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Rank: Muun Tactics Broker Groups: Member
Joined: 9/22/2009 Posts: 8
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--501st and the Jump Jet Jedi-- 66 Obi-Wan Kenobi, Jedi General (AKA the Jump Jet Jedi) 33 Captain Rex 52 501st Clone Trooper x4 13 Czerka Scientist 11 ARF Trooper 9 Clone Trooper Pilot 8 Mas Amedda 8 R7 Astromech Droid
(200pts. 11 activations)
So this is my newest effort in squad building. Average activations, pretty decent defense and attack, no less then 2 attacks per clone, and if played right, plenty of jolt to go around.
I have only played this on the throne room, but it has had a good showing thus far. even on the non-throne side. With "JJJ"'s surprise move, you can have the detention area door open before the first activation. then hustle everyone in and then move Obi up to the first of the gambit doors. Use R7 to lock the 2nd door and you are free to move your troops into position. Once you have your ARF tooper in good position for recon, it's a resonable bet that you will have initiative. Then use rex to stun the heavy hitters and knock the wind out of them abit... using the 501st crunchies to mop up. things get dicey, R7 locks up while you regroup.
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/24/2008 Posts: 812 Location: Parkville, MD
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I like it, but without accurate shot I think jolt becomes less effective and the Czerka and the Clone Pilot could be replaced with Commander Gree so the 501st have boosted attack. Could make them more effective as well as they could hit more things.
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Rank: Muun Tactics Broker Groups: Member
Joined: 9/22/2009 Posts: 8
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yea but the 501st troopers already get squad assault. course gree would make it so they got it with arf too
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/24/2008 Posts: 812 Location: Parkville, MD
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Yeah, that and they could meet the same name requirement with Gree, Rex, or Obi nearby them. And giving Gree greater mobile double isn't so bad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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You called, and I answer :) --Flobi and the 501st-- 66 Obi-Wan Kenobi, Jedi General 33 Captain Rex 20 Commander Gree 52 501st Clone Trooper x4 9 R2-D2, Astromech Droid 8 Mas Amedda 3 Mouse Droid 9 Ugnaught Demolitionist x3 (200pts. 13 activations) http://www.bloomilk.com/squads/View.aspx?ID=59755
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Rank: Muun Tactics Broker Groups: Member
Joined: 9/22/2009 Posts: 8
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Ahh now see i didnt realise that gree's affect was all allies, making it so even after i lose a 501st trooper i still can synergise the bonus off rex or obi... or even R7 or mas amada for that matter.... and since i dont have the uggie or the mouse, i can still fit the ARF in there for recon. Plan endorsed!
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Jensaarai Defender wrote:Ahh now see i didnt realise that gree's affect was all allies, making it so even after i lose a 501st trooper i still can synergise the bonus off rex or obi... or even R7 or mas amada for that matter.... and since i dont have the uggie or the mouse, i can still fit the ARF in there for recon. Plan endorsed! Works on any allies except Droids and Savage chars, they aren't subject to CEs unless it is specifically stated in the CE.
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Rank: Muun Tactics Broker Groups: Member
Joined: 9/22/2009 Posts: 8
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oh thats right... so no synergy with the R7
Also bill, i been thinking about replacing two of the 501st with night vision clones for the accu shot since gree gives them the name change for the squad effect. that would give me aleast something against stealth
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
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Go with Sev instead of NV troopers; he's much better. I made a clone GMA squad myself a while back. I focused on the 501sts and Sev. http://www.bloomilk.com/squads/View.aspx?ID=62684
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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I would not replace the 501st. Accurate isn't needed in this squad.
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