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"Concentrate Fire" Not afraid of 1's version 3.0 Options
Mandalore Da Beast
Posted: Friday, October 16, 2009 6:19:59 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/6/2009
Posts: 1,632
Location: Desintegrating some Djem So Sucka!
http://www.bloomilk.com/squads/View.aspx?ID=61398

Im just toying with an idea. i like the fact that i can combine fire with scouts that have opportunist, giving the scouts a +17 to attack. i have little door control, but i have it where it counts. Cad will hit with opportunist for 30 damage at +20 to attack against uniques, FOUR TIMES, and he will hit hard. Ozzel will let me out activate, Nyna will grant Cad and the scouts SS. if i hit fringe reserves, the whiphids will also have SS with sniper. the stormies are there for combined fire only, granting my scouts the +8 i was talking about. the scouts, if hitting enemies with stealth, will hit for 30 damage.
im thinking of throwing 1 or 2 Czerkas in for some twins with the scouts and the whiphids, but im not sure what to take out.
any ideas will be greatly appreciated.
MrSmileys
Posted: Friday, October 16, 2009 6:37:53 AM
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Joined: 5/2/2009
Posts: 262
Location: Washington
comment left.
Mandalore Da Beast
Posted: Friday, October 16, 2009 6:57:56 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/6/2009
Posts: 1,632
Location: Desintegrating some Djem So Sucka!
i took Smileys suggestion and removed the stormies, CLobot and Jerjerrod (because now he useless.) i added Mas and added reinforcements. the Czerka is in there with some added bonuses.
MrSmileys
Posted: Friday, October 16, 2009 7:02:39 AM
Rank: Advanced Bloo Milk Member
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Joined: 5/2/2009
Posts: 262
Location: Washington
I would put Jerjerrod back in. Your scouts can still combine with each other and with Cad if they need to.
Mandalore Da Beast
Posted: Friday, October 16, 2009 8:51:19 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/6/2009
Posts: 1,632
Location: Desintegrating some Djem So Sucka!
MrSmileys wrote:
I would put Jerjerrod back in. Your scouts can still combine with each other and with Cad if they need to.


i have to redo the math and activations if im gonna run him or not......
thats why i had the stormies for the scouts.....
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