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Rank: Advanced Bloo Milk Member Groups: Member
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If I am running Luke and Yoda and Stormie Han,
Can I use force stun before charging fire?
Basically is there a window after I activate, that I can do stuff before I replace my turn? Or do I have to declare I am replacing my turn as soon as my turn starts. I know that you could use force stun afterwards, but wasn't sure about before.
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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urbanjedi wrote:If I am running Luke and Yoda and Stormie Han,
Can I use force stun before charging fire?
Basically is there a window after I activate, that I can do stuff before I replace my turn? Or do I have to declare I am replacing my turn as soon as my turn starts. I know that you could use force stun afterwards, but wasn't sure about before. Is there a FAQ reference to that? (just to help a brother out, I'm kinda busy to go digging atm)
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Rank: Advanced Bloo Milk Member Groups: Member
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well just making assumptions, quite possibly wrong. Been wrong plenty of times before. Will look around.
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Rank: Moderator Groups: Member
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urbanjedi wrote:well just making assumptions, quite possibly wrong. Been wrong plenty of times before. Will look around. Fair enough. I'll look too when I get a chance. :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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I thought you could, just not both (before and after)
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Rank: Moderator Groups: Member
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Found this among some stuff I scraped from Wizards before the forums went away. Quote:Q. How exactly does Targeting work? Does it replace attacks, or does it take place at the beginning or end of its turn? A. During the turn, before or after (but not during) movement. However, I'm not sure this addresses a 'replaced' turn. It seems to be referring to normal turn actions.
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Rank: Moderator Groups: Member
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In addition: glossary wrote:replaces turn Some Force powers or special abilities have “replaces turn” as a special cost. A character who uses such a Force power or special ability gives up its normal turn. End‐of‐turn effects are resolved normally after using the Force power or special ability that replaces the character’s turn. A character cannot use a Force power or special ability that replaces attacks in the same turn that it uses a Force power or special ability that replaces its turn. Zero-time abilities are not end-of-turn effects, such as Override, extra movement via Agile or CEs and so forth. But the question remains, and I'm still looking for something buried in that FAQ that would apply.
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Rank: Moderator Groups: Member
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Clone Wars rule book pg. 17 wrote:Expanded Skirmish Rules Replaces Turn: Sometimes a special ability or Force power “replaces turn.” In this case, a character that uses the special ability or Force power cannot take any other actions on its turn, such as moving or attacking.
Gotta love WotC's consistency. Personally, I've always generally understood "replaces turn" to mean you can do what the ability says, and nothing else beyond resolving whatever effects happen in the process. So I'm leaning NO to using any zero-time stuff when you replace turn, but not fully sold on that quite yet. Heads or tails?
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swinefeld wrote:Clone Wars rule book pg. 17 wrote:Expanded Skirmish Rules Replaces Turn: Sometimes a special ability or Force power “replaces turn.” In this case, a character that uses the special ability or Force power cannot take any other actions on its turn, such as moving or attacking.
Gotta love WotC's consistency. Personally, I've always generally understood "replaces turn" to mean you can do what the ability says, and nothing else beyond resolving whatever effects happen in the process. So I'm leaning NO to using any zero-time stuff when you replace turn, but not fully sold on that quite yet. Heads or tails? Without resorting to a coin flip ... rules committee concluded: 'Zero-time abilities' are only usable while taking your normal turn; They are not available while using a 'replaces turn' ability.
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Rank: Advanced Bloo Milk Member Groups: Member
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Glad to hear it, definitely good from a game ballance point of view. :)
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Rank: Advanced Bloo Milk Member Groups: Member
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this one also needs bumped as I have heard some players asking questions about Force attuned and replaces turn abilities
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/6/2021 Posts: 326
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You can master speed and sith rage. I don't see why stun or burst lightning or sith hatred should be any different
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Joined: 4/30/2017 Posts: 955 Location: Lower Hutt, New Zealand
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they are different because WOTC ruled them thus- the reason given for those two exceptions is that making an attack generates an opportunity to use Sith Rage, and moving generates an opportunity to use Master Speed. but otherwise, you can't interrupt your replaces-turn ability to do a Force Stun.
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Rank: Advanced Bloo Milk Member Groups: Member
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Udorian84 wrote:You can master speed and sith rage. I don't see why stun or burst lightning or sith hatred should be any different Timing is the issue. When you replace turn, you get to do what it says. There is no "spot" for you to introduce a zero-time ability that doesn't affect something like movement (or attack value or damage) assuming that the ability you use lets you move and/or attack. You would still get to resolve end-of-turn abilities (or CEs) like override or any cannon-shot type CEs.
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Rank: Advanced Bloo Milk Member Groups: Member
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I hear Yoda telling me, "Much to learn you still have...."
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