gamestates etc, that we are able to have these "SWMinis Engines" / "Game State Compositions Books" for SWMinis.
Seeing SWMinis literature alongside the Save20 Magazine and Zines for SWminis is great fun.
Kinda like, how in poker tournaments, we can see the 'hand-cam" for the players and see the
replay so we can try and have that as a factor in our preparation etc.