NEW REPUBLICFelucian Warrior on Rancor x2 (104)
Leia Skywalker, Jedi Knight (25)
General Wedge Antilles (23)
Twi'lek Black Sun Vigo (18)
General Dodonna (9)
Mouse Droid x4 (12)
Ugnaught Demolitionist x3 (9)
(200pts. 13 activations)
Squad on BlooMilk[
For a 150 point variant, just drop one of the Felcors and one of the uggies and add 2x Mouse Droids to bring it to 150 even.]
The Rancors have a 75% of avoiding damage from all attacks (ranged and melee), which is increased even more if they use their force points to re-roll saves. The Rancor with Luke's spirit gets Renew and Mettle, making it nigh impervious to attacks, though Luke could be replaced with 2x Mouse Droids and 2x Demolitionists or whatever else.
The Rancors also have GMA, so they can run 8 then swipe at something 3 times with Melee Reach 2 (the Melee Reach 2 also gives them lots of chances to run and swipe at three different targets, if needed).
I think this is a better use of the Felcors than Sith, as the Sideous Hologram is nice but the free rerolls, evade, and GMA (plus Renew/Mettle for one of the beast from Luke) seems to well outstrip Renew 1 for each. Though, some Separatists builds with Loathsome's Twin may still prove better, not sure.
I'm pretty new to the skirmish game, so any advice would be quite welcomed!