Big, bold, and stupid, yet overwheming. That is the terms typical of the average clone army. While every day, we play a bunch of unques together with a couple of grunts, here, I have tried to make a typical clone army, if 1000 points is used, add Anikin and Qui-Gon Jin, and add as many stealth/Star troops as possible.
Triple attack each, at 3+4+4+8= 19 attack average, with each Star Corps hitting at 50 on dealth.
Star Crops are used for their squad firepower, stable footing and Advaerous Cover. They can greater moblie over anything towards their oppoments, their defence being 26 in cover and 18 without. With or without, they will fire 3 times at 19, most probably hitting anything not in cover, before getting off a final shot for a potencial 50 damage when killed. These guys are designed to live, unload, then be unloaded on by the counter attack. If they even kill more then their cost, then they have forfilled their perpose in the war against whatever. XD
ARF troops are a close repersentive, 22 defence with stealth, packing 3 attacks at 20/30 and punching out at a max of 40 when killed. These units also provide some inti control, reflecting that clones are generally more aware then droids, and allow me to fire again next round.
Then there are the commanders, providing the clones with fire power, but most of these are powerful in their own right. Obi Wan is tough, Saccla is invisable, Yoda fight as he wanders along, coming into play a few turns into the game after the majority of bloodshed has taken place. Hopefully overpowering the oppoment though their beefy stats.
http://www.bloomilk.com/squads/View.aspx?ID=66027Keep in mind that it's probably not quite optimalised, just I felt that a fluffy squad was nessary. For larger point games, add Ani, Akcosha and as many star corps and ARF troops as possible.
Anyone else made a huge army like this in this fastion? Wish to make this a topic for the discussion of such huge builds?