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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,786 Location: Canada
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Quick rules questions:
--Why did Embo (with Acrobatic) take AoO damage when he moved away from Kkruhk and Luke (with the Talon move)?
--It made sense to kill R2 in the final round...but aren't door checks made at the end of a character's turn? If that's the case, then the door would've still been closed and Embo would've been locked in there with Han (even with R2 dead).
The thing is, if Embo shouldn't have taken that AoO earlier then the door question wouldn't have mattered anyway because he would've had 70hp at the start of that round (and therefore unkillable unless Han rolls a crit), rather than 50.
Regardless, this was a barn-burner of a game! Most impressive.
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Rank: Moderator Groups: Member
, Moderator
Joined: 4/30/2017 Posts: 956 Location: Lower Hutt, New Zealand
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thereisnotry wrote:Why did Embo (with Acrobatic) take AoO damage when he moved away from Kkruhk and Luke (with the Talon move)? Revan has Jedi Reflexes, and he was the one making the attack of opportunity. thereisnotry wrote:It made sense to kill R2 in the final round...but aren't door checks made at the end of a character's turn? If that's the case, then the door would've still been closed and Embo would've been locked in there with Han (even with R2 dead). You are correct. I didn't notice this error until a few minutes after the game was over, and figured it was too late to get them to come back online and replay from that point, even though it would most likely have flipped the result. It's an easy mistake to make, since the card text of Override says that it goes away when the character is defeated. So it's natural to assume that after R2 is destroyed, the door is open to walk through. But as you say there's no door check in the middle of a turn, and the glossary of Override clarifies that Override only goes away at the end of the turn in which the character is defeated.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,488
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gandalfthegreatestwizard wrote:You are correct. I didn't notice this error until a few minutes after the game was over, and figured it was too late to get them to come back online and replay from that point, even though it would most likely have flipped the result.
It's an easy mistake to make, since the card text of Override says that it goes away when the character is defeated. So it's natural to assume that after R2 is destroyed, the door is open to walk through. But as you say there's no door check in the middle of a turn, and the glossary of Override clarifies that Override only goes away at the end of the turn in which the character is defeated. Wait, so I could've won if I could have rolled 3 3s lol. Oh well, was still fun.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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