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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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http://www.bloomilk.com/squads/View.aspx?ID=49591i made this squad about 3 months ago, and realized it needed an upgrade. i subtracted a mouse droid and Mon Mothma from the equation, and then added a BBSV and 2 uggie demos. i love my Clone Commandos, and their shields 2 from the Sarge, and them getting evade is just a better way for them to not take damage. Jango is a jedi clean up hitter, going directly at Force using Beatsticks, or clusters of enemies who would be subject to his missiles. its a fun squad, but lacks a beatstick. i just dont know where to fit one in, or if one is even necessary.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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need feedback on whether i should change something folks...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Provided you have an R2-AD, I would definately add him instead of Fixer. More mobility for Jango and door control better than Fixer. Also, I would go for attack values vs that bonus attack that Boss gives you. Either toss in an R4 to lower the values on a target, or bring in Commader Gree (which will allow your Ugs to count as allies for Squad Assault)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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markedman247 wrote:Provided you have an R2-AD, I would definately add him instead of Fixer. More mobility for Jango and door control better than Fixer. Also, I would go for attack values vs that bonus attack that Boss gives you. Either toss in an R4 to lower the values on a target, or bring in Commader Gree (which will allow your Ugs to count as allies for Squad Assault) i still need the "stupid little astromech droid" (quote from the super battle droid in ep 3.) if anyone has him for trade, ill hook you up! i like the gree idea, gonna have to get one of him as well.
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