Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/22/2009 Posts: 697 Location: The Squall, Yinchorr
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200 pts.
Cad Bane 54 VSA, R 48 Yoda of Dagobah 36 General Rieekan 14 Czerka Scientist 13 Kel Dor 13 Kel Dor 13 General Dodonna 9
I know I have no door control, but I can switch a keldor for a r-7 and 2 uggies. The idea of the team is to boost Vader's Apprentice and Cad, which the addition of evade, mobile, and jolt do very nicely. I'm good on activations, but I maybe want to tweak the squad a little. Any suggestions or critique?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/12/2009 Posts: 146
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In a 200 point squad, I recommend making a point to incorporate things like door control. Your damage out put isn't spectacular, but not shabby either. I would not worry about making adjustments for that, and your survivability is mostly just an issue with the Czerka and Cad Bane. You are low on activations relative to many of the 200 point squads out there, and Dodonna will make up for most of that, but you will still be at a disadvantage in terms of positioning at the end of rounds.
With all of that established, since it looks like you are focusing on a form of Push style squads, I would probably drop the czerka and Kel dors for Luke, HPU along with 3 ugnaught demos upping your squad to 9 activations, giving you door control and another source of push. If you don't have Luke, HPU, or you would rather not use him I would say that almost any form of door control is going to be worth more to the squad than the czerka scientist. I would recommend dropping the czerka for R2 w/extended sensor or R7 along with a low point mini for an additional activation. I also think you would be better off dropping a Kel Dor for some additional activations as well.
54 Cad Bane 48 Vader's Apprentice, Redeemed 36 Yoda of Dagobah 14 General Rieekan 13 Czerka Scientist 13 Kel Dor, Bounty Hunter 13 Kel Dor, Bounty Hunter 9 General Dodonna
Change the red portion to:
28 Luke, Hoth Pilot Unleashed 9 Ugnaught Demolitionists x3
or
13 Kel Dor, Bounty Hunter 8 R7 Astromech Droid 18 Ugnaught Demo/Mouse Droids x6
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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I agree mostly with the above statement. The only thing being if you want to push id say just use Luke HPU and adding a beatstick to help protect cad isnt a bad idea either. mainly id add somekind of door control id hate to see you have all these cool pieces and get locked out of using them effectively because some 8 point droid is laughing at you :).
The scientist is a cool concept for cad to stun people id say play around with that idea, like add some Twilek vigo's who can get twin from said czerka and capitalize on a stun from cad, Adding smugler han is another great option he would give you some great accurite shot and a fun balance for cad bane.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/22/2009 Posts: 697 Location: The Squall, Yinchorr
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Weeks wrote:I agree mostly with the above statement. The only thing being if you want to push id say just use Luke HPU and adding a beatstick to help protect cad isnt a bad idea either. mainly id add somekind of door control id hate to see you have all these cool pieces and get locked out of using them effectively because some 8 point droid is laughing at you :).
The scientist is a cool concept for cad to stun people id say play around with that idea, like add some Twilek vigo's who can get twin from said czerka and capitalize on a stun from cad, Adding smugler han is another great option he would give you some great accurite shot and a fun balance for cad bane. Thank you for the advice! I do not have Luke, HPU, and I wasn't quite aiming for a push team, the idea is for VSA to push and maybe explode the keldors, while Cad provides, solid shooting. Yea, I think removing the czerka is not a bad idea at all, since door control is pretty necesary in 200. It would indeed suck to be locked out. Like I said, I will probably tweak the squad a bit.
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