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Shielded Timing Options
DarkDracul
Posted: Wednesday, November 20, 2024 4:02:12 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/18/2008
Posts: 1,110
Location: Kokomo
Shielded (Replaces attacks: This character and allied Commandos within 6 squares lose Evade and gain Shields 2)

Pretty sure the glossary entry for Shielded needs updated as it was intended to act like a "Supplies" special ability.

Instead of making an attack on it's turn, this character and allied Commandos within 6 squares lose Evade and gain Shields 2 for the rest of the skirmish.

Otherwise, the ability doesn't make sense.
gandalfthegreatestwizard
Posted: Wednesday, November 20, 2024 5:31:08 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 4/30/2017
Posts: 961
Location: Lower Hutt, New Zealand
The ability doesn't say it lasts for the rest of the skirmish. You use the ability, and then it stays "on" for the Inferno Squad Commando and the commandos who were within 6 when the ability was used (they don't have to stay within 6). Then it goes away when the Inferno Squad Commando dies. I asked Randy about this when I was putting Vset 24 up on bloomilk.
DarkDracul
Posted: Thursday, November 21, 2024 6:33:07 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/18/2008
Posts: 1,110
Location: Kokomo
Gotcha!
The glossary could include the phrase: "Until this character is defeated" to clarify the duration explicitly for players.
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