The new and updated version of the SWM Vassal mod is ready for download! (see the first page of this thread). Unfortunately, you'll probably need to update your Vassal engine (not just the SWM mod) for this to work.
Added the new pieces from V-Set 27.
I’ve added a six new features to this update, so this will be a long write-up. Some of these have come as requests or suggestions from players, or they’re things that have occurred to me as I’ve been playing a game. You don’t need to use any of these new features, but I think you’ll find that they all help to make the game work more smoothly and easily. I’ll start with the simplest changes and gradually move to the more complicated ones:
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1. Have you ever wished that there was a key you could press to Undo, rather than having to click the Undo button on the toolbar? Your dreams have come true: press "PgUp" to trigger the Undo function. My purpose with this minor tweak is to hopefully make the user interface just a little bit smoother; please let me know if this makes things more complicated or annoying, because it’s easy to change it back if people would prefer that.
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2. I’ve added a “Mount” indicator for the two minis which have that ability (Master Thon and the Vong Scout on Swoop Analog). Highlight the mini and select the “Mount” command near the bottom of the popup window or else press CTRL-O (…mOunt). In both cases this will add a visual indicator to the mini, and it will also add the “(mounted)” indicator to the info report as you move the mini around the map.
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3. I've added a "Force Repulse area" command to EVERY mini in the game that has a Force Repulse ability. You access it by r-clicking on the mini and then selecting it from the popup menu, or else highlighting the mini and pressing CTRL-SHIFT-R. (This is different from the CTRL-A command, which shows the Range 6 ring for all characters.)
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4. Here’s a very minor adjustment that points to a bigger change: the Purple dice is now Red. No functionality has changed, whatsoever, except for the color. Why? Because the bad guys use Red lightsabers. Huh? Let me explain….
-Someone requested that we could make random lightsaber sounds on Vassal, because it would make melee fights much more entertaining. Challenge accepted! It took me several months of brainstorming on-and-off, but I eventually discovered a solution that works smoothly. Not only did I add lightsaber sounds (5 different ones), but I also added sounds of blasters being fired (5 different ones).
-In the Markers tab you can now find markers that say “Lightsabers!” and “Blasters!” You can drag them onto the map and move/delete them as normal. Each one of these markers has 2 lightsabers (blue and red) or 2 blasters (Han’s and Stormtroopers’) on it, respectively. If you want to play a sound, simply L-click on one of the blasters or lightsabers, and a sound will play and the image of the blaster/lightsaber will randomize. And not only that, but this will also
ROLL THE DICE for you! For both of these tokens, the left-most lightsaber/blaster will roll the Blue die, and the right-most one will roll the red die. The dice rolling mechanism is precisely and exactly the same as it has always been…now you just have extra ways to access the same old dice rolling functions, that’s all.
-Are these new markers necessary for you to use? Definitely not! Not a single thing has changed about the vassal mod with regard to this (other than the color of the Purple die becoming Red)…however, they are kinda fun!
-Please be considerate. If your opponent is getting annoyed by all of the sound effects, then it would be polite to stop using them…unless you’re already losing badly.
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5. Some characters create new characters when they defeat an enemy character—the classic such character is the Rakghoul. Now, you can r-click on a Rakghoul character and select the “Create a new Rakghoul” option, which will do exactly that. The new mini will be placed in an offset position, in order to make it clear which mini is the newly created one. This newly created mini will have its Cost set to 0 (since new Raks or Zombies created this way do not score points) and will also have its Reinforcement Stripe activated (so that it’s a bit easier to recognize which ones are worth points and which aren’t). You can also highlight the mini and press the hotkey command for this (in most cases it’s ALT-C). For characters that have a choice (such as with the Advanced Rakghoul Disease special ability), all of the available choices will be listed on the r-click window, and some of them will have an alternate hotkey command.
-I’ve also done this for characters with effects or CEs (such as Merrin’s Chant of Resurrection) that create certain characters when an ally is defeated.
-Currently, this feature has been applied to the following characters:
• Rakghoul, Virulent Rakghoul, Rakghoul Warrior
• Merrin, Old Daka, Nightsister Zombie
-Please, if you notice a character that should have this feature but doesn’t yet, let me know and I’ll add it asap.
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6. This change is the most significant: I’ve added several new markers to the Vassal mod that represent abilities or effects that last until the end of the round. Three of them (bolded in this list) are new to this update, though their effects are not new to the game:
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Cannon’d•
Targeting•
Cloaked reminder • Implicate: Rebel
• Snare Rifle
-Each of these markers functions the same as any other marker: you can create them by r-clicking on the mini that creates them (ie, r-click on Greedo GC or Greedo BH to create a Snare Rifle marker, or on See-Threepio when his “3720 to 1” SA is triggered, just like you would on an Uggie to create a Door Blasted Open marker). None of these until-end-of-round markers have any direct effect on the mod itself, but rather they are simply visual reminders of things that are relevant to the game state. However, these effects only last until the end of the current round, rather than for the rest of the match (such as with a Door Blasted Open marker). Therefore, I’ve added a special function that will automatically remove each of these markers from the map when you advance the “Round Counter” token…simply increase the Round number (via the r-click interface or else by highlighting the token and pressing the “Up” or “Right” arrow key on your keyboard). This is handy because it will prevent you from accidentally forgetting to remove a Targeting marker (for example) which could’ve otherwise caused confusion during the following round if it were accidentally left on the board.
-This feature will only delete the markers that I’ve listed above, while the other markers (such as Burning or Mined) will remain on the map as normal.
-I’ve gone through the entire list of minis and added these special markers to all of the minis that should have them. It was particularly tricky with the “Cannon’d” markers, since those are not usually applied due to a specific Special Ability, but instead via a Commander Effect. So please let me know if you notice that I’ve missed the ability to add one of these markers.
-Note: For the temporary effects that are applied via a CE, I’ve only applied this feature to the mini of the Commander who creates the effect, and not to every possible piece that could benefit from it (wow, that would be complicated! lol). So for example, since it’s the Jawa Warlord who provides the Cannon Shot CE, you’ll need to select the Jawa Warlord to create the marker, even if it’s a different Jawa character that is making the free attack…just drag the new marker onto the Jawa who made the attack.
-For clarification, here is the wording that applies to the “Cannon’d” marker, from the “Official Balance Committee Rulings for 2023” thread:
Quote:*The multi-cannon shot or “double-tap”
A character can only be affected once per round by any abilities and commander effects from allies that grant an immediate attack or turn.
e.g. Boba Fett can get a cannon shot once from 1 Bothan Noble in a round. A second Bothan Noble would need to cannon a different character that round.
-Please, again, if you notice a character that should have this feature but doesn’t yet, let me know and I’ll add it asap.