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4 turns for Caedus Options
MrSmileys
Posted: Monday, September 14, 2009 7:23:19 AM
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Joined: 5/2/2009
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Location: Washington
Here is a squad i came up with that makes it so darth Caedus can take 4 turns a round.

http://www.bloomilk.com/squads/View.aspx?ID=57783

The basic idea is to wait a couple rounds to build up force points and get your guys in position. Then at the start of a round you use Caedus' flow walking, then you use the monk to dominate him and get another turn to either attack a adjacent enemy or poison dart another, then you have Caedus go and attack again, then you use palpy to pawn the monk and dominate caedus again and then swap him out for some fodder (ewok, uggie). Rinse and repeat. You use the R5 to repair the monk from the pawn damage.
bountyhunter9
Posted: Monday, September 14, 2009 8:10:27 AM
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Pawning a Monk is awesome. Getting off 3 or 4 Poison Darts a round would be great. Would be fun to play.
saeseetiin
Posted: Monday, September 14, 2009 8:26:35 AM
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you can not pawn uniques
bountyhunter9
Posted: Monday, September 14, 2009 8:32:20 AM
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Location: Canada
A Bo'marr Monk is not unique.
saeseetiin
Posted: Monday, September 14, 2009 8:34:12 AM
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ooooo
sdexam
Posted: Monday, September 14, 2009 8:53:06 AM
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Ewok is a small base, u may need some others for the swap
Capin_ahab
Posted: Monday, September 14, 2009 10:33:53 AM
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Location: I Caught the bloody whale.
sdexam wrote:
Ewok is a small base, u may need some others for the swap

Ewok Scout is a medium not a small.
swinefeld
Posted: Tuesday, September 15, 2009 3:06:31 AM
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Pretty darn clever, gotta say Laugh

Hope for good (as in normally bad) Dominate save rolls...

MrSmileys
Posted: Tuesday, September 15, 2009 3:25:58 AM
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Posts: 262
Location: Washington
Ya, thats something i thought was funny. I believe this is one of the only situations where you would want to "fail" your save. And i guess if you rolled higher then 11 you could use a force point to re-roll and try to fail it again.
LandShark
Posted: Tuesday, September 15, 2009 8:35:01 AM
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This is a good strategy if your rolling right... It also works cheaper with this build:

Assaj Ventress, Sep Assassin
CS Darth Sidious
Monk Droid

AV with up to 12 attacks.
swinefeld
Posted: Tuesday, September 15, 2009 9:04:51 AM
Rank: Moderator
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Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
LandShark wrote:
This is a good strategy if your rolling right... It also works cheaper with this build:

Assaj Ventress, Sep Assassin
CS Darth Sidious
Monk Droid

AV with up to 12 attacks.


Oooh, nasty! And put Dark Master on her so she spend Sids FPs to reroll the Dominate saves without sacrificing her own (so she can Rage). Brutal.
CrunchBite
Posted: Tuesday, September 15, 2009 3:34:34 PM
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Look up Dominate's definition in the rulebook, the save is optional.
MrSmileys
Posted: Tuesday, September 15, 2009 4:43:33 PM
Rank: Advanced Bloo Milk Member
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Joined: 5/2/2009
Posts: 262
Location: Washington
CrunchBite wrote:
Look up Dominate's definition in the rulebook, the save is optional.

From the FAQ:

Q: If I try to Dominate an ally, is the ally required to roll the save, or can it choose to voluntarily fail the save?

A: The ally must roll the save.
trick624
Posted: Wednesday, September 16, 2009 7:15:01 AM
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posted this in your squad comments as well, but if you use lobots reinforcements to get sly moore that could add yet another turn.
CrunchBite
Posted: Wednesday, September 16, 2009 3:44:22 PM
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MrSmileys wrote:
CrunchBite wrote:
Look up Dominate's definition in the rulebook, the save is optional.

From the FAQ:

Q: If I try to Dominate an ally, is the ally required to roll the save, or can it choose to voluntarily fail the save?

A: The ally must roll the save.


Weird, the rulebook says the character "can avoid the effect with a save of 11." This implies that the save isn't required.
ALittleOnTheLightside
Posted: Thursday, September 17, 2009 5:47:52 PM
Rank: Flash Speeder
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Joined: 6/4/2008
Posts: 41
Location: USA
awesome
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