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Crimson Empire Options
GeneralK7791
Posted: Thursday, October 22, 2009 3:28:06 AM
Rank: TIE Crawler
Groups: Member

Joined: 5/9/2009
Posts: 44
--Crimson Empire--
37 Grand Admiral Thrawn
23 Emperor's Shadow Guard
11 Admiral Ozzel
55 Royal Guard x5
8 Mas Amedda
8 R4 Astromech Droid
8 R7 Astromech Droid

Preferred Reserves:
(Admiral Ozzel) 15 Stormtrooper Commander
(Admiral Ozzel) 5 Imperial Dignitary

(150pts. 11 activations)

I'm holding out for a Kir Kanos or a Myn Kneugh in the upcoming Dark Times set - Til then I've got a Shadow Guard trying to be the beatstick in this squad. It's not terrible, but I won't ever play this in a tournament. I'm a big fan of the Crimson Empire graphic novel and that's where the theme of this one came from. Please comment and rate - suggestions are ALWAYS welcome. Thanks!

http://www.bloomilk.com/squads/View.aspx?ID=61988
saeseetiin
Posted: Thursday, October 22, 2009 3:31:05 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/8/2009
Posts: 585
Location: New York City
Looks like a fun theme.not sure if it would hold up.
GeneralK7791
Posted: Thursday, October 22, 2009 3:41:01 AM
Rank: TIE Crawler
Groups: Member

Joined: 5/9/2009
Posts: 44
Oh I'm sure it wouldn't hold up against most - lol. Good shooting squads will tear it up. Especially cuz there's no decent special abilities/CEs for Royal Guards yet. At least with Ozzel in there it will help on the activation side of the game.
swinefeld
Posted: Thursday, October 22, 2009 3:48:54 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Maybe an Imperial Officer instead of the ST Commander for Ozzel's reserves?
saeseetiin
Posted: Thursday, October 22, 2009 3:51:29 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/8/2009
Posts: 585
Location: New York City
I like officer to.
GeneralK7791
Posted: Thursday, October 22, 2009 3:10:07 PM
Rank: TIE Crawler
Groups: Member

Joined: 5/9/2009
Posts: 44
Thanks for the suggestion guys - I'm gonna make that change. I think the extra attack per turn will outweigh a +10 to damage. Good call!
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