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Yames2.0
Posted: Monday, October 12, 2009 10:20:14 AM
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ok i have been to multiple places in my area and it seem there all 50/50 on how this is played so im just going to ask

ok the 1 activation on the first round is after each init or the first turn of the round in the tournment
Volvagia14
Posted: Monday, October 12, 2009 10:21:40 AM
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After each Initiative is rolled, the person who goes first only activates one character.
Yames2.0
Posted: Monday, October 12, 2009 10:27:12 AM
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k thanks thats how i read it when it first hit earlier this year
Volvagia14
Posted: Monday, October 12, 2009 10:30:58 AM
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No problem.
MoCrush
Posted: Monday, October 12, 2009 11:55:21 AM
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learn something new everyday....guess ive been playing wrong all along
headache62
Posted: Monday, October 12, 2009 12:49:45 PM
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MoCrush wrote:
learn something new everyday....guess ive been playing wrong all along


This is just the DCI Tourny rule - not at a tourny you can play it either way, but I know a lot of people follow DCI Init. rules at home, too (I know I do).
DarthJak
Posted: Monday, October 12, 2009 1:35:32 PM
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Huh It reduces the chances of winning because you win initiative at the right time.Meh
Jester007
Posted: Tuesday, October 13, 2009 4:55:39 AM
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There is one way to get around the single activation. If you have to old Grand Moff Tarkin that has LOS to an enemy, then you can activate anywhere from 1 to 3 characters (even on the 1st set of activations after initiative is determined).

Sincerely,
Jester007
EmporerDragon
Posted: Tuesday, October 13, 2009 5:05:03 AM
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Ki-Adi-Mundi's CE also gets around the 1 activation clause.
Yames2.0
Posted: Tuesday, October 13, 2009 5:17:59 AM
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Jester007 wrote:
There is one way to get around the single activation. If you have to old Grand Moff Tarkin that has LOS to an enemy, then you can activate anywhere from 1 to 3 characters (even on the 1st set of activations after initiative is determined).

Sincerely,
Jester007


true btw does his comander effect over ride ozzels?
Jester007
Posted: Tuesday, October 13, 2009 5:21:34 AM
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Yames2.0 wrote:
true btw does his comander effect over ride ozzels?


Unfortunately no. Tarkin's CE is optional where Admiral Ozzel's is mandatory. It's kind of like K-3PO's ability that gives non-unique droids speed 8. But if the droid has a printed lower speed on the card (like the gonk power droid), then you go by the more restrictive ability.

Sincerely,
Jester007
Mandalore Da Beast
Posted: Tuesday, October 13, 2009 10:06:26 AM
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Location: Desintegrating some Djem So Sucka!
headache62 wrote:
MoCrush wrote:
learn something new everyday....guess ive been playing wrong all along


This is just the DCI Tourny rule - not at a tourny you can play it either way, but I know a lot of people follow DCI Init. rules at home, too (I know I do).


i just introduced that rule down here in Nashville, and surprisingly, it was gone over really well.
Mickey
Posted: Tuesday, October 13, 2009 12:16:12 PM
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Location: Southern Illinois
I thought when the new rule came out for only one activation on the first turn that it specifically stated only one activation regardless of any other CE's that granted something to the contrary.

I pulled this from the floor rules

Quote:
Number of Activations per Round
On the first phase of the round, the first player activates only one character.


From my understanding since this rule states you only activate one character you can only activate one even though you might be able to with a piece like Tarkin.

True or false?
Sithborg
Posted: Tuesday, October 13, 2009 1:25:17 PM
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False. Certain CE's are able to break that rule, just like the 2 activations a phase rule. Otherwise, Tarkin would work the same as Veed.
Mickey
Posted: Tuesday, October 13, 2009 2:35:01 PM
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Joined: 2/9/2009
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Location: Southern Illinois
Ok thanks ThumbsUp
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